pub struct Renderer { /* private fields */ }Expand description
Renders a scene graph defined via a tree of RenderNode instances.
Typically you will use a Renderer instance to repeatedly call
GskRendererExt::render() to update the contents of its associated
gdk::Surface.
It is necessary to realize a Renderer instance using
GskRendererExt::realize() before calling GskRendererExt::render(),
in order to create the appropriate windowing system resources needed
to render the scene.
This is an Abstract Base Class, you cannot instantiate it.
§Properties
§realized
Whether the renderer has been associated with a surface or draw context.
Readable
§surface
The surface associated with renderer.
Readable
§Implements
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl Renderer
impl Renderer
pub const NONE: Option<&'static Renderer> = None
Sourcepub fn for_surface(surface: &Surface) -> Option<Renderer>
pub fn for_surface(surface: &Surface) -> Option<Renderer>
Creates an appropriate Renderer instance for the given surface.
If the GSK_RENDERER environment variable is set, GSK will
try that renderer first, before trying the backend-specific
default. The ultimate fallback is the cairo renderer.
The renderer will be realized before it is returned.
§surface
a surface
§Returns
the realized renderer
Trait Implementations§
impl Eq for Renderer
impl IsA<Renderer> for BroadwayRenderer
impl IsA<Renderer> for CairoRenderer
impl IsA<Renderer> for GLRenderer
impl IsA<Renderer> for VulkanRenderer
impl IsA<Renderer> for NglRenderer
Source§impl Ord for Renderer
impl Ord for Renderer
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Renderer
impl<OT: ObjectType> PartialEq<OT> for Renderer
Source§impl<OT: ObjectType> PartialOrd<OT> for Renderer
impl<OT: ObjectType> PartialOrd<OT> for Renderer
Source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
Auto Trait Implementations§
impl !Send for Renderer
impl !Sync for Renderer
impl Freeze for Renderer
impl RefUnwindSafe for Renderer
impl Unpin for Renderer
impl UnsafeUnpin for Renderer
impl UnwindSafe for Renderer
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Source§impl<O> GskRendererExt for Owhere
O: IsA<Renderer>,
impl<O> GskRendererExt for Owhere
O: IsA<Renderer>,
Source§fn surface(&self) -> Option<Surface>
fn surface(&self) -> Option<Surface>
Source§fn is_realized(&self) -> bool
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fn realize(&self, surface: Option<&Surface>) -> Result<(), Error>
Source§fn realize_for_display(&self, display: &Display) -> Result<(), Error>
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Source§fn render(&self, root: impl AsRef<RenderNode>, region: Option<&Region>)
fn render(&self, root: impl AsRef<RenderNode>, region: Option<&Region>)
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read more§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read more§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more