gio::prelude

Trait SocketServiceExt

Source
pub trait SocketServiceExt: IsA<SocketService> + 'static {
    // Provided methods
    fn is_active(&self) -> bool { ... }
    fn start(&self) { ... }
    fn stop(&self) { ... }
    fn set_active(&self, active: bool) { ... }
    fn connect_incoming<F: Fn(&Self, &SocketConnection, Option<&Object>) -> bool + 'static>(
        &self,
        f: F,
    ) -> SignalHandlerId { ... }
    fn connect_active_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F,
    ) -> SignalHandlerId { ... }
}
Expand description

Trait containing all SocketService methods.

§Implementors

SocketService, ThreadedSocketService

Provided Methods§

Source

fn is_active(&self) -> bool

Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.

§Returns

true if the service is active, false otherwise

Source

fn start(&self)

Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from g_socket_service_stop().

This call is thread-safe, so it may be called from a thread handling an incoming client request.

Source

fn stop(&self)

Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.

This call is thread-safe, so it may be called from a thread handling an incoming client request.

Note that this only stops accepting new connections; it does not close the listening sockets, and you can call g_socket_service_start() again later to begin listening again. To close the listening sockets, call g_socket_listener_close(). (This will happen automatically when the #GSocketService is finalized.)

This must be called before calling g_socket_listener_close() as the socket service will start accepting connections immediately when a new socket is added.

Source

fn set_active(&self, active: bool)

Whether the service is currently accepting connections.

Source

fn connect_incoming<F: Fn(&Self, &SocketConnection, Option<&Object>) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId

The ::incoming signal is emitted when a new incoming connection to @service needs to be handled. The handler must initiate the handling of @connection, but may not block; in essence, asynchronous operations must be used.

@connection will be unreffed once the signal handler returns, so you need to ref it yourself if you are planning to use it.

§connection

a new #GSocketConnection object

§source_object

the source_object passed to g_socket_listener_add_address()

§Returns

true to stop other handlers from being called

Source

fn connect_active_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§