Trait gio::prelude::DBusInterfaceSkeletonExt [−][src]
pub trait DBusInterfaceSkeletonExt: 'static {
Show methods
fn export(
&self,
connection: &DBusConnection,
object_path: &str
) -> Result<(), Error>;
fn flush(&self);
fn connection(&self) -> Option<DBusConnection>;
fn connections(&self) -> Vec<DBusConnection>;
fn flags(&self) -> DBusInterfaceSkeletonFlags;
fn object_path(&self) -> Option<GString>;
fn properties(&self) -> Variant;
fn has_connection(&self, connection: &DBusConnection) -> bool;
fn set_flags(&self, flags: DBusInterfaceSkeletonFlags);
fn unexport(&self);
fn unexport_from_connection(&self, connection: &DBusConnection);
fn g_flags(&self) -> DBusInterfaceSkeletonFlags;
fn set_g_flags(&self, g_flags: DBusInterfaceSkeletonFlags);
fn connect_g_authorize_method<F: Fn(&Self, &DBusMethodInvocation) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_g_flags_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Expand description
Required methods
Exports self at object_path on connection.
This can be called multiple times to export the same self
onto multiple connections however the object_path provided must be
the same for all connections.
Use unexport() to unexport the object.
connection
A DBusConnection to export self on.
object_path
The path to export the interface at.
Returns
true if the interface was exported on connection, otherwise false with
error set.
If self has outstanding changes, request for these changes to be
emitted immediately.
For example, an exported D-Bus interface may queue up property
changes and emit the
org.freedesktop.DBus.Properties.PropertiesChanged
signal later (e.g. in an idle handler). This technique is useful
for collapsing multiple property changes into one.
fn connection(&self) -> Option<DBusConnection>
fn connection(&self) -> Option<DBusConnection>Gets the first connection that self is exported on, if any.
Returns
A DBusConnection or None if self is
not exported anywhere. Do not free, the object belongs to self.
fn connections(&self) -> Vec<DBusConnection>
fn connections(&self) -> Vec<DBusConnection>Gets a list of the connections that self is exported on.
Returns
A list of
all the connections that self is exported on. The returned
list should be freed with g_list_free() after each element has
been freed with g_object_unref().
fn flags(&self) -> DBusInterfaceSkeletonFlags
fn flags(&self) -> DBusInterfaceSkeletonFlagsGets the DBusInterfaceSkeletonFlags that describes what the behavior
of self
Returns
One or more flags from the DBusInterfaceSkeletonFlags enumeration.
fn object_path(&self) -> Option<GString>
fn object_path(&self) -> Option<GString>fn properties(&self) -> Variant
fn properties(&self) -> VariantGets all D-Bus properties for self.
Returns
A glib::Variant of type
[‘a{sv}’][G-VARIANT-TYPE-VARDICT:CAPS].
Free with g_variant_unref().
fn has_connection(&self, connection: &DBusConnection) -> bool
fn has_connection(&self, connection: &DBusConnection) -> boolfn set_flags(&self, flags: DBusInterfaceSkeletonFlags)
fn set_flags(&self, flags: DBusInterfaceSkeletonFlags)Sets flags describing what the behavior of skeleton should be.
flags
Flags from the DBusInterfaceSkeletonFlags enumeration.
Stops exporting self on all connections it is exported on.
To unexport self from only a single connection, use
unexport_from_connection()
fn unexport_from_connection(&self, connection: &DBusConnection)
fn unexport_from_connection(&self, connection: &DBusConnection)Stops exporting self on connection.
To stop exporting on all connections the interface is exported on,
use unexport().
connection
fn g_flags(&self) -> DBusInterfaceSkeletonFlags
fn g_flags(&self) -> DBusInterfaceSkeletonFlagsFlags from the DBusInterfaceSkeletonFlags enumeration.
fn set_g_flags(&self, g_flags: DBusInterfaceSkeletonFlags)
fn set_g_flags(&self, g_flags: DBusInterfaceSkeletonFlags)Flags from the DBusInterfaceSkeletonFlags enumeration.
Emitted when a method is invoked by a remote caller and used to determine if the method call is authorized.
Note that this signal is emitted in a thread dedicated to
handling the method call so handlers are allowed to perform
blocking IO. This means that it is appropriate to call e.g.
polkit_authority_check_authorization_sync()
with the
POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION
flag set.
If false is returned then no further handlers are run and the
signal handler must take a reference to invocation and finish
handling the call (e.g. return an error via
g_dbus_method_invocation_return_error()).
Otherwise, if true is returned, signal emission continues. If no
handlers return false, then the method is dispatched. If
interface has an enclosing GDBusObjectSkeleton, then the
GDBusObjectSkeleton::authorize-method signal handlers run before
the handlers for this signal.
The default class handler just returns true.
Please note that the common case is optimized: if no signals
handlers are connected and the default class handler isn’t
overridden (for both interface and the enclosing
GDBusObjectSkeleton, if any) and property::DBusInterfaceSkeleton::g-flags does
not have the
DBusInterfaceSkeletonFlags::HANDLE_METHOD_INVOCATIONS_IN_THREAD
flags set, no dedicated thread is ever used and the call will be
handled in the same thread as the object that interface belongs
to was exported in.
invocation
Returns
fn connect_g_flags_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId