Trait gio::prelude::SocketExt [−][src]
pub trait SocketExt: 'static {
Show methods
fn accept<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<Socket, Error>;
fn bind<P: IsA<SocketAddress>>(
&self,
address: &P,
allow_reuse: bool
) -> Result<(), Error>;
fn check_connect_result(&self) -> Result<(), Error>;
fn close(&self) -> Result<(), Error>;
fn condition_check(&self, condition: IOCondition) -> IOCondition;
fn condition_timed_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>;
fn condition_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>;
fn connect<P: IsA<SocketAddress>, Q: IsA<Cancellable>>(
&self,
address: &P,
cancellable: Option<&Q>
) -> Result<(), Error>;
fn connection_factory_create_connection(&self) -> SocketConnection;
fn available_bytes(&self) -> isize;
fn is_blocking(&self) -> bool;
fn is_broadcast(&self) -> bool;
fn credentials(&self) -> Result<Credentials, Error>;
fn family(&self) -> SocketFamily;
fn is_keepalive(&self) -> bool;
fn listen_backlog(&self) -> i32;
fn local_address(&self) -> Result<SocketAddress, Error>;
fn is_multicast_loopback(&self) -> bool;
fn multicast_ttl(&self) -> u32;
fn option(&self, level: i32, optname: i32) -> Result<i32, Error>;
fn protocol(&self) -> SocketProtocol;
fn remote_address(&self) -> Result<SocketAddress, Error>;
fn socket_type(&self) -> SocketType;
fn timeout(&self) -> u32;
fn ttl(&self) -> u32;
fn is_closed(&self) -> bool;
fn is_connected(&self) -> bool;
fn join_multicast_group<P: IsA<InetAddress>>(
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>;
fn join_multicast_group_ssm<P: IsA<InetAddress>, Q: IsA<InetAddress>>(
&self,
group: &P,
source_specific: Option<&Q>,
iface: Option<&str>
) -> Result<(), Error>;
fn leave_multicast_group<P: IsA<InetAddress>>(
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>;
fn leave_multicast_group_ssm<P: IsA<InetAddress>, Q: IsA<InetAddress>>(
&self,
group: &P,
source_specific: Option<&Q>,
iface: Option<&str>
) -> Result<(), Error>;
fn listen(&self) -> Result<(), Error>;
fn set_blocking(&self, blocking: bool);
fn set_broadcast(&self, broadcast: bool);
fn set_keepalive(&self, keepalive: bool);
fn set_listen_backlog(&self, backlog: i32);
fn set_multicast_loopback(&self, loopback: bool);
fn set_multicast_ttl(&self, ttl: u32);
fn set_option(
&self,
level: i32,
optname: i32,
value: i32
) -> Result<(), Error>;
fn set_timeout(&self, timeout: u32);
fn set_ttl(&self, ttl: u32);
fn shutdown(
&self,
shutdown_read: bool,
shutdown_write: bool
) -> Result<(), Error>;
fn speaks_ipv4(&self) -> bool;
fn type_(&self) -> SocketType;
fn connect_blocking_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_broadcast_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_keepalive_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_listen_backlog_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_local_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_multicast_loopback_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_multicast_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_remote_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_timeout_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Expand description
Required methods
Accept incoming connections on a connection-based socket. This removes
the first outstanding connection request from the listening socket and
creates a Socket object for it.
The self must be bound to a local address with bind() and
must be listening for incoming connections (listen()).
If there are no outstanding connections then the operation will block
or return IOErrorEnum::WouldBlock if non-blocking I/O is enabled.
To be notified of an incoming connection, wait for the glib::IOCondition::IN condition.
cancellable
a GCancellable or None
Returns
a new Socket, or None on error.
Free the returned object with g_object_unref().
When a socket is created it is attached to an address family, but it
doesn’t have an address in this family. bind() assigns the
address (sometimes called name) of the socket.
It is generally required to bind to a local address before you can
receive connections. (See listen() and accept() ).
In certain situations, you may also want to bind a socket that will be
used to initiate connections, though this is not normally required.
If self is a TCP socket, then allow_reuse controls the setting
of the SO_REUSEADDR socket option; normally it should be true for
server sockets (sockets that you will eventually call
accept() on), and false for client sockets. (Failing to
set this flag on a server socket may cause bind() to return
IOErrorEnum::AddressInUse if the server program is stopped and then
immediately restarted.)
If self is a UDP socket, then allow_reuse determines whether or
not other UDP sockets can be bound to the same address at the same
time. In particular, you can have several UDP sockets bound to the
same address, and they will all receive all of the multicast and
broadcast packets sent to that address. (The behavior of unicast
UDP packets to an address with multiple listeners is not defined.)
address
a SocketAddress specifying the local address.
allow_reuse
whether to allow reusing this address
Returns
fn check_connect_result(&self) -> Result<(), Error>
fn check_connect_result(&self) -> Result<(), Error>Closes the socket, shutting down any active connection.
Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.
Once the socket is closed, all other operations will return
IOErrorEnum::Closed. Closing a socket multiple times will not
return an error.
Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Beware that due to the way that TCP works, it is possible for
recently-sent data to be lost if either you close a socket while the
glib::IOCondition::IN condition is set, or else if the remote connection tries to
send something to you after you close the socket but before it has
finished reading all of the data you sent. There is no easy generic
way to avoid this problem; the easiest fix is to design the network
protocol such that the client will never send data “out of turn”.
Another solution is for the server to half-close the connection by
calling shutdown() with only the shutdown_write flag set,
and then wait for the client to notice this and close its side of the
connection, after which the server can safely call close().
(This is what TcpConnection does if you call
TcpConnectionExt::set_graceful_disconnect(). But of course, this
only works if the client will close its connection after the server
does.)
Returns
fn condition_check(&self, condition: IOCondition) -> IOCondition
fn condition_check(&self, condition: IOCondition) -> IOConditionChecks on the readiness of self to perform operations.
The operations specified in condition are checked for and masked
against the currently-satisfied conditions on self. The result
is returned.
Note that on Windows, it is possible for an operation to return
IOErrorEnum::WouldBlock even immediately after
condition_check() has claimed that the socket is ready for
writing. Rather than calling condition_check() and then
writing to the socket if it succeeds, it is generally better to
simply try writing to the socket right away, and try again later if
the initial attempt returns IOErrorEnum::WouldBlock.
It is meaningless to specify glib::IOCondition::ERR or glib::IOCondition::HUP in condition;
these conditions will always be set in the output if they are true.
This call never blocks.
condition
a glib::IOCondition mask to check
Returns
the glib::IOCondition mask of the current state
fn condition_timed_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>
fn condition_timed_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>Waits for up to timeout_us microseconds for condition to become true
on self. If the condition is met, true is returned.
If cancellable is cancelled before the condition is met, or if
timeout_us (or the socket’s property::Socket::timeout) is reached before the
condition is met, then false is returned and error, if non-None,
is set to the appropriate value (IOErrorEnum::Cancelled or
IOErrorEnum::TimedOut).
If you don’t want a timeout, use condition_wait().
(Alternatively, you can pass -1 for timeout_us.)
Note that although timeout_us is in microseconds for consistency with
other GLib APIs, this function actually only has millisecond
resolution, and the behavior is undefined if timeout_us is not an
exact number of milliseconds.
condition
a glib::IOCondition mask to wait for
timeout_us
the maximum time (in microseconds) to wait, or -1
cancellable
a Cancellable, or None
Returns
fn condition_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>
fn condition_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>Waits for condition to become true on self. When the condition
is met, true is returned.
If cancellable is cancelled before the condition is met, or if the
socket has a timeout set and it is reached before the condition is
met, then false is returned and error, if non-None, is set to
the appropriate value (IOErrorEnum::Cancelled or
IOErrorEnum::TimedOut).
See also condition_timed_wait().
condition
a glib::IOCondition mask to wait for
cancellable
a Cancellable, or None
Returns
Connect the socket to the specified remote address.
For connection oriented socket this generally means we attempt to make
a connection to the address. For a connection-less socket it sets
the default address for SocketExtManual::send() and discards all incoming datagrams
from other sources.
Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.
If the connect call needs to do network I/O it will block, unless
non-blocking I/O is enabled. Then IOErrorEnum::Pending is returned
and the user can be notified of the connection finishing by waiting
for the G_IO_OUT condition. The result of the connection must then be
checked with check_connect_result().
address
a SocketAddress specifying the remote address.
cancellable
a GCancellable or None
Returns
fn available_bytes(&self) -> isize
fn available_bytes(&self) -> isizeGet the amount of data pending in the OS input buffer, without blocking.
If self is a UDP or SCTP socket, this will return the size of
just the next packet, even if additional packets are buffered after
that one.
Note that on Windows, this function is rather inefficient in the
UDP case, and so if you know any plausible upper bound on the size
of the incoming packet, it is better to just do a
SocketExtManual::receive() with a buffer of that size, rather than calling
available_bytes() first and then doing a receive of
exactly the right size.
Returns
the number of bytes that can be read from the socket without blocking or truncating, or -1 on error.
fn is_blocking(&self) -> bool
fn is_blocking(&self) -> boolGets the blocking mode of the socket. For details on blocking I/O,
see set_blocking().
Returns
fn is_broadcast(&self) -> bool
fn is_broadcast(&self) -> boolfn credentials(&self) -> Result<Credentials, Error>
fn credentials(&self) -> Result<Credentials, Error>Returns the credentials of the foreign process connected to this
socket, if any (e.g. it is only supported for SocketFamily::Unix
sockets).
If this operation isn’t supported on the OS, the method fails with
the IOErrorEnum::NotSupported error. On Linux this is implemented
by reading the SO_PEERCRED option on the underlying socket.
This method can be expected to be available on the following platforms:
- Linux since GLib 2.26
- OpenBSD since GLib 2.30
- Solaris, Illumos and OpenSolaris since GLib 2.40
- NetBSD since GLib 2.42
- macOS, tvOS, iOS since GLib 2.66
Other ways to obtain credentials from a foreign peer includes the
GUnixCredentialsMessage type and
g_unix_connection_send_credentials() /
g_unix_connection_receive_credentials() functions.
Returns
None if error is set, otherwise a Credentials object
that must be freed with g_object_unref().
fn family(&self) -> SocketFamily
fn family(&self) -> SocketFamilyfn is_keepalive(&self) -> bool
fn is_keepalive(&self) -> boolGets the keepalive mode of the socket. For details on this,
see set_keepalive().
Returns
fn listen_backlog(&self) -> i32
fn listen_backlog(&self) -> i32Gets the listen backlog setting of the socket. For details on this,
see set_listen_backlog().
Returns
the maximum number of pending connections.
fn local_address(&self) -> Result<SocketAddress, Error>
fn local_address(&self) -> Result<SocketAddress, Error>Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.
Returns
a SocketAddress or None on error.
Free the returned object with g_object_unref().
fn is_multicast_loopback(&self) -> bool
fn is_multicast_loopback(&self) -> boolfn multicast_ttl(&self) -> u32
fn multicast_ttl(&self) -> u32Gets the multicast time-to-live setting on self; see
set_multicast_ttl() for more details.
Returns
the multicast time-to-live setting on self
Gets the value of an integer-valued option on self, as with
getsockopt(). (If you need to fetch a non-integer-valued option,
you will need to call getsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
Note that even for socket options that are a single byte in size,
value is still a pointer to a gint variable, not a guchar;
option() will handle the conversion internally.
level
the “API level” of the option (eg, SOL_SOCKET)
optname
the “name” of the option (eg, SO_BROADCAST)
Returns
success or failure. On failure, error will be set, and
the system error value (errno or WSAGetLastError()) will still
be set to the result of the getsockopt() call.
value
return location for the option value
fn protocol(&self) -> SocketProtocol
fn protocol(&self) -> SocketProtocolGets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.
Returns
a protocol id, or -1 if unknown
fn remote_address(&self) -> Result<SocketAddress, Error>
fn remote_address(&self) -> Result<SocketAddress, Error>Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.
Returns
a SocketAddress or None on error.
Free the returned object with g_object_unref().
fn socket_type(&self) -> SocketType
fn socket_type(&self) -> SocketTypeGets the timeout setting of the socket. For details on this, see
set_timeout().
Returns
the timeout in seconds
fn is_connected(&self) -> bool
fn is_connected(&self) -> boolCheck whether the socket is connected. This is only useful for connection-oriented sockets.
If using shutdown(), this function will return true until the
socket has been shut down for reading and writing. If you do a non-blocking
connect, this function will not return true until after you call
check_connect_result().
Returns
Registers self to receive multicast messages sent to group.
self must be a SocketType::Datagram socket, and must have
been bound to an appropriate interface and port with
bind().
If iface is None, the system will automatically pick an interface
to bind to based on group.
If source_specific is true, source-specific multicast as defined
in RFC 4604 is used. Note that on older platforms this may fail
with a IOErrorEnum::NotSupported error.
To bind to a given source-specific multicast address, use
join_multicast_group_ssm() instead.
group
a InetAddress specifying the group address to join.
source_specific
true if source-specific multicast should be used
iface
Name of the interface to use, or None
Returns
fn join_multicast_group_ssm<P: IsA<InetAddress>, Q: IsA<InetAddress>>(
&self,
group: &P,
source_specific: Option<&Q>,
iface: Option<&str>
) -> Result<(), Error>
fn join_multicast_group_ssm<P: IsA<InetAddress>, Q: IsA<InetAddress>>(
&self,
group: &P,
source_specific: Option<&Q>,
iface: Option<&str>
) -> Result<(), Error>v2_56 only.Registers self to receive multicast messages sent to group.
self must be a SocketType::Datagram socket, and must have
been bound to an appropriate interface and port with
bind().
If iface is None, the system will automatically pick an interface
to bind to based on group.
If source_specific is not None, use source-specific multicast as
defined in RFC 4604. Note that on older platforms this may fail
with a IOErrorEnum::NotSupported error.
Note that this function can be called multiple times for the same
group with different source_specific in order to receive multicast
packets from more than one source.
group
a InetAddress specifying the group address to join.
source_specific
a InetAddress specifying the
source-specific multicast address or None to ignore.
iface
Name of the interface to use, or None
Returns
Removes self from the multicast group defined by group, iface,
and source_specific (which must all have the same values they had
when you joined the group).
self remains bound to its address and port, and can still receive
unicast messages after calling this.
To unbind to a given source-specific multicast address, use
leave_multicast_group_ssm() instead.
group
a InetAddress specifying the group address to leave.
source_specific
true if source-specific multicast was used
iface
Interface used
Returns
fn leave_multicast_group_ssm<P: IsA<InetAddress>, Q: IsA<InetAddress>>(
&self,
group: &P,
source_specific: Option<&Q>,
iface: Option<&str>
) -> Result<(), Error>
fn leave_multicast_group_ssm<P: IsA<InetAddress>, Q: IsA<InetAddress>>(
&self,
group: &P,
source_specific: Option<&Q>,
iface: Option<&str>
) -> Result<(), Error>v2_56 only.Removes self from the multicast group defined by group, iface,
and source_specific (which must all have the same values they had
when you joined the group).
self remains bound to its address and port, and can still receive
unicast messages after calling this.
group
a InetAddress specifying the group address to leave.
source_specific
a InetAddress specifying the
source-specific multicast address or None to ignore.
iface
Name of the interface to use, or None
Returns
Marks the socket as a server socket, i.e. a socket that is used
to accept incoming requests using accept().
Before calling this the socket must be bound to a local address using
bind().
To set the maximum amount of outstanding clients, use
set_listen_backlog().
Returns
fn set_blocking(&self, blocking: bool)
fn set_blocking(&self, blocking: bool)Sets the blocking mode of the socket. In blocking mode
all operations (which don’t take an explicit blocking parameter) block until
they succeed or there is an error. In
non-blocking mode all functions return results immediately or
with a IOErrorEnum::WouldBlock error.
All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.
blocking
Whether to use blocking I/O or not.
fn set_broadcast(&self, broadcast: bool)
fn set_broadcast(&self, broadcast: bool)fn set_keepalive(&self, keepalive: bool)
fn set_keepalive(&self, keepalive: bool)Sets or unsets the SO_KEEPALIVE flag on the underlying socket. When
this flag is set on a socket, the system will attempt to verify that the
remote socket endpoint is still present if a sufficiently long period of
time passes with no data being exchanged. If the system is unable to
verify the presence of the remote endpoint, it will automatically close
the connection.
This option is only functional on certain kinds of sockets. (Notably,
SocketProtocol::Tcp sockets.)
The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.
keepalive
Value for the keepalive flag
fn set_listen_backlog(&self, backlog: i32)
fn set_listen_backlog(&self, backlog: i32)Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.
Note that this must be called before listen() and has no
effect if called after that.
backlog
the maximum number of pending connections.
fn set_multicast_loopback(&self, loopback: bool)
fn set_multicast_loopback(&self, loopback: bool)fn set_multicast_ttl(&self, ttl: u32)
fn set_multicast_ttl(&self, ttl: u32)Sets the time-to-live for outgoing multicast datagrams on self.
By default, this is 1, meaning that multicast packets will not leave
the local network.
ttl
the time-to-live value for all multicast datagrams on self
Sets the value of an integer-valued option on self, as with
setsockopt(). (If you need to set a non-integer-valued option,
you will need to call setsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
level
the “API level” of the option (eg, SOL_SOCKET)
optname
the “name” of the option (eg, SO_BROADCAST)
value
the value to set the option to
Returns
success or failure. On failure, error will be set, and
the system error value (errno or WSAGetLastError()) will still
be set to the result of the setsockopt() call.
fn set_timeout(&self, timeout: u32)
fn set_timeout(&self, timeout: u32)Sets the time in seconds after which I/O operations on self will
time out if they have not yet completed.
On a blocking socket, this means that any blocking Socket
operation will time out after timeout seconds of inactivity,
returning IOErrorEnum::TimedOut.
On a non-blocking socket, calls to condition_wait() will
also fail with IOErrorEnum::TimedOut after the given time. Sources
created with g_socket_create_source() will trigger after
timeout seconds of inactivity, with the requested condition
set, at which point calling SocketExtManual::receive(), SocketExtManual::send(),
check_connect_result(), etc, will fail with
IOErrorEnum::TimedOut.
If timeout is 0 (the default), operations will never time out
on their own.
Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.
timeout
the timeout for self, in seconds, or 0 for none
Sets the time-to-live for outgoing unicast packets on self.
By default the platform-specific default value is used.
ttl
the time-to-live value for all unicast packets on self
Shut down part or all of a full-duplex connection.
If shutdown_read is true then the receiving side of the connection
is shut down, and further reading is disallowed.
If shutdown_write is true then the sending side of the connection
is shut down, and further writing is disallowed.
It is allowed for both shutdown_read and shutdown_write to be true.
One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.
shutdown_read
whether to shut down the read side
shutdown_write
whether to shut down the write side
Returns
fn speaks_ipv4(&self) -> bool
fn speaks_ipv4(&self) -> boolChecks if a socket is capable of speaking IPv4.
IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.
No other types of sockets are currently considered as being capable of speaking IPv4.
Returns
true if this socket can be used with IPv4.
fn type_(&self) -> SocketTypefn connect_blocking_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_broadcast_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_keepalive_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_listen_backlog_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_local_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_multicast_loopback_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_multicast_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_remote_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_timeout_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId