Trait pango::prelude::FontMapExt [−][src]
pub trait FontMapExt: 'static { fn changed(&self); fn create_context(&self) -> Option<Context>; fn family(&self, name: &str) -> Option<FontFamily>; fn serial(&self) -> u32; fn list_families(&self) -> Vec<FontFamily>; fn load_font(
&self,
context: &Context,
desc: &FontDescription
) -> Option<Font>; fn load_fontset(
&self,
context: &Context,
desc: &FontDescription,
language: &Language
) -> Option<Fontset>; }
Expand description
Required methods
Forces a change in the context, which will cause any Context
using this fontmap to change.
This function is only useful when implementing a new backend for Pango, something applications won’t do. Backends should call this function if they have attached extra data to the context and such data is changed.
fn create_context(&self) -> Option<Context>
fn create_context(&self) -> Option<Context>
Creates a Context
connected to self
. This is equivalent
to Context::new()
followed by Context::set_font_map()
.
If you are using Pango as part of a higher-level system,
that system may have it’s own way of create a Context
.
For instance, the GTK+ toolkit has, among others,
gdk_pango_context_get_for_screen()
, and
gtk_widget_get_pango_context()
. Use those instead.
Returns
the newly allocated Context
,
which should be freed with g_object_unref()
.
fn family(&self, name: &str) -> Option<FontFamily>
fn family(&self, name: &str) -> Option<FontFamily>
v1_46
only.Returns the current serial number of self
. The serial number is
initialized to an small number larger than zero when a new fontmap
is created and is increased whenever the fontmap is changed. It may
wrap, but will never have the value 0. Since it can wrap, never compare
it with “less than”, always use “not equals”.
The fontmap can only be changed using backend-specific API, like changing fontmap resolution.
This can be used to automatically detect changes to a FontMap
, like
in Context
.
Returns
The current serial number of self
.
fn list_families(&self) -> Vec<FontFamily>
fn list_families(&self) -> Vec<FontFamily>
List all families for a fontmap.
Returns
families
location to store a pointer to an array of FontFamily
*.
This array should be freed with g_free()
.
fn load_fontset(
&self,
context: &Context,
desc: &FontDescription,
language: &Language
) -> Option<Fontset>
fn load_fontset(
&self,
context: &Context,
desc: &FontDescription,
language: &Language
) -> Option<Fontset>
Load a set of fonts in the fontmap that can be used to render
a font matching desc
.
context
the Context
the font will be used with
desc
a FontDescription
describing the font to load
language
a Language
the fonts will be used for
Returns
the newly allocated
Fontset
loaded, or None
if no font matched.