Trait gio::prelude::ActionMapExtManual
source · pub trait ActionMapExtManual {
// Required method
fn add_action_entries(
&self,
entries: impl IntoIterator<Item = ActionEntry<Self>>
) -> Result<(), BoolError>
where Self: IsA<ActionMap>;
}
Required Methods§
sourcefn add_action_entries(
&self,
entries: impl IntoIterator<Item = ActionEntry<Self>>
) -> Result<(), BoolError>where
Self: IsA<ActionMap>,
fn add_action_entries( &self, entries: impl IntoIterator<Item = ActionEntry<Self>> ) -> Result<(), BoolError>where Self: IsA<ActionMap>,
A convenience function for creating multiple SimpleAction
instances
and adding them to a ActionMap
.
Each action is constructed as per one ActionEntry
.
⚠️ The following code is in C ⚠️
static void
activate_quit (GSimpleAction *simple,
GVariant *parameter,
gpointer user_data)
{
exit (0);
}
static void
activate_print_string (GSimpleAction *simple,
GVariant *parameter,
gpointer user_data)
{
g_print ("%s\n", g_variant_get_string (parameter, NULL));
}
static GActionGroup *
create_action_group (void)
{
const GActionEntry entries[] = {
{ "quit", activate_quit },
{ "print-string", activate_print_string, "s" }
};
GSimpleActionGroup *group;
group = g_simple_action_group_new ();
g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL);
return G_ACTION_GROUP (group);
}
entries
a pointer to
the first item in an array of ActionEntry
structs