Struct gio::SimpleAction
source · #[repr(transparent)]pub struct SimpleAction { /* private fields */ }
Expand description
A SimpleAction
is the obvious simple implementation of the Action
interface. This is the easiest way to create an action for purposes of
adding it to a SimpleActionGroup
.
See also GtkAction
.
Implements
Implementations§
source§impl SimpleAction
impl SimpleAction
sourcepub fn new(name: &str, parameter_type: Option<&VariantTy>) -> SimpleAction
pub fn new(name: &str, parameter_type: Option<&VariantTy>) -> SimpleAction
Creates a new action.
The created action is stateless. See new_stateful()
to create
an action that has state.
name
the name of the action
parameter_type
the type of parameter that will be passed to
handlers for the signal::SimpleAction::activate
signal, or None
for no parameter
Returns
a new SimpleAction
sourcepub fn new_stateful(
name: &str,
parameter_type: Option<&VariantTy>,
state: &Variant
) -> SimpleAction
pub fn new_stateful( name: &str, parameter_type: Option<&VariantTy>, state: &Variant ) -> SimpleAction
Creates a new stateful action.
All future state values must have the same glib::VariantType
as the initial
state
.
If the state
glib::Variant
is floating, it is consumed.
name
the name of the action
parameter_type
the type of the parameter that will be passed to
handlers for the signal::SimpleAction::activate
signal, or None
for no parameter
state
the initial state of the action
Returns
a new SimpleAction
sourcepub fn set_enabled(&self, enabled: bool)
pub fn set_enabled(&self, enabled: bool)
Sets the action as enabled or not.
An action must be enabled in order to be activated or in order to have its state changed from outside callers.
This should only be called by the implementor of the action. Users of the action should not attempt to modify its enabled flag.
enabled
whether the action is enabled
sourcepub fn set_state(&self, value: &Variant)
pub fn set_state(&self, value: &Variant)
Sets the state of the action.
This directly updates the ‘state’ property to the given value.
This should only be called by the implementor of the action. Users
of the action should not attempt to directly modify the ‘state’
property. Instead, they should call ActionExt::change_state()
to
request the change.
If the value
GVariant is floating, it is consumed.
value
the new glib::Variant
for the state
sourcepub fn set_state_hint(&self, state_hint: Option<&Variant>)
pub fn set_state_hint(&self, state_hint: Option<&Variant>)
Sets the state hint for the action.
See ActionExt::state_hint()
for more information about
action state hints.
state_hint
a glib::Variant
representing the state hint
sourcepub fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F ) -> SignalHandlerId
Indicates that the action was just activated.
parameter
will always be of the expected type, i.e. the parameter type
specified when the action was created. If an incorrect type is given when
activating the action, this signal is not emitted.
Since GLib 2.40, if no handler is connected to this signal then the
default behaviour for boolean-stated actions with a None
parameter
type is to toggle them via the signal::SimpleAction::change-state
signal.
For stateful actions where the state type is equal to the parameter
type, the default is to forward them directly to
signal::SimpleAction::change-state
. This should allow almost all users
of SimpleAction
to connect only one handler or the other.
parameter
the parameter to the activation, or None
if it has
no parameter
sourcepub fn connect_change_state<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_change_state<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F ) -> SignalHandlerId
Indicates that the action just received a request to change its state.
value
will always be of the correct state type, i.e. the type of the
initial state passed to new_stateful()
. If an incorrect
type is given when requesting to change the state, this signal is not
emitted.
If no handler is connected to this signal then the default
behaviour is to call set_state()
to set the state
to the requested value. If you connect a signal handler then no
default action is taken. If the state should change then you must
call set_state()
from the handler.
An example of a ‘change-state’ handler:
⚠️ The following code is in C ⚠️
static void
change_volume_state (GSimpleAction *action,
GVariant *value,
gpointer user_data)
{
gint requested;
requested = g_variant_get_int32 (value);
// Volume only goes from 0 to 10
if (0 <= requested && requested <= 10)
g_simple_action_set_state (action, value);
}
The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.
value
the requested value for the state
Trait Implementations§
source§impl Clone for SimpleAction
impl Clone for SimpleAction
source§impl Debug for SimpleAction
impl Debug for SimpleAction
source§impl Display for SimpleAction
impl Display for SimpleAction
source§impl Hash for SimpleAction
impl Hash for SimpleAction
source§impl Ord for SimpleAction
impl Ord for SimpleAction
source§impl ParentClassIs for SimpleAction
impl ParentClassIs for SimpleAction
source§impl<OT: ObjectType> PartialEq<OT> for SimpleAction
impl<OT: ObjectType> PartialEq<OT> for SimpleAction
source§impl<OT: ObjectType> PartialOrd<OT> for SimpleAction
impl<OT: ObjectType> PartialOrd<OT> for SimpleAction
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for SimpleAction
impl StaticType for SimpleAction
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for SimpleAction
impl IsA<Action> for SimpleAction
Auto Trait Implementations§
impl RefUnwindSafe for SimpleAction
impl !Send for SimpleAction
impl !Sync for SimpleAction
impl Unpin for SimpleAction
impl UnwindSafe for SimpleAction
Blanket Implementations§
source§impl<O> ActionExt for Owhere
O: IsA<Action>,
impl<O> ActionExt for Owhere O: IsA<Action>,
source§fn change_state(&self, value: &Variant)
fn change_state(&self, value: &Variant)
source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
self
is currently enabled. Read moresource§fn parameter_type(&self) -> Option<VariantType>
fn parameter_type(&self) -> Option<VariantType>
self
. Read moresource§fn state_hint(&self) -> Option<Variant>
fn state_hint(&self) -> Option<Variant>
self
. Read moresource§fn state_type(&self) -> Option<VariantType>
fn state_type(&self) -> Option<VariantType>
self
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fn connect_state_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
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signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more