Struct gio::SimplePermission
source · #[repr(transparent)]pub struct SimplePermission { /* private fields */ }
Expand description
SimplePermission
is a trivial implementation of Permission
that
represents a permission that is either always or never allowed. The
value is given at construction and doesn’t change.
Calling request or release will result in errors.
Implements
Implementations§
source§impl SimplePermission
impl SimplePermission
sourcepub fn new(allowed: bool) -> SimplePermission
pub fn new(allowed: bool) -> SimplePermission
Creates a new Permission
instance that represents an action that is
either always or never allowed.
allowed
true
if the action is allowed
Returns
the SimplePermission
, as a Permission
Trait Implementations§
source§impl Clone for SimplePermission
impl Clone for SimplePermission
source§impl Debug for SimplePermission
impl Debug for SimplePermission
source§impl Display for SimplePermission
impl Display for SimplePermission
source§impl Hash for SimplePermission
impl Hash for SimplePermission
source§impl Ord for SimplePermission
impl Ord for SimplePermission
source§impl ParentClassIs for SimplePermission
impl ParentClassIs for SimplePermission
type Parent = Permission
source§impl<OT: ObjectType> PartialEq<OT> for SimplePermission
impl<OT: ObjectType> PartialEq<OT> for SimplePermission
source§impl<OT: ObjectType> PartialOrd<OT> for SimplePermission
impl<OT: ObjectType> PartialOrd<OT> for SimplePermission
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for SimplePermission
impl StaticType for SimplePermission
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for SimplePermission
impl IsA<Permission> for SimplePermission
Auto Trait Implementations§
impl RefUnwindSafe for SimplePermission
impl !Send for SimplePermission
impl !Sync for SimplePermission
impl Unpin for SimplePermission
impl UnwindSafe for SimplePermission
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Attempts to acquire the permission represented by
self
. Read morefn acquire_future( &self ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + 'static, Global>>
source§fn is_allowed(&self) -> bool
fn is_allowed(&self) -> bool
source§fn can_acquire(&self) -> bool
fn can_acquire(&self) -> bool
source§fn can_release(&self) -> bool
fn can_release(&self) -> bool
source§fn impl_update(&self, allowed: bool, can_acquire: bool, can_release: bool)
fn impl_update(&self, allowed: bool, can_acquire: bool, can_release: bool)
This function is called by the
Permission
implementation to update
the properties of the permission. You should never call this
function except from a Permission
implementation. Read moresource§fn release(
&self,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<(), Error>
fn release( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(), Error>
Attempts to release the permission represented by
self
. Read moresource§fn release_async<P>(
&self,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)where
P: FnOnce(Result<(), Error>) + 'static,
fn release_async<P>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )where P: FnOnce(Result<(), Error>) + 'static,
Attempts to release the permission represented by
self
. Read morefn release_future( &self ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + 'static, Global>>
fn connect_allowed_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_can_acquire_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_can_release_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.