Struct gio::SocketService
source · #[repr(transparent)]pub struct SocketService { /* private fields */ }
Expand description
A SocketService
is an object that represents a service that
is provided to the network or over local sockets. When a new
connection is made to the service the incoming
signal is emitted.
A SocketService
is a subclass of SocketListener
and you need
to add the addresses you want to accept connections on with the
SocketListener
APIs.
There are two options for implementing a network service based on
SocketService
. The first is to create the service using
new()
and to connect to the incoming
signal. The second is to subclass SocketService
and override the
default signal handler implementation.
In either case, the handler must immediately return, or else it
will block additional incoming connections from being serviced.
If you are interested in writing connection handlers that contain
blocking code then see ThreadedSocketService
.
The socket service runs on the main loop of the [thread-default context][g-main-context-push-thread-default-context] of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.
Properties
active
Whether the service is currently accepting connections.
Readable | Writeable | Construct
Signals
incoming
The ::incoming signal is emitted when a new incoming connection
to service
needs to be handled. The handler must initiate the
handling of connection
, but may not block; in essence,
asynchronous operations must be used.
connection
will be unreffed once the signal handler returns,
so you need to ref it yourself if you are planning to use it.
SocketListener
event
Emitted when listener
’s activity on socket
changes state.
Note that when listener
is used to listen on both IPv4 and
IPv6, a separate set of signals will be emitted for each, and
the order they happen in is undefined.
Implements
Implementations§
source§impl SocketService
impl SocketService
pub const NONE: Option<&'static SocketService> = None
sourcepub fn new() -> SocketService
pub fn new() -> SocketService
Creates a new SocketService
with no sockets to listen for.
New listeners can be added with e.g. SocketListenerExt::add_address()
or SocketListenerExt::add_inet_port()
.
New services are created active, there is no need to call
SocketServiceExt::start()
, unless SocketServiceExt::stop()
has been
called before.
Returns
a new SocketService
.
Trait Implementations§
source§impl Clone for SocketService
impl Clone for SocketService
source§impl Debug for SocketService
impl Debug for SocketService
source§impl Default for SocketService
impl Default for SocketService
source§impl Display for SocketService
impl Display for SocketService
source§impl HasParamSpec for SocketService
impl HasParamSpec for SocketService
type ParamSpec = ParamSpecObject
§type SetValue = SocketService
type SetValue = SocketService
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SocketService>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for SocketService
impl Hash for SocketService
source§impl Ord for SocketService
impl Ord for SocketService
source§impl ParentClassIs for SocketService
impl ParentClassIs for SocketService
type Parent = SocketListener
source§impl<OT: ObjectType> PartialEq<OT> for SocketService
impl<OT: ObjectType> PartialEq<OT> for SocketService
source§impl<OT: ObjectType> PartialOrd<OT> for SocketService
impl<OT: ObjectType> PartialOrd<OT> for SocketService
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for SocketService
impl StaticType for SocketService
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for SocketService
impl IsA<SocketListener> for SocketService
impl IsA<SocketService> for ThreadedSocketService
Auto Trait Implementations§
impl RefUnwindSafe for SocketService
impl !Send for SocketService
impl !Sync for SocketService
impl Unpin for SocketService
impl UnwindSafe for SocketService
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fn accept( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(SocketConnection, Option<Object>), Error>
SocketConnection
for the socket that was
accepted. Read moresource§fn accept_async<P>(
&self,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)where
P: FnOnce(Result<(SocketConnection, Option<Object>), Error>) + 'static,
fn accept_async<P>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )where P: FnOnce(Result<(SocketConnection, Option<Object>), Error>) + 'static,
fn accept_future( &self ) -> Pin<Box<dyn Future<Output = Result<(SocketConnection, Option<Object>), Error>> + 'static, Global>>
source§fn accept_socket(
&self,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<(Socket, Option<Object>), Error>
fn accept_socket( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(Socket, Option<Object>), Error>
source§fn accept_socket_async<P>(
&self,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)where
P: FnOnce(Result<(Socket, Option<Object>), Error>) + 'static,
fn accept_socket_async<P>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )where P: FnOnce(Result<(Socket, Option<Object>), Error>) + 'static,
accept_socket()
. Read morefn accept_socket_future( &self ) -> Pin<Box<dyn Future<Output = Result<(Socket, Option<Object>), Error>> + 'static, Global>>
source§fn add_address(
&self,
address: &impl IsA<SocketAddress>,
type_: SocketType,
protocol: SocketProtocol,
source_object: Option<&impl IsA<Object>>
) -> Result<SocketAddress, Error>
fn add_address( &self, address: &impl IsA<SocketAddress>, type_: SocketType, protocol: SocketProtocol, source_object: Option<&impl IsA<Object>> ) -> Result<SocketAddress, Error>
type_
and protocol protocol
, binds
it to address
and adds it to the set of sockets we’re accepting
sockets from. Read moresource§fn add_any_inet_port(
&self,
source_object: Option<&impl IsA<Object>>
) -> Result<u16, Error>
fn add_any_inet_port( &self, source_object: Option<&impl IsA<Object>> ) -> Result<u16, Error>
source§fn add_inet_port(
&self,
port: u16,
source_object: Option<&impl IsA<Object>>
) -> Result<(), Error>
fn add_inet_port( &self, port: u16, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>
add_address()
that
creates a TCP/IP socket listening on IPv4 and IPv6 (if
supported) on the specified port on all interfaces. Read moresource§fn add_socket(
&self,
socket: &impl IsA<Socket>,
source_object: Option<&impl IsA<Object>>
) -> Result<(), Error>
fn add_socket( &self, socket: &impl IsA<Socket>, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>
socket
to the set of sockets that we try to accept
new clients from. The socket must be bound to a local
address and listened to. Read moresource§fn set_backlog(&self, listen_backlog: i32)
fn set_backlog(&self, listen_backlog: i32)
SocketListener
(for
example, by calling add_inet_port()
) to be effective. Read morefn listen_backlog(&self) -> i32
fn set_listen_backlog(&self, listen_backlog: i32)
source§fn connect_event<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&O, SocketListenerEvent, &Socket) + 'static,
fn connect_event<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O, SocketListenerEvent, &Socket) + 'static,
listener
’s activity on socket
changes state.
Note that when listener
is used to listen on both IPv4 and
IPv6, a separate set of signals will be emitted for each, and
the order they happen in is undefined. Read morefn connect_listen_backlog_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
source§impl<O> SocketServiceExt for Owhere
O: IsA<SocketService>,
impl<O> SocketServiceExt for Owhere O: IsA<SocketService>,
source§fn is_active(&self) -> bool
fn is_active(&self) -> bool
source§fn stop(&self)
fn stop(&self)
source§fn set_active(&self, active: bool)
fn set_active(&self, active: bool)
source§fn connect_incoming<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&O, &SocketConnection, Option<&Object>) -> bool + 'static,
fn connect_incoming<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O, &SocketConnection, Option<&Object>) -> bool + 'static,
service
needs to be handled. The handler must initiate the
handling of connection
, but may not block; in essence,
asynchronous operations must be used. Read more