Trait gio::prelude::SocketClientExt
source · pub trait SocketClientExt: IsA<SocketClient> + Sealed + 'static {
Show 43 methods
// Provided methods
fn add_application_proxy(&self, protocol: &str) { ... }
fn connect(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error> { ... }
fn connect_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
) { ... }
fn connect_future(
&self,
connectable: &(impl IsA<SocketConnectable> + Clone + 'static)
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn connect_to_host(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error> { ... }
fn connect_to_host_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
) { ... }
fn connect_to_host_future(
&self,
host_and_port: &str,
default_port: u16
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn connect_to_service(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error> { ... }
fn connect_to_service_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
) { ... }
fn connect_to_service_future(
&self,
domain: &str,
service: &str
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn connect_to_uri(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error> { ... }
fn connect_to_uri_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
) { ... }
fn connect_to_uri_future(
&self,
uri: &str,
default_port: u16
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn enables_proxy(&self) -> bool { ... }
fn family(&self) -> SocketFamily { ... }
fn local_address(&self) -> Option<SocketAddress> { ... }
fn protocol(&self) -> SocketProtocol { ... }
fn proxy_resolver(&self) -> ProxyResolver { ... }
fn socket_type(&self) -> SocketType { ... }
fn timeout(&self) -> u32 { ... }
fn is_tls(&self) -> bool { ... }
fn tls_validation_flags(&self) -> TlsCertificateFlags { ... }
fn set_enable_proxy(&self, enable: bool) { ... }
fn set_family(&self, family: SocketFamily) { ... }
fn set_local_address(&self, address: Option<&impl IsA<SocketAddress>>) { ... }
fn set_protocol(&self, protocol: SocketProtocol) { ... }
fn set_proxy_resolver(
&self,
proxy_resolver: Option<&impl IsA<ProxyResolver>>
) { ... }
fn set_socket_type(&self, type_: SocketType) { ... }
fn set_timeout(&self, timeout: u32) { ... }
fn set_tls(&self, tls: bool) { ... }
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags) { ... }
fn type_(&self) -> SocketType { ... }
fn set_type(&self, type_: SocketType) { ... }
fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_enable_proxy_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_family_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_local_address_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_protocol_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_proxy_resolver_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_timeout_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_tls_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_tls_validation_flags_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_type_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
}
Expand description
Provided Methods§
sourcefn add_application_proxy(&self, protocol: &str)
fn add_application_proxy(&self, protocol: &str)
Enable proxy protocols to be handled by the application. When the
indicated proxy protocol is returned by the ProxyResolver
,
SocketClient
will consider this protocol as supported but will
not try to find a Proxy
instance to handle handshaking. The
application must check for this case by calling
SocketConnectionExt::remote_address()
on the returned
SocketConnection
, and seeing if it’s a ProxyAddress
of the
appropriate type, to determine whether or not it needs to handle
the proxy handshaking itself.
This should be used for proxy protocols that are dialects of another protocol such as HTTP proxy. It also allows cohabitation of proxy protocols that are reused between protocols. A good example is HTTP. It can be used to proxy HTTP, FTP and Gopher and can also be use as generic socket proxy through the HTTP CONNECT method.
When the proxy is detected as being an application proxy, TLS handshake will be skipped. This is required to let the application do the proxy specific handshake.
protocol
The proxy protocol
sourcefn connect(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error>
fn connect( &self, connectable: &impl IsA<SocketConnectable>, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<SocketConnection, Error>
Tries to resolve the connectable
and make a network connection to it.
Upon a successful connection, a new SocketConnection
is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
The type of the SocketConnection
object returned depends on the type of
the underlying socket that is used. For instance, for a TCP/IP connection
it will be a TcpConnection
.
The socket created will be the same family as the address that the
connectable
resolves to, unless family is set with set_family()
or indirectly via set_local_address()
. The socket type
defaults to SocketType::Stream
but can be set with
set_socket_type()
.
If a local address is specified with set_local_address()
the
socket will be bound to this address before connecting.
connectable
a SocketConnectable
specifying the remote address.
cancellable
optional Cancellable
object, None
to ignore.
Returns
a SocketConnection
on success, None
on error.
sourcefn connect_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)
fn connect_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, connectable: &impl IsA<SocketConnectable>, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
This is the asynchronous version of connect()
.
You may wish to prefer the asynchronous version even in synchronous command line programs because, since 2.60, it implements RFC 8305 “Happy Eyeballs” recommendations to work around long connection timeouts in networks where IPv6 is broken by performing an IPv4 connection simultaneously without waiting for IPv6 to time out, which is not supported by the synchronous call. (This is not an API guarantee, and may change in the future.)
When the operation is finished callback
will be
called. You can then call g_socket_client_connect_finish()
to get
the result of the operation.
connectable
a SocketConnectable
specifying the remote address.
cancellable
a Cancellable
, or None
callback
a GAsyncReadyCallback
fn connect_future( &self, connectable: &(impl IsA<SocketConnectable> + Clone + 'static) ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn connect_to_host(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error>
fn connect_to_host( &self, host_and_port: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<SocketConnection, Error>
This is a helper function for connect()
.
Attempts to create a TCP connection to the named host.
host_and_port
may be in any of a number of recognized formats; an IPv6
address, an IPv4 address, or a domain name (in which case a DNS
lookup is performed). Quoting with [] is supported for all address
types. A port override may be specified in the usual way with a
colon. Ports may be given as decimal numbers or symbolic names (in
which case an /etc/services lookup is performed).
If no port override is given in host_and_port
then default_port
will be
used as the port number to connect to.
In general, host_and_port
is expected to be provided by the user (allowing
them to give the hostname, and a port override if necessary) and
default_port
is expected to be provided by the application.
In the case that an IP address is given, a single connection attempt is made. In the case that a name is given, multiple connection attempts may be made, in turn and according to the number of address records in DNS, until a connection succeeds.
Upon a successful connection, a new SocketConnection
is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None
is returned and error
(if non-None
) is set
accordingly.
host_and_port
the name and optionally port of the host to connect to
default_port
the default port to connect to
cancellable
a Cancellable
, or None
Returns
a SocketConnection
on success, None
on error.
sourcefn connect_to_host_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)
fn connect_to_host_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, host_and_port: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
This is the asynchronous version of connect_to_host()
.
When the operation is finished callback
will be
called. You can then call g_socket_client_connect_to_host_finish()
to get
the result of the operation.
host_and_port
the name and optionally the port of the host to connect to
default_port
the default port to connect to
cancellable
a Cancellable
, or None
callback
a GAsyncReadyCallback
fn connect_to_host_future( &self, host_and_port: &str, default_port: u16 ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn connect_to_service(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error>
fn connect_to_service( &self, domain: &str, service: &str, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<SocketConnection, Error>
Attempts to create a TCP connection to a service.
This call looks up the SRV record for service
at domain
for the
“tcp” protocol. It then attempts to connect, in turn, to each of
the hosts providing the service until either a connection succeeds
or there are no hosts remaining.
Upon a successful connection, a new SocketConnection
is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None
is returned and error
(if non-None
) is set
accordingly.
domain
a domain name
service
the name of the service to connect to
cancellable
a Cancellable
, or None
Returns
a SocketConnection
if successful, or None
on error
sourcefn connect_to_service_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)
fn connect_to_service_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, domain: &str, service: &str, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
This is the asynchronous version of
connect_to_service()
.
domain
a domain name
service
the name of the service to connect to
cancellable
a Cancellable
, or None
callback
a GAsyncReadyCallback
fn connect_to_service_future( &self, domain: &str, service: &str ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn connect_to_uri(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<SocketConnection, Error>
fn connect_to_uri( &self, uri: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<SocketConnection, Error>
This is a helper function for connect()
.
Attempts to create a TCP connection with a network URI.
uri
may be any valid URI containing an “authority” (hostname/port)
component. If a port is not specified in the URI, default_port
will be used. TLS will be negotiated if tls
is true
.
(SocketClient
does not know to automatically assume TLS for
certain URI schemes.)
Using this rather than connect()
or
connect_to_host()
allows SocketClient
to
determine when to use application-specific proxy protocols.
Upon a successful connection, a new SocketConnection
is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None
is returned and error
(if non-None
) is set
accordingly.
uri
A network URI
default_port
the default port to connect to
cancellable
a Cancellable
, or None
Returns
a SocketConnection
on success, None
on error.
sourcefn connect_to_uri_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)
fn connect_to_uri_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, uri: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
This is the asynchronous version of connect_to_uri()
.
When the operation is finished callback
will be
called. You can then call g_socket_client_connect_to_uri_finish()
to get
the result of the operation.
uri
a network uri
default_port
the default port to connect to
cancellable
a Cancellable
, or None
callback
a GAsyncReadyCallback
fn connect_to_uri_future( &self, uri: &str, default_port: u16 ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn enables_proxy(&self) -> bool
fn enables_proxy(&self) -> bool
sourcefn family(&self) -> SocketFamily
fn family(&self) -> SocketFamily
sourcefn local_address(&self) -> Option<SocketAddress>
fn local_address(&self) -> Option<SocketAddress>
Gets the local address of the socket client.
See set_local_address()
for details.
Returns
a SocketAddress
or None
. Do not free.
sourcefn protocol(&self) -> SocketProtocol
fn protocol(&self) -> SocketProtocol
sourcefn proxy_resolver(&self) -> ProxyResolver
fn proxy_resolver(&self) -> ProxyResolver
Gets the ProxyResolver
being used by self
. Normally, this will
be the resolver returned by ProxyResolver::default()
, but you
can override it with set_proxy_resolver()
.
Returns
The ProxyResolver
being used by
self
.
sourcefn socket_type(&self) -> SocketType
fn socket_type(&self) -> SocketType
sourcefn timeout(&self) -> u32
fn timeout(&self) -> u32
Gets the I/O timeout time for sockets created by self
.
See set_timeout()
for details.
Returns
the timeout in seconds
sourcefn tls_validation_flags(&self) -> TlsCertificateFlags
fn tls_validation_flags(&self) -> TlsCertificateFlags
Gets the TLS validation flags used creating TLS connections via
self
.
This function does not work as originally designed and is impossible
to use correctly. See tls-validation-flags
for more
information.
Deprecated since 2.72
Do not attempt to ignore validation errors.
Returns
the TLS validation flags
sourcefn set_enable_proxy(&self, enable: bool)
fn set_enable_proxy(&self, enable: bool)
Sets whether or not self
attempts to make connections via a
proxy server. When enabled (the default), SocketClient
will use a
ProxyResolver
to determine if a proxy protocol such as SOCKS is
needed, and automatically do the necessary proxy negotiation.
See also set_proxy_resolver()
.
enable
whether to enable proxies
sourcefn set_family(&self, family: SocketFamily)
fn set_family(&self, family: SocketFamily)
Sets the socket family of the socket client.
If this is set to something other than SocketFamily::Invalid
then the sockets created by this object will be of the specified
family.
This might be useful for instance if you want to force the local connection to be an ipv4 socket, even though the address might be an ipv6 mapped to ipv4 address.
family
sourcefn set_local_address(&self, address: Option<&impl IsA<SocketAddress>>)
fn set_local_address(&self, address: Option<&impl IsA<SocketAddress>>)
Sets the local address of the socket client.
The sockets created by this object will bound to the
specified address (if not None
) before connecting.
This is useful if you want to ensure that the local side of the connection is on a specific port, or on a specific interface.
address
a SocketAddress
, or None
sourcefn set_protocol(&self, protocol: SocketProtocol)
fn set_protocol(&self, protocol: SocketProtocol)
Sets the protocol of the socket client. The sockets created by this object will use of the specified protocol.
If protocol
is SocketProtocol::Default
that means to use the default
protocol for the socket family and type.
protocol
sourcefn set_proxy_resolver(&self, proxy_resolver: Option<&impl IsA<ProxyResolver>>)
fn set_proxy_resolver(&self, proxy_resolver: Option<&impl IsA<ProxyResolver>>)
Overrides the ProxyResolver
used by self
. You can call this if
you want to use specific proxies, rather than using the system
default proxy settings.
Note that whether or not the proxy resolver is actually used
depends on the setting of enable-proxy
, which is not
changed by this function (but which is true
by default)
proxy_resolver
a ProxyResolver
, or None
for the
default.
sourcefn set_socket_type(&self, type_: SocketType)
fn set_socket_type(&self, type_: SocketType)
Sets the socket type of the socket client. The sockets created by this object will be of the specified type.
It doesn’t make sense to specify a type of SocketType::Datagram
,
as GSocketClient is used for connection oriented services.
type_
sourcefn set_timeout(&self, timeout: u32)
fn set_timeout(&self, timeout: u32)
Sets the I/O timeout for sockets created by self
. timeout
is a
time in seconds, or 0 for no timeout (the default).
The timeout value affects the initial connection attempt as well,
so setting this may cause calls to connect()
, etc,
to fail with IOErrorEnum::TimedOut
.
timeout
the timeout
sourcefn set_tls(&self, tls: bool)
fn set_tls(&self, tls: bool)
Sets whether self
creates TLS (aka SSL) connections. If tls
is
true
, self
will wrap its connections in a TlsClientConnection
and perform a TLS handshake when connecting.
Note that since SocketClient
must return a SocketConnection
,
but TlsClientConnection
is not a SocketConnection
, this
actually wraps the resulting TlsClientConnection
in a
GTcpWrapperConnection
when returning it. You can use
g_tcp_wrapper_connection_get_base_io_stream()
on the return value
to extract the TlsClientConnection
.
If you need to modify the behavior of the TLS handshake (eg, by
setting a client-side certificate to use, or connecting to the
accept-certificate
signal), you can connect to
self
’s event
signal and wait for it to be
emitted with SocketClientEvent::TlsHandshaking
, which will give you
a chance to see the TlsClientConnection
before the handshake
starts.
tls
whether to use TLS
sourcefn set_tls_validation_flags(&self, flags: TlsCertificateFlags)
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags)
Sets the TLS validation flags used when creating TLS connections
via self
. The default value is TlsCertificateFlags::VALIDATE_ALL
.
This function does not work as originally designed and is impossible
to use correctly. See tls-validation-flags
for more
information.
Deprecated since 2.72
Do not attempt to ignore validation errors.
flags
the validation flags
fn type_(&self) -> SocketType
fn set_type(&self, type_: SocketType)
sourcefn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>( &self, f: F ) -> SignalHandlerId
Emitted when client
’s activity on connectable
changes state.
Among other things, this can be used to provide progress
information about a network connection in the UI. The meanings of
the different event
values are as follows:
-
SocketClientEvent::Resolving
:client
is about to look upconnectable
in DNS.connection
will beNone
. -
SocketClientEvent::Resolved
:client
has successfully resolvedconnectable
in DNS.connection
will beNone
. -
SocketClientEvent::Connecting
:client
is about to make a connection to a remote host; either a proxy server or the destination server itself.connection
is theSocketConnection
, which is not yet connected. Since GLib 2.40, you can access the remote address viaSocketConnectionExt::remote_address()
. -
SocketClientEvent::Connected
:client
has successfully connected to a remote host.connection
is the connectedSocketConnection
. -
SocketClientEvent::ProxyNegotiating
:client
is about to negotiate with a proxy to get it to connect toconnectable
.connection
is theSocketConnection
to the proxy server. -
SocketClientEvent::ProxyNegotiated
:client
has negotiated a connection toconnectable
through a proxy server.connection
is the stream returned fromProxyExt::connect()
, which may or may not be aSocketConnection
. -
SocketClientEvent::TlsHandshaking
:client
is about to begin a TLS handshake.connection
is aTlsClientConnection
. -
SocketClientEvent::TlsHandshaked
:client
has successfully completed the TLS handshake.connection
is aTlsClientConnection
. -
SocketClientEvent::Complete
:client
has either successfully connected toconnectable
(in which caseconnection
is theSocketConnection
that it will be returning to the caller) or has failed (in which caseconnection
isNone
and the client is about to return an error).
Each event except SocketClientEvent::Complete
may be emitted
multiple times (or not at all) for a given connectable (in
particular, if client
ends up attempting to connect to more than
one address). However, if client
emits the event
signal at all for a given connectable, then it will always emit
it with SocketClientEvent::Complete
when it is done.
Note that there may be additional SocketClientEvent
values in
the future; unrecognized event
values should be ignored.
event
the event that is occurring
connectable
the SocketConnectable
that event
is occurring on
connection
the current representation of the connection