Struct gio::SocketConnection
source · pub struct SocketConnection { /* private fields */ }
Expand description
SocketConnection
is a IOStream
for a connected socket. They
can be created either by SocketClient
when connecting to a host,
or by SocketListener
when accepting a new client.
The type of the SocketConnection
object returned from these calls
depends on the type of the underlying socket that is in use. For
instance, for a TCP/IP connection it will be a TcpConnection
.
Choosing what type of object to construct is done with the socket
connection factory, and it is possible for 3rd parties to register
custom socket connection types for specific combination of socket
family/type/protocol using factory_register_type()
.
To close a SocketConnection
, use IOStreamExt::close()
. Closing both
substreams of the IOStream
separately will not close the underlying
Socket
.
Properties
socket
Readable | Writeable | Construct Only
Implements
SocketConnectionExt
, IOStreamExt
, glib::ObjectExt
, IOStreamExtManual
Implementations§
source§impl SocketConnection
impl SocketConnection
pub const NONE: Option<&'static SocketConnection> = None
sourcepub fn factory_lookup_type(
family: SocketFamily,
type_: SocketType,
protocol_id: i32
) -> Type
pub fn factory_lookup_type( family: SocketFamily, type_: SocketType, protocol_id: i32 ) -> Type
Looks up the GType
to be used when creating socket connections on
sockets with the specified family
, type_
and protocol_id
.
If no type is registered, the SocketConnection
base type is returned.
family
type_
protocol_id
a protocol id
Returns
a GType
sourcepub fn factory_register_type(
g_type: Type,
family: SocketFamily,
type_: SocketType,
protocol: i32
)
pub fn factory_register_type( g_type: Type, family: SocketFamily, type_: SocketType, protocol: i32 )
Looks up the GType
to be used when creating socket connections on
sockets with the specified family
, type_
and protocol
.
If no type is registered, the SocketConnection
base type is returned.
g_type
a GType
, inheriting from G_TYPE_SOCKET_CONNECTION
family
type_
protocol
a protocol id
Trait Implementations§
source§impl Clone for SocketConnection
impl Clone for SocketConnection
source§impl Debug for SocketConnection
impl Debug for SocketConnection
source§impl Display for SocketConnection
impl Display for SocketConnection
source§impl HasParamSpec for SocketConnection
impl HasParamSpec for SocketConnection
type ParamSpec = ParamSpecObject
§type SetValue = SocketConnection
type SetValue = SocketConnection
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SocketConnection>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for SocketConnection
impl Hash for SocketConnection
source§impl Ord for SocketConnection
impl Ord for SocketConnection
source§impl ParentClassIs for SocketConnection
impl ParentClassIs for SocketConnection
source§impl<OT: ObjectType> PartialEq<OT> for SocketConnection
impl<OT: ObjectType> PartialEq<OT> for SocketConnection
source§impl<OT: ObjectType> PartialOrd<OT> for SocketConnection
impl<OT: ObjectType> PartialOrd<OT> for SocketConnection
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for SocketConnection
impl StaticType for SocketConnection
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for SocketConnection
impl IsA<IOStream> for SocketConnection
impl IsA<SocketConnection> for TcpConnection
Auto Trait Implementations§
impl RefUnwindSafe for SocketConnection
impl !Send for SocketConnection
impl !Sync for SocketConnection
impl Unpin for SocketConnection
impl UnwindSafe for SocketConnection
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source§impl<O> SocketConnectionExt for Owhere
O: IsA<SocketConnection>,
impl<O> SocketConnectionExt for Owhere
O: IsA<SocketConnection>,
source§fn connect(
&self,
address: &impl IsA<SocketAddress>,
cancellable: Option<&impl IsA<Cancellable>>
) -> Result<(), Error>
fn connect( &self, address: &impl IsA<SocketAddress>, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(), Error>
self
to the specified remote address. Read moresource§fn connect_async<P: FnOnce(Result<(), Error>) + 'static>(
&self,
address: &impl IsA<SocketAddress>,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)
fn connect_async<P: FnOnce(Result<(), Error>) + 'static>( &self, address: &impl IsA<SocketAddress>, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
self
to the specified remote address. Read morefn connect_future( &self, address: &(impl IsA<SocketAddress> + Clone + 'static) ) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
source§fn local_address(&self) -> Result<SocketAddress, Error>
fn local_address(&self) -> Result<SocketAddress, Error>
source§fn remote_address(&self) -> Result<SocketAddress, Error>
fn remote_address(&self) -> Result<SocketAddress, Error>
source§fn socket(&self) -> Socket
fn socket(&self) -> Socket
Socket
object of the connection.
This can be useful if you want to do something unusual on it
not supported by the SocketConnection
APIs. Read moresource§fn is_connected(&self) -> bool
fn is_connected(&self) -> bool
self
is connected. This is equivalent to calling
SocketExt::is_connected()
on self
’s underlying Socket
. Read more