Struct gio::ActionGroup

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pub struct ActionGroup { /* private fields */ }
Expand description

ActionGroup represents a group of actions. Actions can be used to expose functionality in a structured way, either from one part of a program to another, or to the outside world. Action groups are often used together with a MenuModel that provides additional representation data for displaying the actions to the user, e.g. in a menu.

The main way to interact with the actions in a GActionGroup is to activate them with ActionGroupExt::activate_action(). Activating an action may require a glib::Variant parameter. The required type of the parameter can be inquired with ActionGroupExt::action_parameter_type(). Actions may be disabled, see ActionGroupExt::is_action_enabled(). Activating a disabled action has no effect.

Actions may optionally have a state in the form of a glib::Variant. The current state of an action can be inquired with ActionGroupExt::action_state(). Activating a stateful action may change its state, but it is also possible to set the state by calling ActionGroupExt::change_action_state().

As typical example, consider a text editing application which has an option to change the current font to ‘bold’. A good way to represent this would be a stateful action, with a boolean state. Activating the action would toggle the state.

Each action in the group has a unique name (which is a string). All method calls, except ActionGroupExt::list_actions() take the name of an action as an argument.

The ActionGroup API is meant to be the ‘public’ API to the action group. The calls here are exactly the interaction that ‘external forces’ (eg: UI, incoming D-Bus messages, etc.) are supposed to have with actions. ‘Internal’ APIs (ie: ones meant only to be accessed by the action group implementation) are found on subclasses. This is why you will find - for example - ActionGroupExt::is_action_enabled() but not an equivalent set() call.

Signals are emitted on the action group in response to state changes on individual actions.

Implementations of ActionGroup should provide implementations for the virtual functions ActionGroupExt::list_actions() and g_action_group_query_action(). The other virtual functions should not be implemented - their “wrappers” are actually implemented with calls to g_action_group_query_action().

Signals

action-added

Signals that a new action was just added to the group. This signal is emitted after the action has been added and is now visible.

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action-enabled-changed

Signals that the enabled status of the named action has changed.

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action-removed

Signals that an action is just about to be removed from the group. This signal is emitted before the action is removed, so the action is still visible and can be queried from the signal handler.

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action-state-changed

Signals that the state of the named action has changed.

Detailed

Implements

ActionGroupExt

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impl ActionGroup

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pub const NONE: Option<&'static ActionGroup> = None

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impl Clone for ActionGroup

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActionGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for ActionGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for ActionGroup

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type ParamSpec = ParamSpecObject

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type SetValue = ActionGroup

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ActionGroup>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for ActionGroup

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T: ActionGroupImpl> IsImplementable<T> for ActionGroup

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fn interface_init(iface: &mut Interface<Self>)

Override the virtual methods of this interface for the given subclass and do other interface initialization. Read more
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fn instance_init(_instance: &mut InitializingObject<T>)

Instance specific initialization. Read more
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impl Ord for ActionGroup

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl<OT: ObjectType> PartialEq<OT> for ActionGroup

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for ActionGroup

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for ActionGroup

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for ActionGroup

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impl IsA<ActionGroup> for Application

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impl IsA<ActionGroup> for DBusActionGroup

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impl IsA<ActionGroup> for RemoteActionGroup

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impl IsA<ActionGroup> for SimpleActionGroup

Auto Trait Implementations§

Blanket Implementations§

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impl<O> ActionGroupExt for O
where O: IsA<ActionGroup>,

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fn action_added(&self, action_name: &str)

Emits the action-added signal on self. Read more
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fn action_enabled_changed(&self, action_name: &str, enabled: bool)

Emits the action-enabled-changed signal on self. Read more
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fn action_removed(&self, action_name: &str)

Emits the action-removed signal on self. Read more
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fn action_state_changed(&self, action_name: &str, state: &Variant)

Emits the action-state-changed signal on self. Read more
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fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)

Activate the named action within self. Read more
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fn change_action_state(&self, action_name: &str, value: &Variant)

Request for the state of the named action within self to be changed to value. Read more
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fn is_action_enabled(&self, action_name: &str) -> bool

Checks if the named action within self is currently enabled. Read more
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fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>

Queries the type of the parameter that must be given when activating the named action within self. Read more
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fn action_state(&self, action_name: &str) -> Option<Variant>

Queries the current state of the named action within self. Read more
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fn action_state_hint(&self, action_name: &str) -> Option<Variant>

Requests a hint about the valid range of values for the state of the named action within self. Read more
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fn action_state_type(&self, action_name: &str) -> Option<VariantType>

Queries the type of the state of the named action within self. Read more
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fn has_action(&self, action_name: &str) -> bool

Checks if the named action exists within self. Read more
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fn list_actions(&self) -> Vec<GString>

Lists the actions contained within self. Read more
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fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

Signals that a new action was just added to the group. This signal is emitted after the action has been added and is now visible. Read more
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fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

Signals that the enabled status of the named action has changed. Read more
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fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

Signals that an action is just about to be removed from the group. This signal is emitted before the action is removed, so the action is still visible and can be queried from the signal handler. Read more
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fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

Signals that the state of the named action has changed. Read more
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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ObjectType,

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Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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Calls U::from(self).

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Sets the property property_name of the object to value value. Read more
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Get the type of the property property_name of this object. Read more
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Get the ParamSpec of the property property_name of this object.
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Return all ParamSpec of the properties of this object.
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Freeze all property notifications until the return guard object is dropped. Read more
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where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

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where F: Fn(&[Value]) -> Option<Value> + 'static,

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where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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Connect a closure to the signal signal_name on this object. Read more
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Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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Same as Self::emit but takes Value for the arguments.
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Emit signal by its name with details. Read more
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Emit signal by its name with details. Read more
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Emit signal by signal id with details. Read more
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Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn bind_property<'f, 't, O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
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Bind property source_property on this object to the target_property on the target object. Read more
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Returns the strong reference count of this object.
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Runs the dispose mechanism of the object. Read more
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type Value = T

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type Value = T

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