Trait gio::prelude::SocketClientExt
source · pub trait SocketClientExt: IsA<SocketClient> + Sealed + 'static {
Show 43 methods
// Provided methods
fn add_application_proxy(&self, protocol: &str) { ... }
fn connect(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error> { ... }
fn connect_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
) { ... }
fn connect_future(
&self,
connectable: &(impl IsA<SocketConnectable> + Clone + 'static),
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn connect_to_host(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error> { ... }
fn connect_to_host_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
) { ... }
fn connect_to_host_future(
&self,
host_and_port: &str,
default_port: u16,
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn connect_to_service(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error> { ... }
fn connect_to_service_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
) { ... }
fn connect_to_service_future(
&self,
domain: &str,
service: &str,
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn connect_to_uri(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error> { ... }
fn connect_to_uri_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
) { ... }
fn connect_to_uri_future(
&self,
uri: &str,
default_port: u16,
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>> { ... }
fn enables_proxy(&self) -> bool { ... }
fn family(&self) -> SocketFamily { ... }
fn local_address(&self) -> Option<SocketAddress> { ... }
fn protocol(&self) -> SocketProtocol { ... }
fn proxy_resolver(&self) -> ProxyResolver { ... }
fn socket_type(&self) -> SocketType { ... }
fn timeout(&self) -> u32 { ... }
fn is_tls(&self) -> bool { ... }
fn tls_validation_flags(&self) -> TlsCertificateFlags { ... }
fn set_enable_proxy(&self, enable: bool) { ... }
fn set_family(&self, family: SocketFamily) { ... }
fn set_local_address(&self, address: Option<&impl IsA<SocketAddress>>) { ... }
fn set_protocol(&self, protocol: SocketProtocol) { ... }
fn set_proxy_resolver(
&self,
proxy_resolver: Option<&impl IsA<ProxyResolver>>,
) { ... }
fn set_socket_type(&self, type_: SocketType) { ... }
fn set_timeout(&self, timeout: u32) { ... }
fn set_tls(&self, tls: bool) { ... }
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags) { ... }
fn type_(&self) -> SocketType { ... }
fn set_type(&self, type_: SocketType) { ... }
fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_enable_proxy_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_family_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_local_address_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_protocol_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_proxy_resolver_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_timeout_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_tls_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_tls_validation_flags_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_type_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}
Expand description
Provided Methods§
sourcefn add_application_proxy(&self, protocol: &str)
fn add_application_proxy(&self, protocol: &str)
Enable proxy protocols to be handled by the application. When the indicated proxy protocol is returned by the #GProxyResolver, #GSocketClient will consider this protocol as supported but will not try to find a #GProxy instance to handle handshaking. The application must check for this case by calling g_socket_connection_get_remote_address() on the returned #GSocketConnection, and seeing if it’s a #GProxyAddress of the appropriate type, to determine whether or not it needs to handle the proxy handshaking itself.
This should be used for proxy protocols that are dialects of another protocol such as HTTP proxy. It also allows cohabitation of proxy protocols that are reused between protocols. A good example is HTTP. It can be used to proxy HTTP, FTP and Gopher and can also be use as generic socket proxy through the HTTP CONNECT method.
When the proxy is detected as being an application proxy, TLS handshake will be skipped. This is required to let the application do the proxy specific handshake.
§protocol
The proxy protocol
sourcefn connect(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error>
fn connect( &self, connectable: &impl IsA<SocketConnectable>, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<SocketConnection, Error>
Tries to resolve the @connectable and make a network connection to it.
Upon a successful connection, a new #GSocketConnection is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.
The type of the #GSocketConnection object returned depends on the type of the underlying socket that is used. For instance, for a TCP/IP connection it will be a #GTcpConnection.
The socket created will be the same family as the address that the
@connectable resolves to, unless family is set with g_socket_client_set_family()
or indirectly via g_socket_client_set_local_address(). The socket type
defaults to SocketType::Stream
but can be set with
g_socket_client_set_socket_type().
If a local address is specified with g_socket_client_set_local_address() the socket will be bound to this address before connecting.
§connectable
a #GSocketConnectable specifying the remote address.
§cancellable
optional #GCancellable object, None
to ignore.
§Returns
a #GSocketConnection on success, None
on error.
sourcefn connect_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
connectable: &impl IsA<SocketConnectable>,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
)
fn connect_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, connectable: &impl IsA<SocketConnectable>, cancellable: Option<&impl IsA<Cancellable>>, callback: P, )
This is the asynchronous version of g_socket_client_connect().
You may wish to prefer the asynchronous version even in synchronous command line programs because, since 2.60, it implements RFC 8305 “Happy Eyeballs” recommendations to work around long connection timeouts in networks where IPv6 is broken by performing an IPv4 connection simultaneously without waiting for IPv6 to time out, which is not supported by the synchronous call. (This is not an API guarantee, and may change in the future.)
When the operation is finished @callback will be called. You can then call g_socket_client_connect_finish() to get the result of the operation.
§connectable
a #GSocketConnectable specifying the remote address.
§cancellable
a #GCancellable, or None
§callback
a #GAsyncReadyCallback
fn connect_future( &self, connectable: &(impl IsA<SocketConnectable> + Clone + 'static), ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn connect_to_host(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error>
fn connect_to_host( &self, host_and_port: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<SocketConnection, Error>
This is a helper function for g_socket_client_connect().
Attempts to create a TCP connection to the named host.
@host_and_port may be in any of a number of recognized formats; an IPv6 address, an IPv4 address, or a domain name (in which case a DNS lookup is performed). Quoting with [] is supported for all address types. A port override may be specified in the usual way with a colon. Ports may be given as decimal numbers or symbolic names (in which case an /etc/services lookup is performed).
If no port override is given in @host_and_port then @default_port will be used as the port number to connect to.
In general, @host_and_port is expected to be provided by the user (allowing them to give the hostname, and a port override if necessary) and @default_port is expected to be provided by the application.
In the case that an IP address is given, a single connection attempt is made. In the case that a name is given, multiple connection attempts may be made, in turn and according to the number of address records in DNS, until a connection succeeds.
Upon a successful connection, a new #GSocketConnection is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None
is returned and @error (if non-None
) is set
accordingly.
§host_and_port
the name and optionally port of the host to connect to
§default_port
the default port to connect to
§cancellable
a #GCancellable, or None
§Returns
a #GSocketConnection on success, None
on error.
sourcefn connect_to_host_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
)
fn connect_to_host_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, host_and_port: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>>, callback: P, )
This is the asynchronous version of g_socket_client_connect_to_host().
When the operation is finished @callback will be called. You can then call g_socket_client_connect_to_host_finish() to get the result of the operation.
§host_and_port
the name and optionally the port of the host to connect to
§default_port
the default port to connect to
§cancellable
a #GCancellable, or None
§callback
a #GAsyncReadyCallback
fn connect_to_host_future( &self, host_and_port: &str, default_port: u16, ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn connect_to_service(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error>
fn connect_to_service( &self, domain: &str, service: &str, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<SocketConnection, Error>
Attempts to create a TCP connection to a service.
This call looks up the SRV record for @service at @domain for the “tcp” protocol. It then attempts to connect, in turn, to each of the hosts providing the service until either a connection succeeds or there are no hosts remaining.
Upon a successful connection, a new #GSocketConnection is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None
is returned and @error (if non-None
) is set
accordingly.
§domain
a domain name
§service
the name of the service to connect to
§cancellable
a #GCancellable, or None
§Returns
a #GSocketConnection if successful, or None
on error
sourcefn connect_to_service_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
)
fn connect_to_service_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, domain: &str, service: &str, cancellable: Option<&impl IsA<Cancellable>>, callback: P, )
fn connect_to_service_future( &self, domain: &str, service: &str, ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn connect_to_uri(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<SocketConnection, Error>
fn connect_to_uri( &self, uri: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<SocketConnection, Error>
This is a helper function for g_socket_client_connect().
Attempts to create a TCP connection with a network URI.
@uri may be any valid URI containing an “authority” (hostname/port)
component. If a port is not specified in the URI, @default_port
will be used. TLS will be negotiated if #GSocketClient:tls is true
.
(#GSocketClient does not know to automatically assume TLS for
certain URI schemes.)
Using this rather than g_socket_client_connect() or g_socket_client_connect_to_host() allows #GSocketClient to determine when to use application-specific proxy protocols.
Upon a successful connection, a new #GSocketConnection is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None
is returned and @error (if non-None
) is set
accordingly.
§uri
A network URI
§default_port
the default port to connect to
§cancellable
a #GCancellable, or None
§Returns
a #GSocketConnection on success, None
on error.
sourcefn connect_to_uri_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
)
fn connect_to_uri_async<P: FnOnce(Result<SocketConnection, Error>) + 'static>( &self, uri: &str, default_port: u16, cancellable: Option<&impl IsA<Cancellable>>, callback: P, )
This is the asynchronous version of g_socket_client_connect_to_uri().
When the operation is finished @callback will be called. You can then call g_socket_client_connect_to_uri_finish() to get the result of the operation.
§uri
a network uri
§default_port
the default port to connect to
§cancellable
a #GCancellable, or None
§callback
a #GAsyncReadyCallback
fn connect_to_uri_future( &self, uri: &str, default_port: u16, ) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>
sourcefn enables_proxy(&self) -> bool
fn enables_proxy(&self) -> bool
Gets the proxy enable state; see g_socket_client_set_enable_proxy()
§Returns
whether proxying is enabled
sourcefn family(&self) -> SocketFamily
fn family(&self) -> SocketFamily
Gets the socket family of the socket client.
See g_socket_client_set_family() for details.
§Returns
a #GSocketFamily
sourcefn local_address(&self) -> Option<SocketAddress>
fn local_address(&self) -> Option<SocketAddress>
sourcefn protocol(&self) -> SocketProtocol
fn protocol(&self) -> SocketProtocol
Gets the protocol name type of the socket client.
See g_socket_client_set_protocol() for details.
§Returns
a #GSocketProtocol
sourcefn proxy_resolver(&self) -> ProxyResolver
fn proxy_resolver(&self) -> ProxyResolver
Gets the #GProxyResolver being used by @self. Normally, this will be the resolver returned by g_proxy_resolver_get_default(), but you can override it with g_socket_client_set_proxy_resolver().
§Returns
The #GProxyResolver being used by @self.
sourcefn socket_type(&self) -> SocketType
fn socket_type(&self) -> SocketType
Gets the socket type of the socket client.
See g_socket_client_set_socket_type() for details.
§Returns
a #GSocketFamily
sourcefn timeout(&self) -> u32
fn timeout(&self) -> u32
Gets the I/O timeout time for sockets created by @self.
See g_socket_client_set_timeout() for details.
§Returns
the timeout in seconds
sourcefn is_tls(&self) -> bool
fn is_tls(&self) -> bool
Gets whether @self creates TLS connections. See g_socket_client_set_tls() for details.
§Returns
whether @self uses TLS
sourcefn tls_validation_flags(&self) -> TlsCertificateFlags
👎Deprecated: Since 2.72
fn tls_validation_flags(&self) -> TlsCertificateFlags
Gets the TLS validation flags used creating TLS connections via @self.
This function does not work as originally designed and is impossible to use correctly. See #GSocketClient:tls-validation-flags for more information.
§Deprecated since 2.72
Do not attempt to ignore validation errors.
§Returns
the TLS validation flags
sourcefn set_enable_proxy(&self, enable: bool)
fn set_enable_proxy(&self, enable: bool)
Sets whether or not @self attempts to make connections via a proxy server. When enabled (the default), #GSocketClient will use a #GProxyResolver to determine if a proxy protocol such as SOCKS is needed, and automatically do the necessary proxy negotiation.
See also g_socket_client_set_proxy_resolver().
§enable
whether to enable proxies
sourcefn set_family(&self, family: SocketFamily)
fn set_family(&self, family: SocketFamily)
Sets the socket family of the socket client.
If this is set to something other than SocketFamily::Invalid
then the sockets created by this object will be of the specified
family.
This might be useful for instance if you want to force the local connection to be an ipv4 socket, even though the address might be an ipv6 mapped to ipv4 address.
§family
a #GSocketFamily
sourcefn set_local_address(&self, address: Option<&impl IsA<SocketAddress>>)
fn set_local_address(&self, address: Option<&impl IsA<SocketAddress>>)
Sets the local address of the socket client.
The sockets created by this object will bound to the
specified address (if not None
) before connecting.
This is useful if you want to ensure that the local side of the connection is on a specific port, or on a specific interface.
§address
a #GSocketAddress, or None
sourcefn set_protocol(&self, protocol: SocketProtocol)
fn set_protocol(&self, protocol: SocketProtocol)
Sets the protocol of the socket client. The sockets created by this object will use of the specified protocol.
If @protocol is SocketProtocol::Default
that means to use the default
protocol for the socket family and type.
§protocol
a #GSocketProtocol
sourcefn set_proxy_resolver(&self, proxy_resolver: Option<&impl IsA<ProxyResolver>>)
fn set_proxy_resolver(&self, proxy_resolver: Option<&impl IsA<ProxyResolver>>)
Overrides the #GProxyResolver used by @self. You can call this if you want to use specific proxies, rather than using the system default proxy settings.
Note that whether or not the proxy resolver is actually used
depends on the setting of #GSocketClient:enable-proxy, which is not
changed by this function (but which is true
by default)
§proxy_resolver
a #GProxyResolver, or None
for the
default.
sourcefn set_socket_type(&self, type_: SocketType)
fn set_socket_type(&self, type_: SocketType)
Sets the socket type of the socket client. The sockets created by this object will be of the specified type.
It doesn’t make sense to specify a type of SocketType::Datagram
,
as GSocketClient is used for connection oriented services.
§type_
a #GSocketType
sourcefn set_timeout(&self, timeout: u32)
fn set_timeout(&self, timeout: u32)
Sets the I/O timeout for sockets created by @self. @timeout is a time in seconds, or 0 for no timeout (the default).
The timeout value affects the initial connection attempt as well,
so setting this may cause calls to g_socket_client_connect(), etc,
to fail with IOErrorEnum::TimedOut
.
§timeout
the timeout
sourcefn set_tls(&self, tls: bool)
fn set_tls(&self, tls: bool)
Sets whether @self creates TLS (aka SSL) connections. If @tls is
true
, @self will wrap its connections in a #GTlsClientConnection
and perform a TLS handshake when connecting.
Note that since #GSocketClient must return a #GSocketConnection, but #GTlsClientConnection is not a #GSocketConnection, this actually wraps the resulting #GTlsClientConnection in a #GTcpWrapperConnection when returning it. You can use g_tcp_wrapper_connection_get_base_io_stream() on the return value to extract the #GTlsClientConnection.
If you need to modify the behavior of the TLS handshake (eg, by
setting a client-side certificate to use, or connecting to the
#GTlsConnection::accept-certificate signal), you can connect to
@self’s #GSocketClient::event signal and wait for it to be
emitted with SocketClientEvent::TlsHandshaking
, which will give you
a chance to see the #GTlsClientConnection before the handshake
starts.
§tls
whether to use TLS
sourcefn set_tls_validation_flags(&self, flags: TlsCertificateFlags)
👎Deprecated: Since 2.72
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags)
Sets the TLS validation flags used when creating TLS connections
via @self. The default value is TlsCertificateFlags::VALIDATE_ALL
.
This function does not work as originally designed and is impossible to use correctly. See #GSocketClient:tls-validation-flags for more information.
§Deprecated since 2.72
Do not attempt to ignore validation errors.
§flags
the validation flags
sourcefn type_(&self) -> SocketType
fn type_(&self) -> SocketType
The type to use for socket construction.
sourcefn set_type(&self, type_: SocketType)
fn set_type(&self, type_: SocketType)
The type to use for socket construction.
sourcefn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>( &self, f: F, ) -> SignalHandlerId
Emitted when @client’s activity on @connectable changes state. Among other things, this can be used to provide progress information about a network connection in the UI. The meanings of the different @event values are as follows:
-
SocketClientEvent::Resolving
: @client is about to look up @connectable in DNS. @connection will beNone
. -
SocketClientEvent::Resolved
: @client has successfully resolved @connectable in DNS. @connection will beNone
. -
SocketClientEvent::Connecting
: @client is about to make a connection to a remote host; either a proxy server or the destination server itself. @connection is the #GSocketConnection, which is not yet connected. Since GLib 2.40, you can access the remote address via g_socket_connection_get_remote_address(). -
SocketClientEvent::Connected
: @client has successfully connected to a remote host. @connection is the connected #GSocketConnection. -
SocketClientEvent::ProxyNegotiating
: @client is about to negotiate with a proxy to get it to connect to @connectable. @connection is the #GSocketConnection to the proxy server. -
SocketClientEvent::ProxyNegotiated
: @client has negotiated a connection to @connectable through a proxy server. @connection is the stream returned from g_proxy_connect(), which may or may not be a #GSocketConnection. -
SocketClientEvent::TlsHandshaking
: @client is about to begin a TLS handshake. @connection is a #GTlsClientConnection. -
SocketClientEvent::TlsHandshaked
: @client has successfully completed the TLS handshake. @connection is a #GTlsClientConnection. -
SocketClientEvent::Complete
: @client has either successfully connected to @connectable (in which case @connection is the #GSocketConnection that it will be returning to the caller) or has failed (in which case @connection isNone
and the client is about to return an error).
Each event except SocketClientEvent::Complete
may be emitted
multiple times (or not at all) for a given connectable (in
particular, if @client ends up attempting to connect to more than
one address). However, if @client emits the #GSocketClient::event
signal at all for a given connectable, then it will always emit
it with SocketClientEvent::Complete
when it is done.
Note that there may be additional #GSocketClientEvent values in the future; unrecognized @event values should be ignored.
§event
the event that is occurring
§connectable
the #GSocketConnectable that @event is occurring on
§connection
the current representation of the connection