pub trait SocketExt: IsA<Socket> + Sealed + 'static {
Show 54 methods
// Provided methods
fn accept(
&self,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<Socket, Error> { ... }
fn bind(
&self,
address: &impl IsA<SocketAddress>,
allow_reuse: bool,
) -> Result<(), Error> { ... }
fn check_connect_result(&self) -> Result<(), Error> { ... }
fn close(&self) -> Result<(), Error> { ... }
fn condition_check(&self, condition: IOCondition) -> IOCondition { ... }
fn condition_timed_wait(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<(), Error> { ... }
fn condition_wait(
&self,
condition: IOCondition,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<(), Error> { ... }
fn connect(
&self,
address: &impl IsA<SocketAddress>,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<(), Error> { ... }
fn connection_factory_create_connection(&self) -> SocketConnection { ... }
fn available_bytes(&self) -> isize { ... }
fn is_blocking(&self) -> bool { ... }
fn is_broadcast(&self) -> bool { ... }
fn credentials(&self) -> Result<Credentials, Error> { ... }
fn family(&self) -> SocketFamily { ... }
fn is_keepalive(&self) -> bool { ... }
fn listen_backlog(&self) -> i32 { ... }
fn local_address(&self) -> Result<SocketAddress, Error> { ... }
fn is_multicast_loopback(&self) -> bool { ... }
fn multicast_ttl(&self) -> u32 { ... }
fn option(&self, level: i32, optname: i32) -> Result<i32, Error> { ... }
fn protocol(&self) -> SocketProtocol { ... }
fn remote_address(&self) -> Result<SocketAddress, Error> { ... }
fn socket_type(&self) -> SocketType { ... }
fn timeout(&self) -> u32 { ... }
fn ttl(&self) -> u32 { ... }
fn is_closed(&self) -> bool { ... }
fn is_connected(&self) -> bool { ... }
fn join_multicast_group(
&self,
group: &impl IsA<InetAddress>,
source_specific: bool,
iface: Option<&str>,
) -> Result<(), Error> { ... }
fn join_multicast_group_ssm(
&self,
group: &impl IsA<InetAddress>,
source_specific: Option<&impl IsA<InetAddress>>,
iface: Option<&str>,
) -> Result<(), Error> { ... }
fn leave_multicast_group(
&self,
group: &impl IsA<InetAddress>,
source_specific: bool,
iface: Option<&str>,
) -> Result<(), Error> { ... }
fn leave_multicast_group_ssm(
&self,
group: &impl IsA<InetAddress>,
source_specific: Option<&impl IsA<InetAddress>>,
iface: Option<&str>,
) -> Result<(), Error> { ... }
fn listen(&self) -> Result<(), Error> { ... }
fn set_blocking(&self, blocking: bool) { ... }
fn set_broadcast(&self, broadcast: bool) { ... }
fn set_keepalive(&self, keepalive: bool) { ... }
fn set_listen_backlog(&self, backlog: i32) { ... }
fn set_multicast_loopback(&self, loopback: bool) { ... }
fn set_multicast_ttl(&self, ttl: u32) { ... }
fn set_option(
&self,
level: i32,
optname: i32,
value: i32,
) -> Result<(), Error> { ... }
fn set_timeout(&self, timeout: u32) { ... }
fn set_ttl(&self, ttl: u32) { ... }
fn shutdown(
&self,
shutdown_read: bool,
shutdown_write: bool,
) -> Result<(), Error> { ... }
fn speaks_ipv4(&self) -> bool { ... }
fn type_(&self) -> SocketType { ... }
fn connect_blocking_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_broadcast_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_keepalive_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_listen_backlog_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_local_address_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_multicast_loopback_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_multicast_ttl_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_remote_address_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_timeout_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_ttl_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}
Provided Methods§
sourcefn accept(
&self,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<Socket, Error>
fn accept( &self, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<Socket, Error>
Accept incoming connections on a connection-based socket. This removes the first outstanding connection request from the listening socket and creates a #GSocket object for it.
The @self must be bound to a local address with g_socket_bind() and must be listening for incoming connections (g_socket_listen()).
If there are no outstanding connections then the operation will block
or return IOErrorEnum::WouldBlock
if non-blocking I/O is enabled.
To be notified of an incoming connection, wait for the glib::IOCondition::IN
condition.
§cancellable
a GCancellable
or None
§Returns
a new #GSocket, or None
on error.
Free the returned object with g_object_unref().
sourcefn bind(
&self,
address: &impl IsA<SocketAddress>,
allow_reuse: bool,
) -> Result<(), Error>
fn bind( &self, address: &impl IsA<SocketAddress>, allow_reuse: bool, ) -> Result<(), Error>
When a socket is created it is attached to an address family, but it doesn’t have an address in this family. g_socket_bind() assigns the address (sometimes called name) of the socket.
It is generally required to bind to a local address before you can receive connections. (See g_socket_listen() and g_socket_accept() ). In certain situations, you may also want to bind a socket that will be used to initiate connections, though this is not normally required.
If @self is a TCP socket, then @allow_reuse controls the setting
of the SO_REUSEADDR
socket option; normally it should be true
for
server sockets (sockets that you will eventually call
g_socket_accept() on), and false
for client sockets. (Failing to
set this flag on a server socket may cause g_socket_bind() to return
IOErrorEnum::AddressInUse
if the server program is stopped and then
immediately restarted.)
If @self is a UDP socket, then @allow_reuse determines whether or not other UDP sockets can be bound to the same address at the same time. In particular, you can have several UDP sockets bound to the same address, and they will all receive all of the multicast and broadcast packets sent to that address. (The behavior of unicast UDP packets to an address with multiple listeners is not defined.)
§address
a #GSocketAddress specifying the local address.
§allow_reuse
whether to allow reusing this address
§Returns
sourcefn check_connect_result(&self) -> Result<(), Error>
fn check_connect_result(&self) -> Result<(), Error>
sourcefn close(&self) -> Result<(), Error>
fn close(&self) -> Result<(), Error>
Closes the socket, shutting down any active connection.
Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.
Once the socket is closed, all other operations will return
IOErrorEnum::Closed
. Closing a socket multiple times will not
return an error.
Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Beware that due to the way that TCP works, it is possible for
recently-sent data to be lost if either you close a socket while the
glib::IOCondition::IN
condition is set, or else if the remote connection tries to
send something to you after you close the socket but before it has
finished reading all of the data you sent. There is no easy generic
way to avoid this problem; the easiest fix is to design the network
protocol such that the client will never send data “out of turn”.
Another solution is for the server to half-close the connection by
calling g_socket_shutdown() with only the @shutdown_write flag set,
and then wait for the client to notice this and close its side of the
connection, after which the server can safely call g_socket_close().
(This is what #GTcpConnection does if you call
g_tcp_connection_set_graceful_disconnect(). But of course, this
only works if the client will close its connection after the server
does.)
§Returns
sourcefn condition_check(&self, condition: IOCondition) -> IOCondition
fn condition_check(&self, condition: IOCondition) -> IOCondition
Checks on the readiness of @self to perform operations. The operations specified in @condition are checked for and masked against the currently-satisfied conditions on @self. The result is returned.
Note that on Windows, it is possible for an operation to return
IOErrorEnum::WouldBlock
even immediately after
g_socket_condition_check() has claimed that the socket is ready for
writing. Rather than calling g_socket_condition_check() and then
writing to the socket if it succeeds, it is generally better to
simply try writing to the socket right away, and try again later if
the initial attempt returns IOErrorEnum::WouldBlock
.
It is meaningless to specify glib::IOCondition::ERR
or glib::IOCondition::HUP
in condition;
these conditions will always be set in the output if they are true.
This call never blocks.
§condition
a #GIOCondition mask to check
§Returns
the @GIOCondition mask of the current state
sourcefn condition_timed_wait(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<(), Error>
fn condition_timed_wait( &self, condition: IOCondition, timeout_us: i64, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<(), Error>
Waits for up to @timeout_us microseconds for @condition to become true
on @self. If the condition is met, true
is returned.
If @cancellable is cancelled before the condition is met, or if
@timeout_us (or the socket’s #GSocket:timeout) is reached before the
condition is met, then false
is returned and @error, if non-None
,
is set to the appropriate value (IOErrorEnum::Cancelled
or
IOErrorEnum::TimedOut
).
If you don’t want a timeout, use g_socket_condition_wait(). (Alternatively, you can pass -1 for @timeout_us.)
Note that although @timeout_us is in microseconds for consistency with other GLib APIs, this function actually only has millisecond resolution, and the behavior is undefined if @timeout_us is not an exact number of milliseconds.
§condition
a #GIOCondition mask to wait for
§timeout_us
the maximum time (in microseconds) to wait, or -1
§cancellable
a #GCancellable, or None
§Returns
sourcefn condition_wait(
&self,
condition: IOCondition,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<(), Error>
fn condition_wait( &self, condition: IOCondition, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<(), Error>
Waits for @condition to become true on @self. When the condition
is met, true
is returned.
If @cancellable is cancelled before the condition is met, or if the
socket has a timeout set and it is reached before the condition is
met, then false
is returned and @error, if non-None
, is set to
the appropriate value (IOErrorEnum::Cancelled
or
IOErrorEnum::TimedOut
).
See also g_socket_condition_timed_wait().
§condition
a #GIOCondition mask to wait for
§cancellable
a #GCancellable, or None
§Returns
sourcefn connect(
&self,
address: &impl IsA<SocketAddress>,
cancellable: Option<&impl IsA<Cancellable>>,
) -> Result<(), Error>
fn connect( &self, address: &impl IsA<SocketAddress>, cancellable: Option<&impl IsA<Cancellable>>, ) -> Result<(), Error>
Connect the socket to the specified remote address.
For connection oriented socket this generally means we attempt to make a connection to the @address. For a connection-less socket it sets the default address for g_socket_send() and discards all incoming datagrams from other sources.
Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.
If the connect call needs to do network I/O it will block, unless
non-blocking I/O is enabled. Then IOErrorEnum::Pending
is returned
and the user can be notified of the connection finishing by waiting
for the G_IO_OUT condition. The result of the connection must then be
checked with g_socket_check_connect_result().
§address
a #GSocketAddress specifying the remote address.
§cancellable
a GCancellable
or None
§Returns
sourcefn available_bytes(&self) -> isize
fn available_bytes(&self) -> isize
Get the amount of data pending in the OS input buffer, without blocking.
If @self is a UDP or SCTP socket, this will return the size of just the next packet, even if additional packets are buffered after that one.
Note that on Windows, this function is rather inefficient in the UDP case, and so if you know any plausible upper bound on the size of the incoming packet, it is better to just do a g_socket_receive() with a buffer of that size, rather than calling g_socket_get_available_bytes() first and then doing a receive of exactly the right size.
§Returns
the number of bytes that can be read from the socket without blocking or truncating, or -1 on error.
sourcefn is_blocking(&self) -> bool
fn is_blocking(&self) -> bool
sourcefn is_broadcast(&self) -> bool
fn is_broadcast(&self) -> bool
sourcefn credentials(&self) -> Result<Credentials, Error>
fn credentials(&self) -> Result<Credentials, Error>
Returns the credentials of the foreign process connected to this
socket, if any (e.g. it is only supported for SocketFamily::Unix
sockets).
If this operation isn’t supported on the OS, the method fails with
the IOErrorEnum::NotSupported
error. On Linux this is implemented
by reading the SO_PEERCRED
option on the underlying socket.
This method can be expected to be available on the following platforms:
- Linux since GLib 2.26
- OpenBSD since GLib 2.30
- Solaris, Illumos and OpenSolaris since GLib 2.40
- NetBSD since GLib 2.42
- macOS, tvOS, iOS since GLib 2.66
Other ways to obtain credentials from a foreign peer includes the #GUnixCredentialsMessage type and g_unix_connection_send_credentials() / g_unix_connection_receive_credentials() functions.
§Returns
None
if @error is set, otherwise a #GCredentials object
that must be freed with g_object_unref().
sourcefn family(&self) -> SocketFamily
fn family(&self) -> SocketFamily
sourcefn is_keepalive(&self) -> bool
fn is_keepalive(&self) -> bool
sourcefn listen_backlog(&self) -> i32
fn listen_backlog(&self) -> i32
Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().
§Returns
the maximum number of pending connections.
sourcefn local_address(&self) -> Result<SocketAddress, Error>
fn local_address(&self) -> Result<SocketAddress, Error>
sourcefn is_multicast_loopback(&self) -> bool
fn is_multicast_loopback(&self) -> bool
sourcefn multicast_ttl(&self) -> u32
fn multicast_ttl(&self) -> u32
Gets the multicast time-to-live setting on @self; see g_socket_set_multicast_ttl() for more details.
§Returns
the multicast time-to-live setting on @self
sourcefn option(&self, level: i32, optname: i32) -> Result<i32, Error>
fn option(&self, level: i32, optname: i32) -> Result<i32, Error>
Gets the value of an integer-valued option on @self, as with getsockopt(). (If you need to fetch a non-integer-valued option, you will need to call getsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
Note that even for socket options that are a single byte in size, @value is still a pointer to a #gint variable, not a #guchar; g_socket_get_option() will handle the conversion internally.
§level
the “API level” of the option (eg, SOL_SOCKET
)
§optname
the “name” of the option (eg, SO_BROADCAST
)
§Returns
success or failure. On failure, @error will be set, and
the system error value (errno
or WSAGetLastError()) will still
be set to the result of the getsockopt() call.
§value
return location for the option value
sourcefn protocol(&self) -> SocketProtocol
fn protocol(&self) -> SocketProtocol
Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.
§Returns
a protocol id, or -1 if unknown
sourcefn remote_address(&self) -> Result<SocketAddress, Error>
fn remote_address(&self) -> Result<SocketAddress, Error>
sourcefn socket_type(&self) -> SocketType
fn socket_type(&self) -> SocketType
sourcefn timeout(&self) -> u32
fn timeout(&self) -> u32
Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().
§Returns
the timeout in seconds
sourcefn ttl(&self) -> u32
fn ttl(&self) -> u32
Gets the unicast time-to-live setting on @self; see g_socket_set_ttl() for more details.
§Returns
the time-to-live setting on @self
sourcefn is_connected(&self) -> bool
fn is_connected(&self) -> bool
Check whether the socket is connected. This is only useful for connection-oriented sockets.
If using g_socket_shutdown(), this function will return true
until the
socket has been shut down for reading and writing. If you do a non-blocking
connect, this function will not return true
until after you call
g_socket_check_connect_result().
§Returns
sourcefn join_multicast_group(
&self,
group: &impl IsA<InetAddress>,
source_specific: bool,
iface: Option<&str>,
) -> Result<(), Error>
fn join_multicast_group( &self, group: &impl IsA<InetAddress>, source_specific: bool, iface: Option<&str>, ) -> Result<(), Error>
Registers @self to receive multicast messages sent to @group.
@self must be a SocketType::Datagram
socket, and must have
been bound to an appropriate interface and port with
g_socket_bind().
If @iface is None
, the system will automatically pick an interface
to bind to based on @group.
If @source_specific is true
, source-specific multicast as defined
in RFC 4604 is used. Note that on older platforms this may fail
with a IOErrorEnum::NotSupported
error.
To bind to a given source-specific multicast address, use g_socket_join_multicast_group_ssm() instead.
§group
a #GInetAddress specifying the group address to join.
§source_specific
true
if source-specific multicast should be used
§iface
Name of the interface to use, or None
§Returns
sourcefn join_multicast_group_ssm(
&self,
group: &impl IsA<InetAddress>,
source_specific: Option<&impl IsA<InetAddress>>,
iface: Option<&str>,
) -> Result<(), Error>
fn join_multicast_group_ssm( &self, group: &impl IsA<InetAddress>, source_specific: Option<&impl IsA<InetAddress>>, iface: Option<&str>, ) -> Result<(), Error>
Registers @self to receive multicast messages sent to @group.
@self must be a SocketType::Datagram
socket, and must have
been bound to an appropriate interface and port with
g_socket_bind().
If @iface is None
, the system will automatically pick an interface
to bind to based on @group.
If @source_specific is not None
, use source-specific multicast as
defined in RFC 4604. Note that on older platforms this may fail
with a IOErrorEnum::NotSupported
error.
Note that this function can be called multiple times for the same @group with different @source_specific in order to receive multicast packets from more than one source.
§group
a #GInetAddress specifying the group address to join.
§source_specific
a #GInetAddress specifying the
source-specific multicast address or None
to ignore.
§iface
Name of the interface to use, or None
§Returns
sourcefn leave_multicast_group(
&self,
group: &impl IsA<InetAddress>,
source_specific: bool,
iface: Option<&str>,
) -> Result<(), Error>
fn leave_multicast_group( &self, group: &impl IsA<InetAddress>, source_specific: bool, iface: Option<&str>, ) -> Result<(), Error>
Removes @self from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).
@self remains bound to its address and port, and can still receive unicast messages after calling this.
To unbind to a given source-specific multicast address, use g_socket_leave_multicast_group_ssm() instead.
§group
a #GInetAddress specifying the group address to leave.
§source_specific
true
if source-specific multicast was used
§iface
Interface used
§Returns
sourcefn leave_multicast_group_ssm(
&self,
group: &impl IsA<InetAddress>,
source_specific: Option<&impl IsA<InetAddress>>,
iface: Option<&str>,
) -> Result<(), Error>
fn leave_multicast_group_ssm( &self, group: &impl IsA<InetAddress>, source_specific: Option<&impl IsA<InetAddress>>, iface: Option<&str>, ) -> Result<(), Error>
Removes @self from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).
@self remains bound to its address and port, and can still receive unicast messages after calling this.
§group
a #GInetAddress specifying the group address to leave.
§source_specific
a #GInetAddress specifying the
source-specific multicast address or None
to ignore.
§iface
Name of the interface to use, or None
§Returns
sourcefn listen(&self) -> Result<(), Error>
fn listen(&self) -> Result<(), Error>
Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().
Before calling this the socket must be bound to a local address using g_socket_bind().
To set the maximum amount of outstanding clients, use g_socket_set_listen_backlog().
§Returns
sourcefn set_blocking(&self, blocking: bool)
fn set_blocking(&self, blocking: bool)
Sets the blocking mode of the socket. In blocking mode
all operations (which don’t take an explicit blocking parameter) block until
they succeed or there is an error. In
non-blocking mode all functions return results immediately or
with a IOErrorEnum::WouldBlock
error.
All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.
§blocking
Whether to use blocking I/O or not.
sourcefn set_broadcast(&self, broadcast: bool)
fn set_broadcast(&self, broadcast: bool)
sourcefn set_keepalive(&self, keepalive: bool)
fn set_keepalive(&self, keepalive: bool)
Sets or unsets the SO_KEEPALIVE
flag on the underlying socket. When
this flag is set on a socket, the system will attempt to verify that the
remote socket endpoint is still present if a sufficiently long period of
time passes with no data being exchanged. If the system is unable to
verify the presence of the remote endpoint, it will automatically close
the connection.
This option is only functional on certain kinds of sockets. (Notably,
SocketProtocol::Tcp
sockets.)
The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.
§keepalive
Value for the keepalive flag
sourcefn set_listen_backlog(&self, backlog: i32)
fn set_listen_backlog(&self, backlog: i32)
Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.
Note that this must be called before g_socket_listen() and has no effect if called after that.
§backlog
the maximum number of pending connections.
sourcefn set_multicast_loopback(&self, loopback: bool)
fn set_multicast_loopback(&self, loopback: bool)
sourcefn set_multicast_ttl(&self, ttl: u32)
fn set_multicast_ttl(&self, ttl: u32)
Sets the time-to-live for outgoing multicast datagrams on @self. By default, this is 1, meaning that multicast packets will not leave the local network.
§ttl
the time-to-live value for all multicast datagrams on @self
sourcefn set_option(&self, level: i32, optname: i32, value: i32) -> Result<(), Error>
fn set_option(&self, level: i32, optname: i32, value: i32) -> Result<(), Error>
Sets the value of an integer-valued option on @self, as with setsockopt(). (If you need to set a non-integer-valued option, you will need to call setsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
§level
the “API level” of the option (eg, SOL_SOCKET
)
§optname
the “name” of the option (eg, SO_BROADCAST
)
§value
the value to set the option to
§Returns
success or failure. On failure, @error will be set, and
the system error value (errno
or WSAGetLastError()) will still
be set to the result of the setsockopt() call.
sourcefn set_timeout(&self, timeout: u32)
fn set_timeout(&self, timeout: u32)
Sets the time in seconds after which I/O operations on @self will time out if they have not yet completed.
On a blocking socket, this means that any blocking #GSocket
operation will time out after @timeout seconds of inactivity,
returning IOErrorEnum::TimedOut
.
On a non-blocking socket, calls to g_socket_condition_wait() will
also fail with IOErrorEnum::TimedOut
after the given time. Sources
created with g_socket_create_source() will trigger after
@timeout seconds of inactivity, with the requested condition
set, at which point calling g_socket_receive(), g_socket_send(),
g_socket_check_connect_result(), etc, will fail with
IOErrorEnum::TimedOut
.
If @timeout is 0 (the default), operations will never time out on their own.
Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.
§timeout
the timeout for @self, in seconds, or 0 for none
sourcefn set_ttl(&self, ttl: u32)
fn set_ttl(&self, ttl: u32)
Sets the time-to-live for outgoing unicast packets on @self. By default the platform-specific default value is used.
§ttl
the time-to-live value for all unicast packets on @self
sourcefn shutdown(
&self,
shutdown_read: bool,
shutdown_write: bool,
) -> Result<(), Error>
fn shutdown( &self, shutdown_read: bool, shutdown_write: bool, ) -> Result<(), Error>
Shut down part or all of a full-duplex connection.
If @shutdown_read is true
then the receiving side of the connection
is shut down, and further reading is disallowed.
If @shutdown_write is true
then the sending side of the connection
is shut down, and further writing is disallowed.
It is allowed for both @shutdown_read and @shutdown_write to be true
.
One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.
§shutdown_read
whether to shut down the read side
§shutdown_write
whether to shut down the write side
§Returns
sourcefn speaks_ipv4(&self) -> bool
fn speaks_ipv4(&self) -> bool
Checks if a socket is capable of speaking IPv4.
IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.
No other types of sockets are currently considered as being capable of speaking IPv4.
§Returns
true
if this socket can be used with IPv4.
sourcefn type_(&self) -> SocketType
fn type_(&self) -> SocketType
The socket’s type.