gio/auto/simple_action.rs
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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use crate::{ffi, Action};
use glib::{
prelude::*,
signal::{connect_raw, SignalHandlerId},
translate::*,
};
use std::boxed::Box as Box_;
glib::wrapper! {
/// A `GSimpleAction` is the obvious simple implementation of the
/// [`Action`][crate::Action] interface. This is the easiest way to create an action for
/// purposes of adding it to a [`SimpleActionGroup`][crate::SimpleActionGroup].
///
/// ## Properties
///
///
/// #### `enabled`
/// If @action is currently enabled.
///
/// If the action is disabled then calls to g_action_activate() and
/// g_action_change_state() have no effect.
///
/// Readable | Writeable
///
///
/// #### `name`
/// The name of the action. This is mostly meaningful for identifying
/// the action once it has been added to a #GSimpleActionGroup.
///
/// Readable | Writeable | Construct Only
///
///
/// #### `parameter-type`
/// The type of the parameter that must be given when activating the
/// action.
///
/// Readable | Writeable | Construct Only
///
///
/// #### `state`
/// The state of the action, or [`None`] if the action is stateless.
///
/// Readable | Writeable | Construct
///
///
/// #### `state-type`
/// The #GVariantType of the state that the action has, or [`None`] if the
/// action is stateless.
///
/// Readable
/// <details><summary><h4>Action</h4></summary>
///
///
/// #### `enabled`
/// If @action is currently enabled.
///
/// If the action is disabled then calls to [`ActionExt::activate()`][crate::prelude::ActionExt::activate()] and
/// [`ActionExt::change_state()`][crate::prelude::ActionExt::change_state()] have no effect.
///
/// Readable
///
///
/// #### `name`
/// The name of the action. This is mostly meaningful for identifying
/// the action once it has been added to a [type@Gio.ActionGroup]. It is immutable.
///
/// Readable
///
///
/// #### `parameter-type`
/// The type of the parameter that must be given when activating the
/// action. This is immutable, and may be `NULL` if no parameter is needed when
/// activating the action.
///
/// Readable
///
///
/// #### `state`
/// The state of the action, or `NULL` if the action is stateless.
///
/// Readable
///
///
/// #### `state-type`
/// The [type@GLib.VariantType] of the state that the action has, or `NULL` if the
/// action is stateless. This is immutable.
///
/// Readable
/// </details>
///
/// ## Signals
///
///
/// #### `activate`
/// Indicates that the action was just activated.
///
/// @parameter will always be of the expected type, i.e. the parameter type
/// specified when the action was created. If an incorrect type is given when
/// activating the action, this signal is not emitted.
///
/// Since GLib 2.40, if no handler is connected to this signal then the
/// default behaviour for boolean-stated actions with a [`None`] parameter
/// type is to toggle them via the #GSimpleAction::change-state signal.
/// For stateful actions where the state type is equal to the parameter
/// type, the default is to forward them directly to
/// #GSimpleAction::change-state. This should allow almost all users
/// of #GSimpleAction to connect only one handler or the other.
///
///
///
///
/// #### `change-state`
/// Indicates that the action just received a request to change its
/// state.
///
/// @value will always be of the correct state type, i.e. the type of the
/// initial state passed to g_simple_action_new_stateful(). If an incorrect
/// type is given when requesting to change the state, this signal is not
/// emitted.
///
/// If no handler is connected to this signal then the default
/// behaviour is to call g_simple_action_set_state() to set the state
/// to the requested value. If you connect a signal handler then no
/// default action is taken. If the state should change then you must
/// call g_simple_action_set_state() from the handler.
///
/// An example of a 'change-state' handler:
///
///
/// **⚠️ The following code is in C ⚠️**
///
/// ```C
/// static void
/// change_volume_state (GSimpleAction *action,
/// GVariant *value,
/// gpointer user_data)
/// {
/// gint requested;
///
/// requested = g_variant_get_int32 (value);
///
/// // Volume only goes from 0 to 10
/// if (0 <= requested && requested <= 10)
/// g_simple_action_set_state (action, value);
/// }
/// ```
///
/// The handler need not set the state to the requested value.
/// It could set it to any value at all, or take some other action.
///
///
///
/// # Implements
///
/// [`trait@glib::ObjectExt`], [`ActionExt`][trait@crate::prelude::ActionExt]
#[doc(alias = "GSimpleAction")]
pub struct SimpleAction(Object<ffi::GSimpleAction>) @implements Action;
match fn {
type_ => || ffi::g_simple_action_get_type(),
}
}
impl SimpleAction {
/// Creates a new action.
///
/// The created action is stateless. See g_simple_action_new_stateful() to create
/// an action that has state.
/// ## `name`
/// the name of the action
/// ## `parameter_type`
/// the type of parameter that will be passed to
/// handlers for the #GSimpleAction::activate signal, or [`None`] for no parameter
///
/// # Returns
///
/// a new #GSimpleAction
#[doc(alias = "g_simple_action_new")]
pub fn new(name: &str, parameter_type: Option<&glib::VariantTy>) -> SimpleAction {
unsafe {
from_glib_full(ffi::g_simple_action_new(
name.to_glib_none().0,
parameter_type.to_glib_none().0,
))
}
}
/// Creates a new stateful action.
///
/// All future state values must have the same #GVariantType as the initial
/// @state.
///
/// If the @state #GVariant is floating, it is consumed.
/// ## `name`
/// the name of the action
/// ## `parameter_type`
/// the type of the parameter that will be passed to
/// handlers for the #GSimpleAction::activate signal, or [`None`] for no parameter
/// ## `state`
/// the initial state of the action
///
/// # Returns
///
/// a new #GSimpleAction
#[doc(alias = "g_simple_action_new_stateful")]
pub fn new_stateful(
name: &str,
parameter_type: Option<&glib::VariantTy>,
state: &glib::Variant,
) -> SimpleAction {
unsafe {
from_glib_full(ffi::g_simple_action_new_stateful(
name.to_glib_none().0,
parameter_type.to_glib_none().0,
state.to_glib_none().0,
))
}
}
/// Sets the action as enabled or not.
///
/// An action must be enabled in order to be activated or in order to
/// have its state changed from outside callers.
///
/// This should only be called by the implementor of the action. Users
/// of the action should not attempt to modify its enabled flag.
/// ## `enabled`
/// whether the action is enabled
#[doc(alias = "g_simple_action_set_enabled")]
#[doc(alias = "enabled")]
pub fn set_enabled(&self, enabled: bool) {
unsafe {
ffi::g_simple_action_set_enabled(self.to_glib_none().0, enabled.into_glib());
}
}
/// Sets the state of the action.
///
/// This directly updates the 'state' property to the given value.
///
/// This should only be called by the implementor of the action. Users
/// of the action should not attempt to directly modify the 'state'
/// property. Instead, they should call g_action_change_state() to
/// request the change.
///
/// If the @value GVariant is floating, it is consumed.
/// ## `value`
/// the new #GVariant for the state
#[doc(alias = "g_simple_action_set_state")]
#[doc(alias = "state")]
pub fn set_state(&self, value: &glib::Variant) {
unsafe {
ffi::g_simple_action_set_state(self.to_glib_none().0, value.to_glib_none().0);
}
}
/// Sets the state hint for the action.
///
/// See g_action_get_state_hint() for more information about
/// action state hints.
/// ## `state_hint`
/// a #GVariant representing the state hint
#[doc(alias = "g_simple_action_set_state_hint")]
pub fn set_state_hint(&self, state_hint: Option<&glib::Variant>) {
unsafe {
ffi::g_simple_action_set_state_hint(self.to_glib_none().0, state_hint.to_glib_none().0);
}
}
/// Indicates that the action was just activated.
///
/// @parameter will always be of the expected type, i.e. the parameter type
/// specified when the action was created. If an incorrect type is given when
/// activating the action, this signal is not emitted.
///
/// Since GLib 2.40, if no handler is connected to this signal then the
/// default behaviour for boolean-stated actions with a [`None`] parameter
/// type is to toggle them via the #GSimpleAction::change-state signal.
/// For stateful actions where the state type is equal to the parameter
/// type, the default is to forward them directly to
/// #GSimpleAction::change-state. This should allow almost all users
/// of #GSimpleAction to connect only one handler or the other.
/// ## `parameter`
/// the parameter to the activation, or [`None`] if it has
/// no parameter
#[doc(alias = "activate")]
pub fn connect_activate<F: Fn(&Self, Option<&glib::Variant>) + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn activate_trampoline<
F: Fn(&SimpleAction, Option<&glib::Variant>) + 'static,
>(
this: *mut ffi::GSimpleAction,
parameter: *mut glib::ffi::GVariant,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(
&from_glib_borrow(this),
Option::<glib::Variant>::from_glib_borrow(parameter)
.as_ref()
.as_ref(),
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"activate\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
activate_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Indicates that the action just received a request to change its
/// state.
///
/// @value will always be of the correct state type, i.e. the type of the
/// initial state passed to g_simple_action_new_stateful(). If an incorrect
/// type is given when requesting to change the state, this signal is not
/// emitted.
///
/// If no handler is connected to this signal then the default
/// behaviour is to call g_simple_action_set_state() to set the state
/// to the requested value. If you connect a signal handler then no
/// default action is taken. If the state should change then you must
/// call g_simple_action_set_state() from the handler.
///
/// An example of a 'change-state' handler:
///
///
/// **⚠️ The following code is in C ⚠️**
///
/// ```C
/// static void
/// change_volume_state (GSimpleAction *action,
/// GVariant *value,
/// gpointer user_data)
/// {
/// gint requested;
///
/// requested = g_variant_get_int32 (value);
///
/// // Volume only goes from 0 to 10
/// if (0 <= requested && requested <= 10)
/// g_simple_action_set_state (action, value);
/// }
/// ```
///
/// The handler need not set the state to the requested value.
/// It could set it to any value at all, or take some other action.
/// ## `value`
/// the requested value for the state
#[doc(alias = "change-state")]
pub fn connect_change_state<F: Fn(&Self, Option<&glib::Variant>) + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn change_state_trampoline<
F: Fn(&SimpleAction, Option<&glib::Variant>) + 'static,
>(
this: *mut ffi::GSimpleAction,
value: *mut glib::ffi::GVariant,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(
&from_glib_borrow(this),
Option::<glib::Variant>::from_glib_borrow(value)
.as_ref()
.as_ref(),
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"change-state\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
change_state_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}