pub trait TreeViewImplExt: TreeViewImpl {
Show 15 methods
// Provided methods
fn parent_row_activated(
&self,
path: &TreePath,
column: Option<&TreeViewColumn>,
) { ... }
fn parent_test_expand_row(&self, iter: &TreeIter, path: &TreePath) -> bool { ... }
fn parent_test_collapse_row(&self, iter: &TreeIter, path: &TreePath) -> bool { ... }
fn parent_row_expanded(&self, iter: &TreeIter, path: &TreePath) { ... }
fn parent_row_collapsed(&self, iter: &TreeIter, path: &TreePath) { ... }
fn parent_columns_changed(&self) { ... }
fn parent_cursor_changed(&self) { ... }
fn parent_move_cursor(&self, step: MovementStep, count: i32) -> bool { ... }
fn parent_select_all(&self) -> bool { ... }
fn parent_unselect_all(&self) -> bool { ... }
fn parent_select_cursor_row(&self, start_editing: bool) -> bool { ... }
fn parent_toggle_cursor_row(&self) -> bool { ... }
fn parent_expand_collapse_cursor_row(
&self,
logical: bool,
expand: bool,
open_all: bool,
) -> bool { ... }
fn parent_select_cursor_parent(&self) -> bool { ... }
fn parent_start_interactive_search(&self) -> bool { ... }
}Provided Methods§
fn parent_row_activated(&self, path: &TreePath, column: Option<&TreeViewColumn>)
fn parent_test_expand_row(&self, iter: &TreeIter, path: &TreePath) -> bool
fn parent_test_collapse_row(&self, iter: &TreeIter, path: &TreePath) -> bool
fn parent_row_expanded(&self, iter: &TreeIter, path: &TreePath)
fn parent_row_collapsed(&self, iter: &TreeIter, path: &TreePath)
fn parent_columns_changed(&self)
fn parent_cursor_changed(&self)
fn parent_move_cursor(&self, step: MovementStep, count: i32) -> bool
fn parent_select_all(&self) -> bool
fn parent_unselect_all(&self) -> bool
fn parent_select_cursor_row(&self, start_editing: bool) -> bool
fn parent_toggle_cursor_row(&self) -> bool
fn parent_expand_collapse_cursor_row( &self, logical: bool, expand: bool, open_all: bool, ) -> bool
fn parent_select_cursor_parent(&self) -> bool
fn parent_start_interactive_search(&self) -> bool
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".