Trait gtk::prelude::MenuShellExt [−][src]
pub trait MenuShellExt: 'static {}Show methods
fn activate_item<P: IsA<Widget>>(
&self,
menu_item: &P,
force_deactivate: bool
); fn append<P: IsA<MenuItem>>(&self, child: &P); fn bind_model<P: IsA<MenuModel>>(
&self,
model: Option<&P>,
action_namespace: Option<&str>,
with_separators: bool
); fn cancel(&self); fn deactivate(&self); fn deselect(&self); fn parent_shell(&self) -> Option<Widget>; fn selected_item(&self) -> Option<Widget>; fn takes_focus(&self) -> bool; fn insert<P: IsA<Widget>>(&self, child: &P, position: i32); fn prepend<P: IsA<Widget>>(&self, child: &P); fn select_first(&self, search_sensitive: bool); fn select_item<P: IsA<Widget>>(&self, menu_item: &P); fn set_take_focus(&self, take_focus: bool); fn connect_activate_current<F: Fn(&Self, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn emit_activate_current(&self, force_hide: bool); fn connect_cancel<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn emit_cancel(&self); fn connect_cycle_focus<F: Fn(&Self, DirectionType) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn emit_cycle_focus(&self, direction: DirectionType); fn connect_deactivate<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_insert<F: Fn(&Self, &Widget, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_move_current<F: Fn(&Self, MenuDirectionType) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn emit_move_current(&self, direction: MenuDirectionType); fn connect_move_selected<F: Fn(&Self, i32) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_selection_done<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_take_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
Expand description
Required methods
Activates the menu item within the menu shell.
menu_item
the MenuItem
to activate
force_deactivate
if true
, force the deactivation of the
menu shell after the menu item is activated
Establishes a binding between a MenuShell
and a gio::MenuModel
.
The contents of shell
are removed and then refilled with menu items
according to model
. When model
changes, shell
is updated.
Calling this function twice on shell
with different model
will
cause the first binding to be replaced with a binding to the new
model. If model
is None
then any previous binding is undone and
all children are removed.
with_separators
determines if toplevel items (eg: sections) have
separators inserted between them. This is typically desired for
menus but doesn’t make sense for menubars.
If action_namespace
is non-None
then the effect is as if all
actions mentioned in the model
have their names prefixed with the
namespace, plus a dot. For example, if the action “quit” is
mentioned and action_namespace
is “app” then the effective action
name is “app.quit”.
This function uses Actionable
to define the action name and
target values on the created menu items. If you want to use an
action group other than “app” and “win”, or if you want to use a
MenuShell
outside of a ApplicationWindow
, then you will need
to attach your own action group to the widget hierarchy using
WidgetExt::insert_action_group()
. As an example, if you created a
group with a “quit” action and inserted it with the name “mygroup”
then you would use the action name “mygroup.quit” in your
gio::MenuModel
.
For most cases you are probably better off using
Menu::from_model()
or MenuBar::from_model()
or just
directly passing the gio::MenuModel
to GtkApplicationExt::set_app_menu()
or
GtkApplicationExt::set_menubar()
.
model
the gio::MenuModel
to bind to or None
to remove
binding
action_namespace
the namespace for actions in model
with_separators
true
if toplevel items in shell
should have
separators between them
fn deactivate(&self)
fn deactivate(&self)
Deactivates the menu shell.
Typically this results in the menu shell being erased from the screen.
fn parent_shell(&self) -> Option<Widget>
fn parent_shell(&self) -> Option<Widget>
fn selected_item(&self) -> Option<Widget>
fn selected_item(&self) -> Option<Widget>
fn takes_focus(&self) -> bool
fn takes_focus(&self) -> bool
fn select_first(&self, search_sensitive: bool)
fn select_first(&self, search_sensitive: bool)
Select the first visible or selectable child of the menu shell; don’t select tearoff items unless the only item is a tearoff item.
search_sensitive
if true
, search for the first selectable
menu item, otherwise select nothing if
the first item isn’t sensitive. This
should be false
if the menu is being
popped up initially.
fn select_item<P: IsA<Widget>>(&self, menu_item: &P)
fn select_item<P: IsA<Widget>>(&self, menu_item: &P)
fn set_take_focus(&self, take_focus: bool)
fn set_take_focus(&self, take_focus: bool)
If take_focus
is true
(the default) the menu shell will take
the keyboard focus so that it will receive all keyboard events
which is needed to enable keyboard navigation in menus.
Setting take_focus
to false
is useful only for special applications
like virtual keyboard implementations which should not take keyboard
focus.
The take_focus
state of a menu or menu bar is automatically
propagated to submenus whenever a submenu is popped up, so you
don’t have to worry about recursively setting it for your entire
menu hierarchy. Only when programmatically picking a submenu and
popping it up manually, the take_focus
property of the submenu
needs to be set explicitly.
Note that setting it to false
has side-effects:
If the focus is in some other app, it keeps the focus and keynav in the menu doesn’t work. Consequently, keynav on the menu will only work if the focus is on some toplevel owned by the onscreen keyboard.
To avoid confusing the user, menus with take_focus
set to false
should not display mnemonics or accelerators, since it cannot be
guaranteed that they will work.
See also gdk_keyboard_grab()
take_focus
true
if the menu shell should take the keyboard
focus on popup
fn connect_activate_current<F: Fn(&Self, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_activate_current<F: Fn(&Self, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId
An action signal that activates the current menu item within the menu shell.
force_hide
if true
, hide the menu after activating the menu item
fn emit_activate_current(&self, force_hide: bool)
fn connect_cancel<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_cancel<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
An action signal which cancels the selection within the menu shell.
Causes the signal::MenuShell::selection-done
signal to be emitted.
fn emit_cancel(&self)
fn connect_cycle_focus<F: Fn(&Self, DirectionType) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_cycle_focus<F: Fn(&Self, DirectionType) + 'static>(
&self,
f: F
) -> SignalHandlerId
A keybinding signal which moves the focus in the
given direction
.
direction
the direction to cycle in
fn emit_cycle_focus(&self, direction: DirectionType)
fn connect_deactivate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_deactivate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
This signal is emitted when a menu shell is deactivated.
fn connect_insert<F: Fn(&Self, &Widget, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_insert<F: Fn(&Self, &Widget, i32) + 'static>(
&self,
f: F
) -> SignalHandlerId
The ::insert signal is emitted when a new MenuItem
is added to
a MenuShell
. A separate signal is used instead of
GtkContainer::add because of the need for an additional position
parameter.
The inverse of this signal is the GtkContainer::removed signal.
child
the MenuItem
that is being inserted
position
the position at which the insert occurs
fn connect_move_current<F: Fn(&Self, MenuDirectionType) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_move_current<F: Fn(&Self, MenuDirectionType) + 'static>(
&self,
f: F
) -> SignalHandlerId
An keybinding signal which moves the current menu item
in the direction specified by direction
.
direction
the direction to move
fn emit_move_current(&self, direction: MenuDirectionType)
fn connect_move_selected<F: Fn(&Self, i32) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_move_selected<F: Fn(&Self, i32) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_selection_done<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_selection_done<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
This signal is emitted when a selection has been completed within a menu shell.
fn connect_take_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId