Struct gtk::Menu [−][src]
pub struct Menu(_);
Expand description
A Menu is a MenuShell that implements a drop down menu
consisting of a list of MenuItem objects which can be navigated
and activated by the user to perform application functions.
A Menu is most commonly dropped down by activating a
MenuItem in a MenuBar or popped up by activating a
MenuItem in another Menu.
A Menu can also be popped up by activating a ComboBox.
Other composite widgets such as the Notebook can pop up a
Menu as well.
Applications can display a Menu as a popup menu by calling the
gtk_menu_popup() function. The example below shows how an application
can pop up a menu when the 3rd mouse button is pressed.
Connecting the popup signal handler.
⚠️ The following code is in C ⚠️
// connect our handler which will popup the menu
g_signal_connect_swapped (window, "button_press_event",
G_CALLBACK (my_popup_handler), menu);
Signal handler which displays a popup menu.
⚠️ The following code is in C ⚠️
static gint
my_popup_handler (GtkWidget *widget, GdkEvent *event)
{
GtkMenu *menu;
GdkEventButton *event_button;
g_return_val_if_fail (widget != NULL, FALSE);
g_return_val_if_fail (GTK_IS_MENU (widget), FALSE);
g_return_val_if_fail (event != NULL, FALSE);
// The "widget" is the menu that was supplied when
// g_signal_connect_swapped() was called.
menu = GTK_MENU (widget);
if (event->type == GDK_BUTTON_PRESS)
{
event_button = (GdkEventButton *) event;
if (event_button->button == GDK_BUTTON_SECONDARY)
{
gtk_menu_popup (menu, NULL, NULL, NULL, NULL,
event_button->button, event_button->time);
return TRUE;
}
}
return FALSE;
}
CSS nodes
⚠️ The following code is in plain ⚠️
menu
├── arrow.top
├── <child>
┊
├── <child>
╰── arrow.bottom
The main CSS node of GtkMenu has name menu, and there are two subnodes with name arrow, for scrolling menu arrows. These subnodes get the .top and .bottom style classes.
Implements
GtkMenuExt, MenuShellExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, GtkMenuExtManual, WidgetExtManual, BuildableExtManual
Implementations
Creates a Menu and populates it with menu items and
submenus according to model.
The created menu items are connected to actions found in the
ApplicationWindow to which the menu belongs - typically
by means of being attached to a widget (see gtk_menu_attach_to_widget())
that is contained within the GtkApplicationWindows widget hierarchy.
Actions can also be added using WidgetExt::insert_action_group() on the menu’s
attach widget or on any of its parent widgets.
model
Returns
a new Menu
Creates a new builder-pattern struct instance to construct Menu objects.
This method returns an instance of MenuBuilder which can be used to create Menu objects.
Trait Implementations
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <=
operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
Returns the type identifier of Self.
Auto Trait Implementations
impl RefUnwindSafe for Menuimpl UnwindSafe for MenuBlanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T. Read more
Upcasts an object to a reference of its superclass or interface T. Read more
Tries to downcast to a subclass or interface implementor T. Read more
Tries to downcast to a reference of its subclass or interface implementor T. Read more
Tries to cast to an object of type T. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast and upcast will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast and upcast will do many checks at compile-time already. Read more
Casts to T unconditionally. Read more
Casts to &T unconditionally. Read more
Returns true if the object is an instance of (can be cast to) T.
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
V: ToValue,
N: Into<&'a str>, pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>, Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync, pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec), pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec), pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>, pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>, pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>, Same as connect but takes a SignalId instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>, Same as connect_local but takes a SignalId instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>, Same as connect_unsafe but takes a SignalId instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>, Same as emit but takes Value for the arguments.
Same as emit_by_name but takes Value for the arguments.
Returns a SendValue clone of self.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,