Struct gtk::Menu [−][src]
pub struct Menu(_);
Expand description
A Menu
is a MenuShell
that implements a drop down menu
consisting of a list of MenuItem
objects which can be navigated
and activated by the user to perform application functions.
A Menu
is most commonly dropped down by activating a
MenuItem
in a MenuBar
or popped up by activating a
MenuItem
in another Menu
.
A Menu
can also be popped up by activating a ComboBox
.
Other composite widgets such as the Notebook
can pop up a
Menu
as well.
Applications can display a Menu
as a popup menu by calling the
gtk_menu_popup()
function. The example below shows how an application
can pop up a menu when the 3rd mouse button is pressed.
Connecting the popup signal handler.
⚠️ The following code is in C ⚠️
// connect our handler which will popup the menu
g_signal_connect_swapped (window, "button_press_event",
G_CALLBACK (my_popup_handler), menu);
Signal handler which displays a popup menu.
⚠️ The following code is in C ⚠️
static gint
my_popup_handler (GtkWidget *widget, GdkEvent *event)
{
GtkMenu *menu;
GdkEventButton *event_button;
g_return_val_if_fail (widget != NULL, FALSE);
g_return_val_if_fail (GTK_IS_MENU (widget), FALSE);
g_return_val_if_fail (event != NULL, FALSE);
// The "widget" is the menu that was supplied when
// g_signal_connect_swapped() was called.
menu = GTK_MENU (widget);
if (event->type == GDK_BUTTON_PRESS)
{
event_button = (GdkEventButton *) event;
if (event_button->button == GDK_BUTTON_SECONDARY)
{
gtk_menu_popup (menu, NULL, NULL, NULL, NULL,
event_button->button, event_button->time);
return TRUE;
}
}
return FALSE;
}
CSS nodes
⚠️ The following code is in plain ⚠️
menu
├── arrow.top
├── <child>
┊
├── <child>
╰── arrow.bottom
The main CSS node of GtkMenu has name menu, and there are two subnodes with name arrow, for scrolling menu arrows. These subnodes get the .top and .bottom style classes.
Implements
GtkMenuExt
, MenuShellExt
, ContainerExt
, WidgetExt
, glib::ObjectExt
, BuildableExt
, GtkMenuExtManual
, WidgetExtManual
, BuildableExtManual
Implementations
Creates a Menu
and populates it with menu items and
submenus according to model
.
The created menu items are connected to actions found in the
ApplicationWindow
to which the menu belongs - typically
by means of being attached to a widget (see gtk_menu_attach_to_widget()
)
that is contained within the GtkApplicationWindows
widget hierarchy.
Actions can also be added using WidgetExt::insert_action_group()
on the menu’s
attach widget or on any of its parent widgets.
model
Returns
a new Menu
Creates a new builder-pattern struct instance to construct Menu
objects.
This method returns an instance of MenuBuilder
which can be used to create Menu
objects.
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for Menu
impl UnwindSafe for Menu
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
V: ToValue,
N: Into<&'a str>,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Same as emit
but takes Value
for the arguments.
Same as emit_by_name
but takes Value
for the arguments.
Returns a SendValue
clone of self
.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,