Struct gtk::GLArea[][src]

pub struct GLArea(_);
Expand description

GLArea is a widget that allows drawing with OpenGL.

GLArea sets up its own gdk::GLContext for the window it creates, and creates a custom GL framebuffer that the widget will do GL rendering onto. It also ensures that this framebuffer is the default GL rendering target when rendering.

In order to draw, you have to connect to the signal::GLArea::render signal, or subclass GLArea and override the GtkGLAreaClass.render() virtual function.

The GLArea widget ensures that the gdk::GLContext is associated with the widget’s drawing area, and it is kept updated when the size and position of the drawing area changes.

Drawing with GtkGLArea

The simplest way to draw using OpenGL commands in a GLArea is to create a widget instance and connect to the signal::GLArea::render signal:

⚠️ The following code is in C ⚠️

  // create a GtkGLArea instance
  GtkWidget *gl_area = gtk_gl_area_new ();

  // connect to the "render" signal
  g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);

The render() function will be called when the GLArea is ready for you to draw its content:

⚠️ The following code is in C ⚠️

  static gboolean
  render (GtkGLArea *area, GdkGLContext *context)
  {
    // inside this function it's safe to use GL; the given
    // #GdkGLContext has been made current to the drawable
    // surface used by the #GtkGLArea and the viewport has
    // already been set to be the size of the allocation

    // we can start by clearing the buffer
    glClearColor (0, 0, 0, 0);
    glClear (GL_COLOR_BUFFER_BIT);

    // draw your object
    draw_an_object ();

    // we completed our drawing; the draw commands will be
    // flushed at the end of the signal emission chain, and
    // the buffers will be drawn on the window
    return TRUE;
  }

If you need to initialize OpenGL state, e.g. buffer objects or shaders, you should use the signal::Widget::realize signal; you can use the signal::Widget::unrealize signal to clean up. Since the gdk::GLContext creation and initialization may fail, you will need to check for errors, using GLAreaExt::error(). An example of how to safely initialize the GL state is:

⚠️ The following code is in C ⚠️

  static void
  on_realize (GtkGLarea *area)
  {
    // We need to make the context current if we want to
    // call GL API
    gtk_gl_area_make_current (area);

    // If there were errors during the initialization or
    // when trying to make the context current, this
    // function will return a #GError for you to catch
    if (gtk_gl_area_get_error (area) != NULL)
      return;

    // You can also use gtk_gl_area_set_error() in order
    // to show eventual initialization errors on the
    // GtkGLArea widget itself
    GError *internal_error = NULL;
    init_buffer_objects (&error);
    if (error != NULL)
      {
        gtk_gl_area_set_error (area, error);
        g_error_free (error);
        return;
      }

    init_shaders (&error);
    if (error != NULL)
      {
        gtk_gl_area_set_error (area, error);
        g_error_free (error);
        return;
      }
  }

If you need to change the options for creating the gdk::GLContext you should use the signal::GLArea::create-context signal.

Implements

GLAreaExt, WidgetExt, glib::ObjectExt, BuildableExt, WidgetExtManual, BuildableExtManual

Implementations

Creates a new GLArea widget.

Returns

a new GLArea

Creates a new builder-pattern struct instance to construct GLArea objects.

This method returns an instance of GLAreaBuilder which can be used to create GLArea objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Performs the conversion.

Performs the conversion.

Returns true if the object is an instance of (can be cast to) T.

Safety Read more

Safety Read more

Safety Read more

Safety Read more

Safety Read more

Safety Read more

Same as connect but takes a SignalId instead of a signal name.

Same as connect_local but takes a SignalId instead of a signal name.

Same as connect_unsafe but takes a SignalId instead of a signal name.

Emit signal by signal id.

Emit signal with details by signal id.

Emit signal by it’s name.

Same as emit but takes Value for the arguments.

Same as emit_by_name but takes Value for the arguments.

Same as emit_with_details but takes Value for the arguments.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Returns a SendValue clone of self.

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.