Struct gtk::SpinButton [−][src]
pub struct SpinButton(_);
Expand description
A SpinButton
is an ideal way to allow the user to set the value of
some attribute. Rather than having to directly type a number into a
Entry
, GtkSpinButton allows the user to click on one of two arrows
to increment or decrement the displayed value. A value can still be
typed in, with the bonus that it can be checked to ensure it is in a
given range.
The main properties of a GtkSpinButton are through an adjustment.
See the Adjustment
section for more details about an adjustment’s
properties. Note that GtkSpinButton will by default make its entry
large enough to accomodate the lower and upper bounds of the adjustment,
which can lead to surprising results. Best practice is to set both
the property::Entry::width-chars
and property::Entry::max-width-chars
poperties
to the desired number of characters to display in the entry.
CSS nodes
⚠️ The following code is in plain ⚠️
spinbutton.horizontal
├── undershoot.left
├── undershoot.right
├── entry
│ ╰── ...
├── button.down
╰── button.up
⚠️ The following code is in plain ⚠️
spinbutton.vertical
├── undershoot.left
├── undershoot.right
├── button.up
├── entry
│ ╰── ...
╰── button.down
GtkSpinButtons main CSS node has the name spinbutton. It creates subnodes for the entry and the two buttons, with these names. The button nodes have the style classes .up and .down. The GtkEntry subnodes (if present) are put below the entry node. The orientation of the spin button is reflected in the .vertical or .horizontal style class on the main node.
Using a GtkSpinButton to get an integer
⚠️ The following code is in C ⚠️
// Provides a function to retrieve an integer value from a GtkSpinButton
// and creates a spin button to model percentage values.
gint
grab_int_value (GtkSpinButton *button,
gpointer user_data)
{
return gtk_spin_button_get_value_as_int (button);
}
void
create_integer_spin_button (void)
{
GtkWidget *window, *button;
GtkAdjustment *adjustment;
adjustment = gtk_adjustment_new (50.0, 0.0, 100.0, 1.0, 5.0, 0.0);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_container_set_border_width (GTK_CONTAINER (window), 5);
// creates the spinbutton, with no decimal places
button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_container_add (GTK_CONTAINER (window), button);
gtk_widget_show_all (window);
}
Using a GtkSpinButton to get a floating point value
⚠️ The following code is in C ⚠️
// Provides a function to retrieve a floating point value from a
// GtkSpinButton, and creates a high precision spin button.
gfloat
grab_float_value (GtkSpinButton *button,
gpointer user_data)
{
return gtk_spin_button_get_value (button);
}
void
create_floating_spin_button (void)
{
GtkWidget *window, *button;
GtkAdjustment *adjustment;
adjustment = gtk_adjustment_new (2.500, 0.0, 5.0, 0.001, 0.1, 0.0);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_container_set_border_width (GTK_CONTAINER (window), 5);
// creates the spinbutton, with three decimal places
button = gtk_spin_button_new (adjustment, 0.001, 3);
gtk_container_add (GTK_CONTAINER (window), button);
gtk_widget_show_all (window);
}
Implements
SpinButtonExt
, EntryExt
, WidgetExt
, glib::ObjectExt
, BuildableExt
, CellEditableExt
, EditableExt
, OrientableExt
, SpinButtonSignals
, EntryExtManual
, WidgetExtManual
, BuildableExtManual
, EditableSignals
Implementations
pub fn new<P: IsA<Adjustment>>(
adjustment: Option<&P>,
climb_rate: f64,
digits: u32
) -> SpinButton
pub fn new<P: IsA<Adjustment>>(
adjustment: Option<&P>,
climb_rate: f64,
digits: u32
) -> SpinButton
Creates a new SpinButton
.
adjustment
the Adjustment
object that this spin
button should use, or None
climb_rate
specifies by how much the rate of change in the value will accelerate if you continue to hold down an up/down button or arrow key
digits
the number of decimal places to display
Returns
The new spin button as a Widget
This is a convenience constructor that allows creation of a numeric
SpinButton
without manually creating an adjustment. The value is
initially set to the minimum value and a page increment of 10 * step
is the default. The precision of the spin button is equivalent to the
precision of step
.
Note that the way in which the precision is derived works best if step
is a power of ten. If the resulting precision is not suitable for your
needs, use SpinButtonExt::set_digits()
to correct it.
min
Minimum allowable value
max
Maximum allowable value
step
Increment added or subtracted by spinning the widget
Returns
The new spin button as a Widget
Creates a new builder-pattern struct instance to construct SpinButton
objects.
This method returns an instance of SpinButtonBuilder
which can be used to create SpinButton
objects.
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for SpinButton
impl !Send for SpinButton
impl !Sync for SpinButton
impl Unpin for SpinButton
impl UnwindSafe for SpinButton
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
V: ToValue,
N: Into<&'a str>,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Same as emit
but takes Value
for the arguments.
Same as emit_by_name
but takes Value
for the arguments.
Returns a SendValue
clone of self
.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,