Struct gtk::TextMark[][src]

pub struct TextMark(_);
Expand description

You may wish to begin by reading the [text widget conceptual overview][TextWidget] which gives an overview of all the objects and data types related to the text widget and how they work together.

A TextMark is like a bookmark in a text buffer; it preserves a position in the text. You can convert the mark to an iterator using TextBufferExt::iter_at_mark(). Unlike iterators, marks remain valid across buffer mutations, because their behavior is defined when text is inserted or deleted. When text containing a mark is deleted, the mark remains in the position originally occupied by the deleted text. When text is inserted at a mark, a mark with “left gravity” will be moved to the beginning of the newly-inserted text, and a mark with “right gravity” will be moved to the end.

Note that “left” and “right” here refer to logical direction (left is the toward the start of the buffer); in some languages such as Hebrew the logically-leftmost text is not actually on the left when displayed.

Marks are reference counted, but the reference count only controls the validity of the memory; marks can be deleted from the buffer at any time with TextBufferExt::delete_mark(). Once deleted from the buffer, a mark is essentially useless.

Marks optionally have names; these can be convenient to avoid passing the TextMark object around.

Marks are typically created using the TextBufferExt::create_mark() function.

Implements

TextMarkExt, glib::ObjectExt

Implementations

Creates a text mark. Add it to a buffer using TextBufferExt::add_mark(). If name is None, the mark is anonymous; otherwise, the mark can be retrieved by name using TextBufferExt::mark(). If a mark has left gravity, and text is inserted at the mark’s current location, the mark will be moved to the left of the newly-inserted text. If the mark has right gravity (left_gravity = false), the mark will end up on the right of newly-inserted text. The standard left-to-right cursor is a mark with right gravity (when you type, the cursor stays on the right side of the text you’re typing).

name

mark name or None

left_gravity

whether the mark should have left gravity

Returns

new TextMark

Creates a new builder-pattern struct instance to construct TextMark objects.

This method returns an instance of TextMarkBuilder which can be used to create TextMark objects.

Trait Implementations

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Returns the type identifier of Self.

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