Trait gtk::prelude::GestureExt
source · [−]pub trait GestureExt: 'static {
Show 26 methods
fn bounding_box(&self) -> Option<Rectangle>;
fn bounding_box_center(&self) -> Option<(f64, f64)>;
fn device(&self) -> Option<Device>;
fn group(&self) -> Vec<Gesture>;
fn last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>;
fn last_updated_sequence(&self) -> Option<EventSequence>;
fn point(&self, sequence: Option<&EventSequence>) -> Option<(f64, f64)>;
fn sequence_state(&self, sequence: &EventSequence) -> EventSequenceState;
fn sequences(&self) -> Vec<EventSequence>;
fn window(&self) -> Option<Window>;
fn group_with(&self, gesture: &impl IsA<Gesture>);
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool;
fn is_active(&self) -> bool;
fn is_grouped_with(&self, other: &impl IsA<Gesture>) -> bool;
fn is_recognized(&self) -> bool;
fn set_sequence_state(
&self,
sequence: &EventSequence,
state: EventSequenceState
) -> bool;
fn set_state(&self, state: EventSequenceState) -> bool;
fn set_window(&self, window: Option<&Window>);
fn ungroup(&self);
fn n_points(&self) -> u32;
fn connect_begin<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_cancel<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_end<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_sequence_state_changed<F: Fn(&Self, Option<&EventSequence>, EventSequenceState) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_update<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_window_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Expand description
Trait containing all Gesture methods.
Implementors
Required Methods
fn bounding_box(&self) -> Option<Rectangle>
fn bounding_box(&self) -> Option<Rectangle>
If there are touch sequences being currently handled by self,
this function returns true and fills in rect with the bounding
box containing all active touches. Otherwise, false will be
returned.
Note: This function will yield unexpected results on touchpad
gestures. Since there is no correlation between physical and
pixel distances, these will look as if constrained in an
infinitely small area, rect width and height will thus be 0
regardless of the number of touchpoints.
Returns
true if there are active touches, false otherwise
rect
bounding box containing all active touches.
If there are touch sequences being currently handled by self,
this function returns true and fills in x and y with the center
of the bounding box containing all active touches. Otherwise, false
will be returned.
Returns
false if no active touches are present, true otherwise
x
X coordinate for the bounding box center
y
Y coordinate for the bounding box center
Returns the master gdk::Device that is currently operating
on self, or None if the gesture is not being interacted.
Returns
a gdk::Device, or None
fn last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
fn last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
fn last_updated_sequence(&self) -> Option<EventSequence>
fn last_updated_sequence(&self) -> Option<EventSequence>
If sequence is currently being interpreted by self, this
function returns true and fills in x and y with the last coordinates
stored for that event sequence. The coordinates are always relative to the
widget allocation.
sequence
a gdk::EventSequence, or None for pointer events
Returns
true if sequence is currently interpreted
x
return location for X axis of the sequence coordinates
y
return location for Y axis of the sequence coordinates
fn sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
fn sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
fn sequences(&self) -> Vec<EventSequence>
fn sequences(&self) -> Vec<EventSequence>
Returns the list of GdkEventSequences currently being interpreted
by self.
Returns
A list
of GdkEventSequences, the list elements are owned by GTK+
and must not be freed or modified, the list itself must be deleted
through g_list_free()
Returns the user-defined window that receives the events
handled by self. See set_window() for more
information.
Returns
the user defined window, or None if none
fn group_with(&self, gesture: &impl IsA<Gesture>)
fn group_with(&self, gesture: &impl IsA<Gesture>)
Adds gesture to the same group than self. Gestures
are by default isolated in their own groups.
When gestures are grouped, the state of GdkEventSequences
is kept in sync for all of those, so calling set_sequence_state(),
on one will transfer the same value to the others.
Groups also perform an “implicit grabbing” of sequences, if a
gdk::EventSequence state is set to EventSequenceState::Claimed on one group,
every other gesture group attached to the same Widget will switch the
state for that sequence to EventSequenceState::Denied.
gesture
a Gesture
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
fn is_grouped_with(&self, other: &impl IsA<Gesture>) -> bool
fn is_grouped_with(&self, other: &impl IsA<Gesture>) -> bool
fn is_recognized(&self) -> bool
fn is_recognized(&self) -> bool
fn set_sequence_state(
&self,
sequence: &EventSequence,
state: EventSequenceState
) -> bool
fn set_sequence_state(
&self,
sequence: &EventSequence,
state: EventSequenceState
) -> bool
Sets the state of sequence in self. Sequences start
in state EventSequenceState::None, and whenever they change
state, they can never go back to that state. Likewise,
sequences in state EventSequenceState::Denied cannot turn
back to a not denied state. With these rules, the lifetime
of an event sequence is constrained to the next four:
- None
- None → Denied
- None → Claimed
- None → Claimed → Denied
Note: Due to event handling ordering, it may be unsafe to
set the state on another gesture within a signal::Gesture::begin
signal handler, as the callback might be executed before
the other gesture knows about the sequence. A safe way to
perform this could be:
static void
first_gesture_begin_cb (GtkGesture *first_gesture,
GdkEventSequence *sequence,
gpointer user_data)
{
gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_CLAIMED);
gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
}
static void
second_gesture_begin_cb (GtkGesture *second_gesture,
GdkEventSequence *sequence,
gpointer user_data)
{
if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED)
gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
}If both gestures are in the same group, just set the state on the gesture emitting the event, the sequence will be already be initialized to the group’s global state when the second gesture processes the event.
sequence
state
the sequence state
Returns
true if sequence is handled by self,
and the state is changed successfully
fn set_state(&self, state: EventSequenceState) -> bool
fn set_state(&self, state: EventSequenceState) -> bool
Sets the state of all sequences that self is currently
interacting with. See set_sequence_state()
for more details on sequence states.
state
the sequence state
Returns
true if the state of at least one sequence
was changed successfully
fn set_window(&self, window: Option<&Window>)
fn set_window(&self, window: Option<&Window>)
Sets a specific window to receive events about, so self
will effectively handle only events targeting window, or
a child of it. window must pertain to EventControllerExt::widget().
window
a gdk::Window, or None
fn connect_begin<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_begin<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
This signal is emitted when the gesture is recognized. This means the
number of touch sequences matches property::Gesture::n-points, and the signal::Gesture::check
handler(s) returned true.
Note: These conditions may also happen when an extra touch (eg. a third touch
on a 2-touches gesture) is lifted, in that situation sequence won’t pertain
to the current set of active touches, so don’t rely on this being true.
sequence
the gdk::EventSequence that made the gesture to be recognized
fn connect_cancel<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_cancel<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
This signal is emitted whenever a sequence is cancelled. This usually
happens on active touches when EventControllerExt::reset() is called
on gesture (manually, due to grabs…), or the individual sequence
was claimed by parent widgets’ controllers (see set_sequence_state()).
gesture must forget everything about sequence as a reaction to this signal.
sequence
the gdk::EventSequence that was cancelled
fn connect_end<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_end<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
This signal is emitted when gesture either stopped recognizing the event
sequences as something to be handled (the signal::Gesture::check handler returned
false), or the number of touch sequences became higher or lower than
property::Gesture::n-points.
Note: sequence might not pertain to the group of sequences that were
previously triggering recognition on gesture (ie. a just pressed touch
sequence that exceeds property::Gesture::n-points). This situation may be detected
by checking through handles_sequence().
sequence
the gdk::EventSequence that made gesture recognition to finish
fn connect_sequence_state_changed<F: Fn(&Self, Option<&EventSequence>, EventSequenceState) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_sequence_state_changed<F: Fn(&Self, Option<&EventSequence>, EventSequenceState) + 'static>(
&self,
f: F
) -> SignalHandlerId
This signal is emitted whenever a sequence state changes. See
set_sequence_state() to know more about the expectable
sequence lifetimes.
sequence
the gdk::EventSequence that was cancelled
state
the new sequence state
fn connect_update<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_update<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F
) -> SignalHandlerId
This signal is emitted whenever an event is handled while the gesture is
recognized. sequence is guaranteed to pertain to the set of active touches.
sequence
the gdk::EventSequence that was updated