Trait gtk::prelude::GestureSingleExt
source · [−]pub trait GestureSingleExt: 'static {
fn button(&self) -> u32;
fn current_button(&self) -> u32;
fn current_sequence(&self) -> Option<EventSequence>;
fn is_exclusive(&self) -> bool;
fn is_touch_only(&self) -> bool;
fn set_button(&self, button: u32);
fn set_exclusive(&self, exclusive: bool);
fn set_touch_only(&self, touch_only: bool);
fn connect_button_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_exclusive_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_touch_only_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Expand description
Trait containing all GestureSingle methods.
Implementors
GestureDrag, GestureLongPress, GestureMultiPress, GestureSingle, GestureStylus, GestureSwipe
Required Methods
Returns the button number self listens for, or 0 if self
reacts to any button press.
Returns
The button number, or 0 for any button
Returns the button number currently interacting with self, or 0 if there
is none.
Returns
The current button number
fn current_sequence(&self) -> Option<EventSequence>
fn current_sequence(&self) -> Option<EventSequence>
Returns the event sequence currently interacting with self.
This is only meaningful if GestureExt::is_active() returns true.
Returns
the current sequence
fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Gets whether a gesture is exclusive. For more information, see
set_exclusive().
Returns
Whether the gesture is exclusive
fn is_touch_only(&self) -> bool
fn is_touch_only(&self) -> bool
Sets the button number self listens to. If non-0, every
button press from a different button number will be ignored.
Touch events implicitly match with button 1.
button
button number to listen to, or 0 for any button
fn set_exclusive(&self, exclusive: bool)
fn set_exclusive(&self, exclusive: bool)
fn set_touch_only(&self, touch_only: bool)
fn set_touch_only(&self, touch_only: bool)
If touch_only is true, self will only handle events of type
GDK_TOUCH_BEGIN, GDK_TOUCH_UPDATE or GDK_TOUCH_END. If false,
mouse events will be handled too.
touch_only
whether self handles only touch events