#[repr(transparent)]
pub struct ModelButton { /* private fields */ }
Expand description

GtkModelButton is a button class that can use a GAction as its model. In contrast to ToggleButton or RadioButton, which can also be backed by a GAction via the property::Actionable::action-name property, GtkModelButton will adapt its appearance according to the kind of action it is backed by, and appear either as a plain, check or radio button.

Model buttons are used when popovers from a menu model with Popover::from_model(); they can also be used manually in a PopoverMenu.

When the action is specified via the property::Actionable::action-name and property::Actionable::action-target properties, the role of the button (i.e. whether it is a plain, check or radio button) is determined by the type of the action and doesn’t have to be explicitly specified with the property::ModelButton::role property.

The content of the button is specified by the property::ModelButton::text and property::ModelButton::icon properties.

The appearance of model buttons can be influenced with the property::ModelButton::centered and property::ModelButton::iconic properties.

Model buttons have built-in support for submenus in PopoverMenu. To make a GtkModelButton that opens a submenu when activated, set the property::ModelButton::menu-name property. To make a button that goes back to the parent menu, you should set the property::ModelButton::inverted property to place the submenu indicator at the opposite side.

Example

⚠️ The following code is in plain ⚠️

modelbutton
├── <child>
╰── check

⚠️ The following code is in plain ⚠️

modelbutton
├── <child>
╰── radio

⚠️ The following code is in plain ⚠️

modelbutton
├── <child>
╰── arrow

GtkModelButton has a main CSS node with name modelbutton, and a subnode, which will have the name check, radio or arrow, depending on the role of the button and whether it has a menu name set.

The subnode is positioned before or after the content nodes and gets the .left or .right style class, depending on where it is located.

⚠️ The following code is in plain ⚠️

button.model
├── <child>
╰── check

Iconic model buttons (see property::ModelButton::iconic) change the name of their main node to button and add a .model style class to it. The indicator subnode is invisible in this case.

Implements

ButtonExt, BinExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, ActionableExt, ContainerExtManual, WidgetExtManual, BuildableExtManual

Implementations

Creates a new GtkModelButton.

Returns

the newly created ModelButton widget

Creates a new builder-pattern struct instance to construct ModelButton objects.

This method returns an instance of ModelButtonBuilder which can be used to create ModelButton objects.

The state of the button. This is reflecting the state of the associated GAction.

The state of the button. This is reflecting the state of the associated GAction.

Whether to render the button contents centered instead of left-aligned. This property should be set for title-like items.

Whether to render the button contents centered instead of left-aligned. This property should be set for title-like items.

A gio::Icon that will be used if iconic appearance for the button is desired.

A gio::Icon that will be used if iconic appearance for the button is desired.

If this property is set, the button will show an icon if one is set. If no icon is set, the text will be used. This is typically used for horizontal sections of linked buttons.

If this property is set, the button will show an icon if one is set. If no icon is set, the text will be used. This is typically used for horizontal sections of linked buttons.

Whether to show the submenu indicator at the opposite side than normal. This property should be set for model buttons that ‘go back’ to a parent menu.

Whether to show the submenu indicator at the opposite side than normal. This property should be set for model buttons that ‘go back’ to a parent menu.

The name of a submenu to open when the button is activated. If this is set, the button should not have an action associated with it.

The name of a submenu to open when the button is activated. If this is set, the button should not have an action associated with it.

Specifies whether the button is a plain, check or radio button. When property::Actionable::action-name is set, the role will be determined from the action and does not have to be set explicitly.

Specifies whether the button is a plain, check or radio button. When property::Actionable::action-name is set, the role will be determined from the action and does not have to be set explicitly.

The label for the button.

The label for the button.

Available on crate feature v3_24 only.

If true, XML tags in the text of the button are interpreted as by pango_parse_markup() to format the enclosed spans of text. If false, the text will be displayed verbatim.

Available on crate feature v3_24 only.

If true, XML tags in the text of the button are interpreted as by pango_parse_markup() to format the enclosed spans of text. If false, the text will be displayed verbatim.

Available on crate feature v3_24 only.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

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Upcasts an object to a superclass or interface T. Read more

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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

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Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Returns the class of the object.

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Returns the interface T of the object. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

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Emit signal by its name. Read more

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Emit signal by its name. Read more

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Emit signal by signal id with details. Read more

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Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

Connect to the notify signal of the object. Read more

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Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

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The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

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