pub trait GtkApplicationExt: IsA<Application> + 'static {
Show 35 methods
// Provided methods
fn add_window(&self, window: &impl IsA<Window>) { ... }
fn forget(&self) { ... }
fn accels_for_action(&self, detailed_action_name: &str) -> Vec<GString> { ... }
fn actions_for_accel(&self, accel: &str) -> Vec<GString> { ... }
fn active_window(&self) -> Option<Window> { ... }
fn menu_by_id(&self, id: &str) -> Option<Menu> { ... }
fn menubar(&self) -> Option<MenuModel> { ... }
fn window_by_id(&self, id: u32) -> Option<Window> { ... }
fn windows(&self) -> Vec<Window> { ... }
fn inhibit(
&self,
window: Option<&impl IsA<Window>>,
flags: ApplicationInhibitFlags,
reason: Option<&str>,
) -> u32 { ... }
fn list_action_descriptions(&self) -> Vec<GString> { ... }
fn remove_window(&self, window: &impl IsA<Window>) { ... }
fn save(&self) { ... }
fn set_accels_for_action(&self, detailed_action_name: &str, accels: &[&str]) { ... }
fn set_menubar(&self, menubar: Option<&impl IsA<MenuModel>>) { ... }
fn uninhibit(&self, cookie: u32) { ... }
fn autosave_interval(&self) -> u32 { ... }
fn set_autosave_interval(&self, autosave_interval: u32) { ... }
fn is_register_session(&self) -> bool { ... }
fn set_register_session(&self, register_session: bool) { ... }
fn is_screensaver_active(&self) -> bool { ... }
fn supports_save(&self) -> bool { ... }
fn set_support_save(&self, support_save: bool) { ... }
fn connect_query_end<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { ... }
fn connect_restore_state<F: Fn(&Self, RestoreReason, &Variant) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_restore_window<F: Fn(&Self, RestoreReason, &Variant) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_save_state<F: Fn(&Self, &VariantDict) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_window_added<F: Fn(&Self, &Window) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_window_removed<F: Fn(&Self, &Window) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_active_window_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_autosave_interval_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_menubar_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_register_session_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_screensaver_active_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_support_save_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}Expand description
Provided Methods§
Sourcefn add_window(&self, window: &impl IsA<Window>)
fn add_window(&self, window: &impl IsA<Window>)
Adds a window to the application.
This call can only happen after the application has started;
typically, you should add new application windows in response
to the emission of the [activate][struct@crate::GIO::Application#activate] signal.
This call is equivalent to setting the application
property of the window to @self.
Normally, the connection between the application and the window
will remain until the window is destroyed, but you can explicitly
remove it with remove_window().
GTK will keep the application running as long as it has any windows.
§window
a window
Sourcefn forget(&self)
Available on crate feature v4_22 only.
fn forget(&self)
v4_22 only.Forget state that has been previously saved and prevent further automatic state saving.
In order to reenable state saving, call
save().
Sourcefn accels_for_action(&self, detailed_action_name: &str) -> Vec<GString>
fn accels_for_action(&self, detailed_action_name: &str) -> Vec<GString>
Sourcefn actions_for_accel(&self, accel: &str) -> Vec<GString>
fn actions_for_accel(&self, accel: &str) -> Vec<GString>
Returns the list of actions (possibly empty) that the accelerator maps to.
Each item in the list is a detailed action name in the usual form.
This might be useful to discover if an accel already exists in order to prevent installation of a conflicting accelerator (from an accelerator editor or a plugin system, for example). Note that having more than one action per accelerator may not be a bad thing and might make sense in cases where the actions never appear in the same context.
In case there are no actions for a given accelerator, an empty array
is returned. NULL is never returned.
It is a programmer error to pass an invalid accelerator string.
If you are unsure, check it with accelerator_parse() first.
§accel
an accelerator that can be parsed by accelerator_parse()
§Returns
actions for @accel
Sourcefn active_window(&self) -> Option<Window>
fn active_window(&self) -> Option<Window>
Gets the “active” window for the application.
The active window is the one that was most recently focused (within the application). This window may not have the focus at the moment if another application has it — this is just the most recently-focused window within this application.
§Returns
the active window
Gets a menu from automatically loaded resources.
See the section on Automatic resources for more information.
§id
the ID of the menu to look up
§Returns
Gets the menu with the given ID from the automatically loaded resources
Returns the menu model for the menu bar of the application.
§Returns
the menubar for windows of the application
Sourcefn window_by_id(&self, id: u32) -> Option<Window>
fn window_by_id(&self, id: u32) -> Option<Window>
Returns the window with the given ID.
The ID of a ApplicationWindow can be retrieved with
ApplicationWindowExt::id().
§id
an identifier number
§Returns
the window for the given ID
Sourcefn windows(&self) -> Vec<Window>
fn windows(&self) -> Vec<Window>
Gets a list of the window associated with the application.
The list is sorted by most recently focused window, such that the first element is the currently focused window. (Useful for choosing a parent for a transient window.)
The list that is returned should not be modified in any way. It will only remain valid until the next focus change or window creation or deletion.
§Returns
the list of windows
Sourcefn inhibit(
&self,
window: Option<&impl IsA<Window>>,
flags: ApplicationInhibitFlags,
reason: Option<&str>,
) -> u32
fn inhibit( &self, window: Option<&impl IsA<Window>>, flags: ApplicationInhibitFlags, reason: Option<&str>, ) -> u32
Informs the session manager that certain types of actions should be inhibited.
This is not guaranteed to work on all platforms and for all types of actions.
Applications should invoke this method when they begin an operation
that should not be interrupted, such as creating a CD or DVD. The
types of actions that may be blocked are specified by the @flags
parameter. When the application completes the operation it should
call uninhibit() to remove the inhibitor. Note
that an application can have multiple inhibitors, and all of them must
be individually removed. Inhibitors are also cleared when the
application exits.
Applications should not expect that they will always be able to block the action. In most cases, users will be given the option to force the action to take place.
The @reason message should be short and to the point.
If a window is given, the session manager may point the user to this window to find out more about why the action is inhibited.
The cookie that is returned by this function should be used as an
argument to uninhibit() in order to remove
the request.
§window
a window
§flags
what types of actions should be inhibited
§reason
a short, human-readable string that explains why these operations are inhibited
§Returns
A non-zero cookie that is used to uniquely identify this, or 0 if the platform does not support inhibiting or the request failed for some reason
Sourcefn list_action_descriptions(&self) -> Vec<GString>
fn list_action_descriptions(&self) -> Vec<GString>
Lists the detailed action names which have associated accelerators.
§Returns
the detailed action names
Sourcefn remove_window(&self, window: &impl IsA<Window>)
fn remove_window(&self, window: &impl IsA<Window>)
Remove a window from the application.
If the window belongs to the application then this call is
equivalent to setting the application
property of the window to NULL.
The application may stop running as a result of a call to this function, if the window was the last window of the application.
§window
a window
Sourcefn save(&self)
Available on crate feature v4_22 only.
fn save(&self)
v4_22 only.Saves the state of application.
See forget() for a way to forget the state.
If register-session is set, Application
calls this function automatically when the application is closed or
the session ends.
Sourcefn set_accels_for_action(&self, detailed_action_name: &str, accels: &[&str])
fn set_accels_for_action(&self, detailed_action_name: &str, accels: &[&str])
Sets zero or more keyboard accelerators that will trigger the given action.
The first item in @accels will be the primary accelerator, which may be displayed in the UI.
To remove all accelerators for an action, use an empty, zero-terminated array for @accels.
For the @detailed_action_name, see gio::Action::parse_detailed_name()
and [Gio.Action.print_detailed_name].
§detailed_action_name
a detailed action name, specifying an action and target to associate accelerators with
§accels
a list of accelerators in the format
understood by accelerator_parse()
Sets or unsets the menubar for windows of the application.
This is a menubar in the traditional sense.
This can only be done in the primary instance of the application,
after it has been registered. vfunc::GIO::Application::startup is
a good place to call this.
Depending on the desktop environment, this may appear at the top of each window, or at the top of the screen. In some environments, if both the application menu and the menubar are set, the application menu will be presented as if it were the first item of the menubar. Other environments treat the two as completely separate — for example, the application menu may be rendered by the desktop shell while the menubar (if set) remains in each individual window.
Use the base GActionMap interface to add actions, to respond to the
user selecting these menu items.
§menubar
a menu model
Sourcefn autosave_interval(&self) -> u32
Available on crate feature v4_22 only.
fn autosave_interval(&self) -> u32
v4_22 only.The number of seconds between automatic state saves. Defaults to 15. A value of 0 will opt out of automatic state saving.
Sourcefn set_autosave_interval(&self, autosave_interval: u32)
Available on crate feature v4_22 only.
fn set_autosave_interval(&self, autosave_interval: u32)
v4_22 only.The number of seconds between automatic state saves. Defaults to 15. A value of 0 will opt out of automatic state saving.
Sourcefn is_register_session(&self) -> bool
👎Deprecated: Since 4.22
fn is_register_session(&self) -> bool
Set this property to true to register with the session manager.
This will make GTK track the session state (such as the
screensaver-active property).
§Deprecated since 4.22
This property is ignored. GTK always registers with the session manager
Sourcefn set_register_session(&self, register_session: bool)
👎Deprecated: Since 4.22
fn set_register_session(&self, register_session: bool)
Set this property to true to register with the session manager.
This will make GTK track the session state (such as the
screensaver-active property).
§Deprecated since 4.22
This property is ignored. GTK always registers with the session manager
Sourcefn is_screensaver_active(&self) -> bool
fn is_screensaver_active(&self) -> bool
This property is true if GTK believes that the screensaver is currently active.
Tracking the screensaver state is currently only supported on Linux.
Sourcefn supports_save(&self) -> bool
Available on crate feature v4_22 only.
fn supports_save(&self) -> bool
v4_22 only.Set this property to true if the application supports state saving and restoring.
Sourcefn set_support_save(&self, support_save: bool)
Available on crate feature v4_22 only.
fn set_support_save(&self, support_save: bool)
v4_22 only.Set this property to true if the application supports state saving and restoring.
Sourcefn connect_query_end<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_query_end<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the session manager is about to end the session.
Applications can connect to this signal and call
inhibit() with [flags@Gtk.ApplicationInhibitFlags.logout]
to delay the end of the session until state has been saved.
Sourcefn connect_restore_state<F: Fn(&Self, RestoreReason, &Variant) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId
Available on crate feature v4_22 only.
fn connect_restore_state<F: Fn(&Self, RestoreReason, &Variant) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId
v4_22 only.Emitted when application global state is restored.
The handler for this signal should do the opposite of what the
corresponding handler for save-state
does.
§reason
the reason for restoring state
§state
an “a{sv}” GVariant with state to restore
§Returns
true to stop stop further handlers from running
Sourcefn connect_restore_window<F: Fn(&Self, RestoreReason, &Variant) + 'static>(
&self,
f: F,
) -> SignalHandlerId
Available on crate feature v4_22 only.
fn connect_restore_window<F: Fn(&Self, RestoreReason, &Variant) + 'static>( &self, f: F, ) -> SignalHandlerId
v4_22 only.Emitted when an application’s per-window state is restored.
In response to this signal, you should create a new application window, add it to @application, apply the provided @state, and present it. The application can use the @reason to determine how much of the state should be restored.
You must be careful to be robust in the face of app upgrades and downgrades: the @state might have been created by a previous or occasionally even a future version of your app. Do not assume that a given key exists in the state. Apps must try to restore state saved by a previous version, but are free to discard state if it was written by a future version.
GTK will remember which window the user was using most recently, and will emit this signal for that window first. Thus, if you decide that the provided @reason means that only one window should be restored, you can reliably ignore emissions if a window already exists
Note that this signal is not emitted only during the app’s initial launch. If all windows are closed but the app keeps running, the signal will be emitted the next time a new window is opened.
§reason
the reason this window is restored
§state
an “a{sv}” GVariant with state to restore, as saved by a save-state handler
Sourcefn connect_save_state<F: Fn(&Self, &VariantDict) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId
Available on crate feature v4_22 only.
fn connect_save_state<F: Fn(&Self, &VariantDict) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId
v4_22 only.Emitted when the application is saving global state.
The handler for this signal should persist any global state of @application into @dict.
See restore-state for how to
restore global state, and save-state
and restore-window for handling
per-window state.
§dict
a GVariantDict
§Returns
true to stop stop further handlers from running
Sourcefn connect_window_added<F: Fn(&Self, &Window) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_window_added<F: Fn(&Self, &Window) + 'static>( &self, f: F, ) -> SignalHandlerId
Sourcefn connect_window_removed<F: Fn(&Self, &Window) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_window_removed<F: Fn(&Self, &Window) + 'static>( &self, f: F, ) -> SignalHandlerId
Emitted when a window is removed from an application.
This can happen as a side-effect of the window being destroyed
or explicitly through remove_window().
§window
the window that is being removed
fn connect_active_window_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_autosave_interval_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
v4_22 only.fn connect_register_session_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_screensaver_active_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_support_save_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
v4_22 only.Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.