gsk4/auto/inset_shadow_node.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use crate::{ffi, RoundedRect};
use glib::{prelude::*, translate::*};
glib::wrapper! {
/// A render node for an inset shadow.
#[doc(alias = "GskInsetShadowNode")]
pub struct InsetShadowNode(Shared<ffi::GskInsetShadowNode>);
match fn {
ref => |ptr| ffi::gsk_render_node_ref(ptr as *mut ffi::GskRenderNode),
unref => |ptr| ffi::gsk_render_node_unref(ptr as *mut ffi::GskRenderNode),
}
}
impl StaticType for InsetShadowNode {
fn static_type() -> glib::Type {
unsafe { from_glib(ffi::gsk_inset_shadow_node_get_type()) }
}
}
impl InsetShadowNode {
/// Creates a [`RenderNode`][crate::RenderNode] that will render an inset shadow
/// into the box given by @outline.
/// ## `outline`
/// outline of the region containing the shadow
/// ## `color`
/// color of the shadow
/// ## `dx`
/// horizontal offset of shadow
/// ## `dy`
/// vertical offset of shadow
/// ## `spread`
/// how far the shadow spreads towards the inside
/// ## `blur_radius`
/// how much blur to apply to the shadow
///
/// # Returns
///
/// A new [`RenderNode`][crate::RenderNode]
#[doc(alias = "gsk_inset_shadow_node_new")]
pub fn new(
outline: &RoundedRect,
color: &gdk::RGBA,
dx: f32,
dy: f32,
spread: f32,
blur_radius: f32,
) -> InsetShadowNode {
assert_initialized_main_thread!();
unsafe {
from_glib_full(ffi::gsk_inset_shadow_node_new(
outline.to_glib_none().0,
color.to_glib_none().0,
dx,
dy,
spread,
blur_radius,
))
}
}
/// Retrieves the blur radius to apply to the shadow.
///
/// # Returns
///
/// the blur radius, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_blur_radius")]
#[doc(alias = "get_blur_radius")]
pub fn blur_radius(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_blur_radius(self.to_glib_none().0) }
}
/// Retrieves the color of the inset shadow.
///
/// The value returned by this function will not be correct
/// if the render node was created for a non-sRGB color.
///
/// # Returns
///
/// the color of the shadow
#[doc(alias = "gsk_inset_shadow_node_get_color")]
#[doc(alias = "get_color")]
pub fn color(&self) -> gdk::RGBA {
unsafe { from_glib_none(ffi::gsk_inset_shadow_node_get_color(self.to_glib_none().0)) }
}
/// Retrieves the horizontal offset of the inset shadow.
///
/// # Returns
///
/// an offset, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_dx")]
#[doc(alias = "get_dx")]
pub fn dx(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_dx(self.to_glib_none().0) }
}
/// Retrieves the vertical offset of the inset shadow.
///
/// # Returns
///
/// an offset, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_dy")]
#[doc(alias = "get_dy")]
pub fn dy(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_dy(self.to_glib_none().0) }
}
/// Retrieves the outline rectangle of the inset shadow.
///
/// # Returns
///
/// a rounded rectangle
#[doc(alias = "gsk_inset_shadow_node_get_outline")]
#[doc(alias = "get_outline")]
pub fn outline(&self) -> RoundedRect {
unsafe {
from_glib_none(ffi::gsk_inset_shadow_node_get_outline(
self.to_glib_none().0,
))
}
}
/// Retrieves how much the shadow spreads inwards.
///
/// # Returns
///
/// the size of the shadow, in pixels
#[doc(alias = "gsk_inset_shadow_node_get_spread")]
#[doc(alias = "get_spread")]
pub fn spread(&self) -> f32 {
unsafe { ffi::gsk_inset_shadow_node_get_spread(self.to_glib_none().0) }
}
}