gsk4/auto/
outset_shadow_node.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT

use crate::{ffi, RoundedRect};
use glib::{prelude::*, translate::*};

glib::wrapper! {
    /// A render node for an outset shadow.
    #[doc(alias = "GskOutsetShadowNode")]
    pub struct OutsetShadowNode(Shared<ffi::GskOutsetShadowNode>);

    match fn {
        ref => |ptr| ffi::gsk_render_node_ref(ptr as *mut ffi::GskRenderNode),
        unref => |ptr| ffi::gsk_render_node_unref(ptr as *mut ffi::GskRenderNode),
    }
}

impl StaticType for OutsetShadowNode {
    fn static_type() -> glib::Type {
        unsafe { from_glib(ffi::gsk_outset_shadow_node_get_type()) }
    }
}

impl OutsetShadowNode {
    /// Creates a [`RenderNode`][crate::RenderNode] that will render an outset shadow
    /// around the box given by @outline.
    /// ## `outline`
    /// outline of the region surrounded by shadow
    /// ## `color`
    /// color of the shadow
    /// ## `dx`
    /// horizontal offset of shadow
    /// ## `dy`
    /// vertical offset of shadow
    /// ## `spread`
    /// how far the shadow spreads towards the inside
    /// ## `blur_radius`
    /// how much blur to apply to the shadow
    ///
    /// # Returns
    ///
    /// A new [`RenderNode`][crate::RenderNode]
    #[doc(alias = "gsk_outset_shadow_node_new")]
    pub fn new(
        outline: &RoundedRect,
        color: &gdk::RGBA,
        dx: f32,
        dy: f32,
        spread: f32,
        blur_radius: f32,
    ) -> OutsetShadowNode {
        assert_initialized_main_thread!();
        unsafe {
            from_glib_full(ffi::gsk_outset_shadow_node_new(
                outline.to_glib_none().0,
                color.to_glib_none().0,
                dx,
                dy,
                spread,
                blur_radius,
            ))
        }
    }

    /// Retrieves the blur radius of the shadow.
    ///
    /// # Returns
    ///
    /// the blur radius, in pixels
    #[doc(alias = "gsk_outset_shadow_node_get_blur_radius")]
    #[doc(alias = "get_blur_radius")]
    pub fn blur_radius(&self) -> f32 {
        unsafe { ffi::gsk_outset_shadow_node_get_blur_radius(self.to_glib_none().0) }
    }

    /// Retrieves the color of the outset shadow.
    ///
    /// The value returned by this function will not be correct
    /// if the render node was created for a non-sRGB color.
    ///
    /// # Returns
    ///
    /// a color
    #[doc(alias = "gsk_outset_shadow_node_get_color")]
    #[doc(alias = "get_color")]
    pub fn color(&self) -> gdk::RGBA {
        unsafe { from_glib_none(ffi::gsk_outset_shadow_node_get_color(self.to_glib_none().0)) }
    }

    /// Retrieves the horizontal offset of the outset shadow.
    ///
    /// # Returns
    ///
    /// an offset, in pixels
    #[doc(alias = "gsk_outset_shadow_node_get_dx")]
    #[doc(alias = "get_dx")]
    pub fn dx(&self) -> f32 {
        unsafe { ffi::gsk_outset_shadow_node_get_dx(self.to_glib_none().0) }
    }

    /// Retrieves the vertical offset of the outset shadow.
    ///
    /// # Returns
    ///
    /// an offset, in pixels
    #[doc(alias = "gsk_outset_shadow_node_get_dy")]
    #[doc(alias = "get_dy")]
    pub fn dy(&self) -> f32 {
        unsafe { ffi::gsk_outset_shadow_node_get_dy(self.to_glib_none().0) }
    }

    /// Retrieves the outline rectangle of the outset shadow.
    ///
    /// # Returns
    ///
    /// a rounded rectangle
    #[doc(alias = "gsk_outset_shadow_node_get_outline")]
    #[doc(alias = "get_outline")]
    pub fn outline(&self) -> RoundedRect {
        unsafe {
            from_glib_none(ffi::gsk_outset_shadow_node_get_outline(
                self.to_glib_none().0,
            ))
        }
    }

    /// Retrieves how much the shadow spreads outwards.
    ///
    /// # Returns
    ///
    /// the size of the shadow, in pixels
    #[doc(alias = "gsk_outset_shadow_node_get_spread")]
    #[doc(alias = "get_spread")]
    pub fn spread(&self) -> f32 {
        unsafe { ffi::gsk_outset_shadow_node_get_spread(self.to_glib_none().0) }
    }
}