Struct gsk4::ShaderArgsBuilder[][src]

pub struct ShaderArgsBuilder(_);
Expand description

An object to build the uniforms data for a GLShader.

Implementations

Allocates a builder that can be used to construct a new uniform data chunk.

shader

a GLShader

initial_values

optional GBytes with initial values

Returns

The newly allocated builder, free with Gsk::ShaderArgsBuilder::unref()``

Creates a new GBytes args from the current state of the given self, and frees the self instance.

Any uniforms of the shader that have not been explicitly set on the self are zero-initialized.

Returns

the newly allocated buffer with all the args added to self

Sets the value of the uniform idx.

The uniform must be of bool type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform idx.

The uniform must be of float type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform idx.

The uniform must be of int type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform idx.

The uniform must be of uint type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform idx.

The uniform must be of vec2 type.

idx

index of the uniform

value

value to set the uniform too

Sets the value of the uniform idx.

The uniform must be of vec3 type.

idx

index of the uniform

value

value to set the uniform too

Sets the value of the uniform idx.

The uniform must be of vec4 type.

idx

index of the uniform

value

value to set the uniform too

Creates a new GBytes args from the current state of the given self.

Any uniforms of the shader that have not been explicitly set on the self are zero-initialized.

The given ShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same self instance.

This function is intended primarily for bindings. C code should use free_to_args().

Returns

the newly allocated buffer with all the args added to self

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.