#[repr(transparent)]pub struct GLContext { /* private fields */ }
Expand description
GLContext
is an object representing a platform-specific
OpenGL draw context.
GLContext
s are created for a surface using
SurfaceExt::create_gl_context()
, and the context will match
the characteristics of the surface.
A GLContext
is not tied to any particular normal framebuffer.
For instance, it cannot draw to the surface back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use [draw_from_gl()
][crate::draw_from_gl()]
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.
Support for GLContext
is platform-specific and context creation
can fail, returning None
context.
A GLContext
has to be made “current” in order to start using
it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new GLContext
instance you need a Surface
,
which you typically get during the realize call of a widget.
A GLContext
is not realized until either GLContextExt::make_current()
or GLContextExt::realize()
is called. It is possible to specify
details of the GL context like the OpenGL version to be used, or whether
the GL context should have extra state validation enabled after calling
SurfaceExt::create_gl_context()
by calling GLContextExt::realize()
.
If the realization fails you have the option to change the settings of
the GLContext
and try again.
Using a GdkGLContext
You will need to make the GLContext
the current context before issuing
OpenGL calls; the system sends OpenGL commands to whichever context is current.
It is possible to have multiple contexts, so you always need to ensure that
the one which you want to draw with is the current one before issuing commands:
⚠️ The following code is in c ⚠️
gdk_gl_context_make_current (context);
You can now perform your drawing using OpenGL commands.
You can check which GLContext
is the current one by using
current()
; you can also unset any GLContext
that is currently set by calling clear_current()
.
This is an Abstract Base Class, you cannot instantiate it.
Implements
Implementations§
Trait Implementations§
source§impl Ord for GLContext
impl Ord for GLContext
source§impl ParentClassIs for GLContext
impl ParentClassIs for GLContext
type Parent = DrawContext
source§impl<OT: ObjectType> PartialEq<OT> for GLContext
impl<OT: ObjectType> PartialEq<OT> for GLContext
source§impl<OT: ObjectType> PartialOrd<OT> for GLContext
impl<OT: ObjectType> PartialOrd<OT> for GLContext
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for GLContext
impl StaticType for GLContext
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for GLContext
impl IsA<DrawContext> for GLContext
Auto Trait Implementations§
impl RefUnwindSafe for GLContext
impl !Send for GLContext
impl !Sync for GLContext
impl Unpin for GLContext
impl UnwindSafe for GLContext
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after: bool,
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after: bool,
callback: F
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details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
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callback: F
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unsafe fn try_connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
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&self,
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after: bool,
callback: F
) -> SignalHandlerIdwhere
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&self,
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details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value>,
unsafe fn try_connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
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&self,
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after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
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&self,
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closure: RustClosure
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
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after: bool,
callback: F
) -> SignalHandlerIdwhere
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
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Self::emit
but takes Value
for the arguments.source§fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name<R>( &self, signal_name: &str, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name
but fails instead of panicking.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_values
but fails instead of panicking.source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
source§fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name_with_details
but fails instead of panicking.source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_details_and_values
but fails instead of panicking.source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_with_details
but fails instead of panicking.source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_details_and_values
but fails instead of panicking.source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more