Struct gtk4::Snapshot

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#[repr(transparent)]
pub struct Snapshot { /* private fields */ }
Expand description

Snapshot assists in creating gsk::RenderNodes for widgets.

It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.

The node at the top of the stack is the one that gtk_snapshot_append_…() functions operate on. Use the gtk_snapshot_push_…() functions and pop() to change the current node.

The typical way to obtain a Snapshot object is as an argument to the vfunc::Gtk::Widget::snapshot vfunc. If you need to create your own Snapshot, use new().

Implements

[trait@gdk::prelude::SnapshotExt], glib::ObjectExt

Implementations§

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impl Snapshot

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pub fn new() -> Snapshot

Creates a new Snapshot.

Returns

a newly-allocated Snapshot

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pub fn append_cairo(&self, bounds: &Rect) -> Context

Creates a new gsk::CairoNode and appends it to the current render node of @self, without changing the current node.

bounds

the bounds for the new node

Returns

a cairo::Context suitable for drawing the contents of the newly created render node

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pub fn append_color(&self, color: &RGBA, bounds: &Rect)

Creates a new render node drawing the @color into the given @bounds and appends it to the current render node of @self.

You should try to avoid calling this function if @color is transparent.

color

the color to draw

bounds

the bounds for the new node

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pub fn append_conic_gradient( &self, bounds: &Rect, center: &Point, rotation: f32, stops: &[ColorStop] )

Appends a conic gradient node with the given stops to @self.

bounds

the rectangle to render the gradient into

center

the center point of the conic gradient

rotation

the clockwise rotation in degrees of the starting angle. 0 means the starting angle is the top.

stops

the color stops defining the gradient

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pub fn append_inset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32 )

Appends an inset shadow into the box given by @outline.

outline

outline of the region surrounded by shadow

color

color of the shadow

dx

horizontal offset of shadow

dy

vertical offset of shadow

spread

how far the shadow spreads towards the inside

blur_radius

how much blur to apply to the shadow

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pub fn append_layout(&self, layout: &Layout, color: &RGBA)

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pub fn append_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop] )

Appends a linear gradient node with the given stops to @self.

bounds

the rectangle to render the linear gradient into

start_point

the point at which the linear gradient will begin

end_point

the point at which the linear gradient will finish

stops

the color stops defining the gradient

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pub fn append_node(&self, node: impl AsRef<RenderNode>)

Appends @node to the current render node of @self, without changing the current node.

If @self does not have a current node yet, @node will become the initial node.

node

a gsk::RenderNode

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pub fn append_outset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32 )

Appends an outset shadow node around the box given by @outline.

outline

outline of the region surrounded by shadow

color

color of the shadow

dx

horizontal offset of shadow

dy

vertical offset of shadow

spread

how far the shadow spreads towards the outside

blur_radius

how much blur to apply to the shadow

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pub fn append_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop] )

Appends a radial gradient node with the given stops to @self.

bounds

the rectangle to render the readial gradient into

center

the center point for the radial gradient

hradius

the horizontal radius

vradius

the vertical radius

start

the start position (on the horizontal axis)

end

the end position (on the horizontal axis)

stops

the color stops defining the gradient

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pub fn append_repeating_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop] )

Appends a repeating linear gradient node with the given stops to @self.

bounds

the rectangle to render the linear gradient into

start_point

the point at which the linear gradient will begin

end_point

the point at which the linear gradient will finish

stops

the color stops defining the gradient

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pub fn append_repeating_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop] )

Appends a repeating radial gradient node with the given stops to @self.

bounds

the rectangle to render the readial gradient into

center

the center point for the radial gradient

hradius

the horizontal radius

vradius

the vertical radius

start

the start position (on the horizontal axis)

end

the end position (on the horizontal axis)

stops

the color stops defining the gradient

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pub fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)

Creates a new render node drawing the @texture into the given @bounds and appends it to the current render node of @self.

texture

the texture to render

bounds

the bounds for the new node

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pub fn gl_shader_pop_texture(&self)

Removes the top element from the stack of render nodes and adds it to the nearest gsk::GLShaderNode below it.

This must be called the same number of times as the number of textures is needed for the shader in push_gl_shader().

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pub fn perspective(&self, depth: f32)

Applies a perspective projection transform.

See gsk::Transform::perspective() for a discussion on the details.

depth

distance of the z=0 plane

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pub fn pop(&self)

Removes the top element from the stack of render nodes, and appends it to the node underneath it.

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pub fn push_blend(&self, blend_mode: BlendMode)

Blends together two images with the given blend mode.

Until the first call to pop(), the bottom image for the blend operation will be recorded. After that call, the top image to be blended will be recorded until the second call to pop().

Calling this function requires two subsequent calls to pop().

blend_mode

blend mode to use

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pub fn push_blur(&self, radius: f64)

Blurs an image.

The image is recorded until the next call to pop().

radius

the blur radius to use. Must be positive

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pub fn push_clip(&self, bounds: &Rect)

Clips an image to a rectangle.

The image is recorded until the next call to pop().

bounds

the rectangle to clip to

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pub fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)

Modifies the colors of an image by applying an affine transformation in RGB space.

The image is recorded until the next call to pop().

color_matrix

the color matrix to use

color_offset

the color offset to use

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pub fn push_cross_fade(&self, progress: f64)

Snapshots a cross-fade operation between two images with the given @progress.

Until the first call to pop(), the start image will be snapshot. After that call, the end image will be recorded until the second call to pop().

Calling this function requires two subsequent calls to pop().

progress

progress between 0.0 and 1.0

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pub fn push_gl_shader( &self, shader: &GLShader, bounds: &Rect, take_args: &Bytes )

Push a gsk::GLShaderNode.

The node uses the given gsk::GLShader and uniform values Additionally this takes a list of @n_children other nodes which will be passed to the gsk::GLShaderNode.

The @take_args argument is a block of data to use for uniform arguments, as per types and offsets defined by the @shader. Normally this is generated by Gsk::GLShader::format_args() or Gsk::ShaderArgsBuilder.

The snapshotter takes ownership of @take_args, so the caller should not free it after this.

If the renderer doesn’t support GL shaders, or if there is any problem when compiling the shader, then the node will draw pink. You should use GLShader::compile() to ensure the @shader will work for the renderer before using it.

If the shader requires textures (see GLShader::n_textures()), then it is expected that you call gl_shader_pop_texture() the number of times that are required. Each of these calls will generate a node that is added as a child to the gsk::GLShaderNode, which in turn will render these offscreen and pass as a texture to the shader.

Once all textures (if any) are pop:ed, you must call the regular pop().

If you want to use pre-existing textures as input to the shader rather than rendering new ones, use append_texture() to push a texture node. These will be used directly rather than being re-rendered.

For details on how to write shaders, see gsk::GLShader.

shader

The code to run

bounds

the rectangle to render into

take_args

Data block with arguments for the shader.

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pub fn push_opacity(&self, opacity: f64)

Modifies the opacity of an image.

The image is recorded until the next call to pop().

opacity

the opacity to use

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pub fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)

Creates a node that repeats the child node.

The child is recorded until the next call to pop().

bounds

the bounds within which to repeat

child_bounds

the bounds of the child or None to use the full size of the collected child node

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pub fn push_rounded_clip(&self, bounds: &RoundedRect)

Clips an image to a rounded rectangle.

The image is recorded until the next call to pop().

bounds

the rounded rectangle to clip to

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pub fn push_shadow(&self, shadow: &[Shadow])

Applies a shadow to an image.

The image is recorded until the next call to pop().

shadow

the first shadow specification

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pub fn render_background( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )

Creates a render node for the CSS background according to @context, and appends it to the current node of @self, without changing the current node.

context

the style context that defines the background

x

X origin of the rectangle

y

Y origin of the rectangle

width

rectangle width

height

rectangle height

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pub fn render_focus( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )

Creates a render node for the focus outline according to @context, and appends it to the current node of @self, without changing the current node.

context

the style context that defines the focus ring

x

X origin of the rectangle

y

Y origin of the rectangle

width

rectangle width

height

rectangle height

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pub fn render_frame( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )

Creates a render node for the CSS border according to @context, and appends it to the current node of @self, without changing the current node.

context

the style context that defines the frame

x

X origin of the rectangle

y

Y origin of the rectangle

width

rectangle width

height

rectangle height

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pub fn render_insertion_cursor( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, index: i32, direction: Direction )

Draws a text caret using @self at the specified index of @layout.

context

a StyleContext

x

X origin

y

Y origin

layout

the pango::Layout of the text

index

the index in the pango::Layout

direction

the pango::Direction of the text

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pub fn render_layout( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout )

Creates a render node for rendering @layout according to the style information in @context, and appends it to the current node of @self, without changing the current node.

context

the style context that defines the text

x

X origin of the rectangle

y

Y origin of the rectangle

layout

the pango::Layout to render

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pub fn restore(&self)

Restores @self to the state saved by a preceding call to save() and removes that state from the stack of saved states.

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pub fn rotate(&self, angle: f32)

Rotates @@self’s coordinate system by @angle degrees in 2D space - or in 3D speak, rotates around the Z axis.

To rotate around other axes, use gsk::Transform::rotate_3d().

angle

the rotation angle, in degrees (clockwise)

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pub fn rotate_3d(&self, angle: f32, axis: &Vec3)

Rotates @self’s coordinate system by @angle degrees around @axis.

For a rotation in 2D space, use gsk::Transform::rotate().

angle

the rotation angle, in degrees (clockwise)

axis

The rotation axis

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pub fn save(&self)

Makes a copy of the current state of @self and saves it on an internal stack.

When restore() is called, @self will be restored to the saved state. Multiple calls to save() and Snapshot::restore can be nested; each call to gtk_snapshot_restore() restores the state from the matching paired gtk_snapshot_save().

It is necessary to clear all saved states with corresponding calls to gtk_snapshot_restore().

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pub fn scale(&self, factor_x: f32, factor_y: f32)

Scales @self’s coordinate system in 2-dimensional space by the given factors.

Use scale_3d() to scale in all 3 dimensions.

factor_x

scaling factor on the X axis

factor_y

scaling factor on the Y axis

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pub fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32)

Scales @self’s coordinate system by the given factors.

factor_x

scaling factor on the X axis

factor_y

scaling factor on the Y axis

factor_z

scaling factor on the Z axis

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pub fn to_node(&self) -> Option<RenderNode>

Returns the render node that was constructed by @self.

After calling this function, it is no longer possible to add more nodes to @self. The only function that should be called after this is GObject::Object::unref().

Returns

the constructed gsk::RenderNode

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pub fn to_paintable(&self, size: Option<&Size>) -> Option<Paintable>

Returns a paintable encapsulating the render node that was constructed by @self.

After calling this function, it is no longer possible to add more nodes to @self. The only function that should be called after this is GObject::Object::unref().

size

The size of the resulting paintable or None to use the bounds of the snapshot

Returns

a new gdk::Paintable

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pub fn transform(&self, transform: Option<&Transform>)

Transforms @self’s coordinate system with the given @transform.

transform

the transform to apply

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pub fn transform_matrix(&self, matrix: &Matrix)

Transforms @self’s coordinate system with the given @matrix.

matrix

the matrix to multiply the transform with

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pub fn translate(&self, point: &Point)

Translates @self’s coordinate system by @point in 2-dimensional space.

point

the point to translate the snapshot by

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pub fn translate_3d(&self, point: &Point3D)

Translates @self’s coordinate system by @point.

point

the point to translate the snapshot by

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impl Snapshot

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pub fn append_border( &self, outline: &RoundedRect, border_width: &[f32; 4], border_color: &[RGBA; 4] )

Appends a stroked border rectangle inside the given @outline.

The four sides of the border can have different widths and colors.

outline

the outline of the border

border_width

the stroke width of the border on the top, right, bottom and left side respectively.

border_color

the color used on the top, right, bottom and left side.

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pub fn push_debug(&self, message: &str)

Inserts a debug node with a message.

Debug nodes don’t affect the rendering at all, but can be helpful in identifying parts of a render node tree dump, for example in the GTK inspector.

message

a printf-style format string

Trait Implementations§

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impl Clone for Snapshot

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Snapshot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Snapshot

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for Snapshot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Snapshot

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fn hash<H>(&self, state: &mut H)where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Snapshot

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Snapshot

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impl<OT: ObjectType> PartialEq<OT> for Snapshot

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Snapshot

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Snapshot

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Snapshot

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impl IsA<Snapshot> for Snapshot

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn upcast<T>(self) -> Twhere T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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Upcasts an object to a reference of its superclass or interface T. Read more
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Tries to downcast to a subclass or interface implementor T. Read more
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Tries to downcast to a reference of its subclass or interface implementor T. Read more
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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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fn dynamic_cast_ref<T>(&self) -> Option<&T>where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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Casts to T unconditionally. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize ) -> Vec<T, Global>

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unsafe fn from_glib_full_num_as_vec( _: *const GPtrArray, _: usize ) -> Vec<T, Global>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec( ptr: *const GSList, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_container_num_as_vec( _: *const GSList, _: usize ) -> Vec<T, Global>

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unsafe fn from_glib_full_num_as_vec( _: *const GSList, _: usize ) -> Vec<T, Global>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec( ptr: *mut GList, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GList, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_full_num_as_vec( ptr: *mut GList, num: usize ) -> Vec<T, Global>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec( ptr: *mut GPtrArray, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_full_num_as_vec( ptr: *mut GPtrArray, num: usize ) -> Vec<T, Global>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec( ptr: *mut GSList, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GSList, num: usize ) -> Vec<T, Global>

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unsafe fn from_glib_full_num_as_vec( ptr: *mut GSList, num: usize ) -> Vec<T, Global>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T, Global>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T, Global>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T, Global>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T, Global>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T, Global>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T, Global>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T, Global>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T, Global>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T, Global>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T, Global>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T, Global>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T, Global>

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<U> IsSubclassableExt for Uwhere U: IsClass + ParentClassIs,

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impl<T> ObjectExt for Twhere T: ObjectType,

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fn is<U>(&self) -> boolwhere U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where U: IsInterface,

Returns the interface T of the object. Read more
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fn try_set_property<V>( &self, property_name: &str, value: V ) -> Result<(), BoolError>where V: ToValue,

Similar to Self::set_property but fails instead of panicking.
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fn set_property<V>(&self, property_name: &str, value: V)where V: ToValue,

Sets the property property_name of the object to value value. Read more
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fn try_set_property_from_value( &self, property_name: &str, value: &Value ) -> Result<(), BoolError>

Similar to Self::set_property but fails instead of panicking.
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn try_set_properties( &self, property_values: &[(&str, &dyn ToValue)] ) -> Result<(), BoolError>

Similar to Self::set_properties but fails instead of panicking.
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn try_set_properties_from_value( &self, property_values: &[(&str, Value)] ) -> Result<(), BoolError>

Similar to Self::set_properties_from_value but fails instead of panicking.
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn try_property<V>(&self, property_name: &str) -> Result<V, BoolError>where V: for<'b> FromValue<'b> + 'static,

Similar to Self::property but fails instead of panicking.
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fn property<V>(&self, property_name: &str) -> Vwhere V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn try_property_value(&self, property_name: &str) -> Result<Value, BoolError>

Similar to Self::property_value but fails instead of panicking.
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn try_connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Similar to Self::connect but fails instead of panicking.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn try_connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Similar to Self::connect_id but fails instead of panicking.
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn try_connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + 'static,

Similar to Self::connect_local but fails instead of panicking.
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn try_connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + 'static,

Similar to Self::connect_local_id but fails instead of panicking.
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn try_connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,

Similar to Self::connect_unsafe but fails instead of panicking.
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn try_connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,

Similar to Self::connect_unsafe_id but fails instead of panicking.
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fn try_connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>

Similar to Self::connect_closure but fails instead of panicking.
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn try_connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>

Similar to Self::connect_closure_id but fails instead of panicking.
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke.
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn try_emit<R>( &self, signal_id: SignalId, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,

Similar to Self::emit but fails instead of panicking.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by signal id. Read more
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fn try_emit_with_values( &self, signal_id: SignalId, args: &[Value] ) -> Result<Option<Value>, BoolError>

Similar to Self::emit_with_values but fails instead of panicking.
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn try_emit_by_name<R>( &self, signal_name: &str, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,

Similar to Self::emit_by_name but fails instead of panicking.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by its name. Read more
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fn try_emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Result<Option<Value>, BoolError>

Similar to Self::emit_by_name_with_values but fails instead of panicking.
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn try_emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,

Similar to Self::emit_by_name_with_details but fails instead of panicking.
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by its name with details. Read more
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fn try_emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>

Similar to Self::emit_by_name_with_details_and_values but fails instead of panicking.
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn try_emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,

Similar to Self::emit_with_details but fails instead of panicking.
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,

Emit signal by signal id with details. Read more
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fn try_emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>

Similar to Self::emit_with_details_and_values but fails instead of panicking.
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn bind_property<O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a>where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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impl<T> StaticTypeExt for Twhere T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToClosureReturnValue for Twhere T: ToValue,

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for Twhere T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<Super, Sub> CanDowncast<Sub> for Superwhere Super: IsA<Super>, Sub: IsA<Super>,

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impl<'a, T, C> FromValueOptional<'a> for Twhere T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,