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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files.git)
// DO NOT EDIT

use crate::StyleContext;
use glib::object::IsA;
use glib::translate::*;
use std::fmt;

glib::wrapper! {
    /// [`Snapshot`][crate::Snapshot] assists in creating [`gsk::RenderNode`][crate::gsk::RenderNode]s for widgets.
    ///
    /// It functions in a similar way to a cairo context, and maintains a stack
    /// of render nodes and their associated transformations.
    ///
    /// The node at the top of the stack is the one that `gtk_snapshot_append_…()`
    /// functions operate on. Use the `gtk_snapshot_push_…()` functions and
    /// [`pop()`][Self::pop()] to change the current node.
    ///
    /// The typical way to obtain a [`Snapshot`][crate::Snapshot] object is as an argument to
    /// the `vfunc::Gtk::Widget::snapshot` vfunc. If you need to create your own
    /// [`Snapshot`][crate::Snapshot], use [`new()`][Self::new()].
    ///
    /// # Implements
    ///
    /// [`trait@gdk::prelude::SnapshotExt`], [`trait@glib::ObjectExt`]
    #[doc(alias = "GtkSnapshot")]
    pub struct Snapshot(Object<ffi::GtkSnapshot, ffi::GtkSnapshotClass>) @extends gdk::Snapshot;

    match fn {
        type_ => || ffi::gtk_snapshot_get_type(),
    }
}

impl Snapshot {
    /// Creates a new [`Snapshot`][crate::Snapshot].
    ///
    /// # Returns
    ///
    /// a newly-allocated [`Snapshot`][crate::Snapshot]
    #[doc(alias = "gtk_snapshot_new")]
    pub fn new() -> Snapshot {
        assert_initialized_main_thread!();
        unsafe { from_glib_full(ffi::gtk_snapshot_new()) }
    }

    /// Creates a new [`gsk::CairoNode`][crate::gsk::CairoNode] and appends it to the current
    /// render node of @self, without changing the current node.
    /// ## `bounds`
    /// the bounds for the new node
    ///
    /// # Returns
    ///
    /// a [`cairo::Context`][crate::cairo::Context] suitable for drawing the contents of
    ///   the newly created render node
    #[doc(alias = "gtk_snapshot_append_cairo")]
    pub fn append_cairo(&self, bounds: &graphene::Rect) -> cairo::Context {
        unsafe {
            from_glib_full(ffi::gtk_snapshot_append_cairo(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
            ))
        }
    }

    /// Creates a new render node drawing the @color into the
    /// given @bounds and appends it to the current render node
    /// of @self.
    ///
    /// You should try to avoid calling this function if
    /// @color is transparent.
    /// ## `color`
    /// the color to draw
    /// ## `bounds`
    /// the bounds for the new node
    #[doc(alias = "gtk_snapshot_append_color")]
    pub fn append_color(&self, color: &gdk::RGBA, bounds: &graphene::Rect) {
        unsafe {
            ffi::gtk_snapshot_append_color(
                self.to_glib_none().0,
                color.to_glib_none().0,
                bounds.to_glib_none().0,
            );
        }
    }

    /// Appends a conic gradient node with the given stops to @self.
    /// ## `bounds`
    /// the rectangle to render the gradient into
    /// ## `center`
    /// the center point of the conic gradient
    /// ## `rotation`
    /// the clockwise rotation in degrees of the starting angle.
    ///   0 means the starting angle is the top.
    /// ## `stops`
    /// the color stops defining the gradient
    #[doc(alias = "gtk_snapshot_append_conic_gradient")]
    pub fn append_conic_gradient(
        &self,
        bounds: &graphene::Rect,
        center: &graphene::Point,
        rotation: f32,
        stops: &[gsk::ColorStop],
    ) {
        let n_stops = stops.len() as usize;
        unsafe {
            ffi::gtk_snapshot_append_conic_gradient(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
                center.to_glib_none().0,
                rotation,
                stops.to_glib_none().0,
                n_stops,
            );
        }
    }

    /// Appends an inset shadow into the box given by @outline.
    /// ## `outline`
    /// outline of the region surrounded by shadow
    /// ## `color`
    /// color of the shadow
    /// ## `dx`
    /// horizontal offset of shadow
    /// ## `dy`
    /// vertical offset of shadow
    /// ## `spread`
    /// how far the shadow spreads towards the inside
    /// ## `blur_radius`
    /// how much blur to apply to the shadow
    #[doc(alias = "gtk_snapshot_append_inset_shadow")]
    pub fn append_inset_shadow(
        &self,
        outline: &gsk::RoundedRect,
        color: &gdk::RGBA,
        dx: f32,
        dy: f32,
        spread: f32,
        blur_radius: f32,
    ) {
        unsafe {
            ffi::gtk_snapshot_append_inset_shadow(
                self.to_glib_none().0,
                outline.to_glib_none().0,
                color.to_glib_none().0,
                dx,
                dy,
                spread,
                blur_radius,
            );
        }
    }

    #[doc(alias = "gtk_snapshot_append_layout")]
    pub fn append_layout(&self, layout: &pango::Layout, color: &gdk::RGBA) {
        unsafe {
            ffi::gtk_snapshot_append_layout(
                self.to_glib_none().0,
                layout.to_glib_none().0,
                color.to_glib_none().0,
            );
        }
    }

    /// Appends a linear gradient node with the given stops to @self.
    /// ## `bounds`
    /// the rectangle to render the linear gradient into
    /// ## `start_point`
    /// the point at which the linear gradient will begin
    /// ## `end_point`
    /// the point at which the linear gradient will finish
    /// ## `stops`
    /// the color stops defining the gradient
    #[doc(alias = "gtk_snapshot_append_linear_gradient")]
    pub fn append_linear_gradient(
        &self,
        bounds: &graphene::Rect,
        start_point: &graphene::Point,
        end_point: &graphene::Point,
        stops: &[gsk::ColorStop],
    ) {
        let n_stops = stops.len() as usize;
        unsafe {
            ffi::gtk_snapshot_append_linear_gradient(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
                start_point.to_glib_none().0,
                end_point.to_glib_none().0,
                stops.to_glib_none().0,
                n_stops,
            );
        }
    }

    /// Appends @node to the current render node of @self,
    /// without changing the current node.
    ///
    /// If @self does not have a current node yet, @node
    /// will become the initial node.
    /// ## `node`
    /// a [`gsk::RenderNode`][crate::gsk::RenderNode]
    #[doc(alias = "gtk_snapshot_append_node")]
    pub fn append_node(&self, node: impl AsRef<gsk::RenderNode>) {
        unsafe {
            ffi::gtk_snapshot_append_node(self.to_glib_none().0, node.as_ref().to_glib_none().0);
        }
    }

    /// Appends an outset shadow node around the box given by @outline.
    /// ## `outline`
    /// outline of the region surrounded by shadow
    /// ## `color`
    /// color of the shadow
    /// ## `dx`
    /// horizontal offset of shadow
    /// ## `dy`
    /// vertical offset of shadow
    /// ## `spread`
    /// how far the shadow spreads towards the outside
    /// ## `blur_radius`
    /// how much blur to apply to the shadow
    #[doc(alias = "gtk_snapshot_append_outset_shadow")]
    pub fn append_outset_shadow(
        &self,
        outline: &gsk::RoundedRect,
        color: &gdk::RGBA,
        dx: f32,
        dy: f32,
        spread: f32,
        blur_radius: f32,
    ) {
        unsafe {
            ffi::gtk_snapshot_append_outset_shadow(
                self.to_glib_none().0,
                outline.to_glib_none().0,
                color.to_glib_none().0,
                dx,
                dy,
                spread,
                blur_radius,
            );
        }
    }

    /// Appends a radial gradient node with the given stops to @self.
    /// ## `bounds`
    /// the rectangle to render the readial gradient into
    /// ## `center`
    /// the center point for the radial gradient
    /// ## `hradius`
    /// the horizontal radius
    /// ## `vradius`
    /// the vertical radius
    /// ## `start`
    /// the start position (on the horizontal axis)
    /// ## `end`
    /// the end position (on the horizontal axis)
    /// ## `stops`
    /// the color stops defining the gradient
    #[doc(alias = "gtk_snapshot_append_radial_gradient")]
    pub fn append_radial_gradient(
        &self,
        bounds: &graphene::Rect,
        center: &graphene::Point,
        hradius: f32,
        vradius: f32,
        start: f32,
        end: f32,
        stops: &[gsk::ColorStop],
    ) {
        let n_stops = stops.len() as usize;
        unsafe {
            ffi::gtk_snapshot_append_radial_gradient(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
                center.to_glib_none().0,
                hradius,
                vradius,
                start,
                end,
                stops.to_glib_none().0,
                n_stops,
            );
        }
    }

    /// Appends a repeating linear gradient node with the given stops to @self.
    /// ## `bounds`
    /// the rectangle to render the linear gradient into
    /// ## `start_point`
    /// the point at which the linear gradient will begin
    /// ## `end_point`
    /// the point at which the linear gradient will finish
    /// ## `stops`
    /// the color stops defining the gradient
    #[doc(alias = "gtk_snapshot_append_repeating_linear_gradient")]
    pub fn append_repeating_linear_gradient(
        &self,
        bounds: &graphene::Rect,
        start_point: &graphene::Point,
        end_point: &graphene::Point,
        stops: &[gsk::ColorStop],
    ) {
        let n_stops = stops.len() as usize;
        unsafe {
            ffi::gtk_snapshot_append_repeating_linear_gradient(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
                start_point.to_glib_none().0,
                end_point.to_glib_none().0,
                stops.to_glib_none().0,
                n_stops,
            );
        }
    }

    /// Appends a repeating radial gradient node with the given stops to @self.
    /// ## `bounds`
    /// the rectangle to render the readial gradient into
    /// ## `center`
    /// the center point for the radial gradient
    /// ## `hradius`
    /// the horizontal radius
    /// ## `vradius`
    /// the vertical radius
    /// ## `start`
    /// the start position (on the horizontal axis)
    /// ## `end`
    /// the end position (on the horizontal axis)
    /// ## `stops`
    /// the color stops defining the gradient
    #[doc(alias = "gtk_snapshot_append_repeating_radial_gradient")]
    pub fn append_repeating_radial_gradient(
        &self,
        bounds: &graphene::Rect,
        center: &graphene::Point,
        hradius: f32,
        vradius: f32,
        start: f32,
        end: f32,
        stops: &[gsk::ColorStop],
    ) {
        let n_stops = stops.len() as usize;
        unsafe {
            ffi::gtk_snapshot_append_repeating_radial_gradient(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
                center.to_glib_none().0,
                hradius,
                vradius,
                start,
                end,
                stops.to_glib_none().0,
                n_stops,
            );
        }
    }

    /// Creates a new render node drawing the @texture
    /// into the given @bounds and appends it to the
    /// current render node of @self.
    /// ## `texture`
    /// the texture to render
    /// ## `bounds`
    /// the bounds for the new node
    #[doc(alias = "gtk_snapshot_append_texture")]
    pub fn append_texture(&self, texture: &impl IsA<gdk::Texture>, bounds: &graphene::Rect) {
        unsafe {
            ffi::gtk_snapshot_append_texture(
                self.to_glib_none().0,
                texture.as_ref().to_glib_none().0,
                bounds.to_glib_none().0,
            );
        }
    }

    /// Removes the top element from the stack of render nodes and
    /// adds it to the nearest [`gsk::GLShaderNode`][crate::gsk::GLShaderNode] below it.
    ///
    /// This must be called the same number of times as the number
    /// of textures is needed for the shader in
    /// [`push_gl_shader()`][Self::push_gl_shader()].
    #[doc(alias = "gtk_snapshot_gl_shader_pop_texture")]
    pub fn gl_shader_pop_texture(&self) {
        unsafe {
            ffi::gtk_snapshot_gl_shader_pop_texture(self.to_glib_none().0);
        }
    }

    /// Applies a perspective projection transform.
    ///
    /// See [`gsk::Transform::perspective()`][crate::gsk::Transform::perspective()] for a discussion on the details.
    /// ## `depth`
    /// distance of the z=0 plane
    #[doc(alias = "gtk_snapshot_perspective")]
    pub fn perspective(&self, depth: f32) {
        unsafe {
            ffi::gtk_snapshot_perspective(self.to_glib_none().0, depth);
        }
    }

    /// Removes the top element from the stack of render nodes,
    /// and appends it to the node underneath it.
    #[doc(alias = "gtk_snapshot_pop")]
    pub fn pop(&self) {
        unsafe {
            ffi::gtk_snapshot_pop(self.to_glib_none().0);
        }
    }

    /// Blends together two images with the given blend mode.
    ///
    /// Until the first call to [`pop()`][Self::pop()], the
    /// bottom image for the blend operation will be recorded.
    /// After that call, the top image to be blended will be
    /// recorded until the second call to [`pop()`][Self::pop()].
    ///
    /// Calling this function requires two subsequent calls
    /// to [`pop()`][Self::pop()].
    /// ## `blend_mode`
    /// blend mode to use
    #[doc(alias = "gtk_snapshot_push_blend")]
    pub fn push_blend(&self, blend_mode: gsk::BlendMode) {
        unsafe {
            ffi::gtk_snapshot_push_blend(self.to_glib_none().0, blend_mode.into_glib());
        }
    }

    /// Blurs an image.
    ///
    /// The image is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `radius`
    /// the blur radius to use. Must be positive
    #[doc(alias = "gtk_snapshot_push_blur")]
    pub fn push_blur(&self, radius: f64) {
        unsafe {
            ffi::gtk_snapshot_push_blur(self.to_glib_none().0, radius);
        }
    }

    /// Clips an image to a rectangle.
    ///
    /// The image is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `bounds`
    /// the rectangle to clip to
    #[doc(alias = "gtk_snapshot_push_clip")]
    pub fn push_clip(&self, bounds: &graphene::Rect) {
        unsafe {
            ffi::gtk_snapshot_push_clip(self.to_glib_none().0, bounds.to_glib_none().0);
        }
    }

    /// Modifies the colors of an image by applying an affine transformation
    /// in RGB space.
    ///
    /// The image is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `color_matrix`
    /// the color matrix to use
    /// ## `color_offset`
    /// the color offset to use
    #[doc(alias = "gtk_snapshot_push_color_matrix")]
    pub fn push_color_matrix(
        &self,
        color_matrix: &graphene::Matrix,
        color_offset: &graphene::Vec4,
    ) {
        unsafe {
            ffi::gtk_snapshot_push_color_matrix(
                self.to_glib_none().0,
                color_matrix.to_glib_none().0,
                color_offset.to_glib_none().0,
            );
        }
    }

    /// Snapshots a cross-fade operation between two images with the
    /// given @progress.
    ///
    /// Until the first call to [`pop()`][Self::pop()], the start image
    /// will be snapshot. After that call, the end image will be recorded
    /// until the second call to [`pop()`][Self::pop()].
    ///
    /// Calling this function requires two subsequent calls
    /// to [`pop()`][Self::pop()].
    /// ## `progress`
    /// progress between 0.0 and 1.0
    #[doc(alias = "gtk_snapshot_push_cross_fade")]
    pub fn push_cross_fade(&self, progress: f64) {
        unsafe {
            ffi::gtk_snapshot_push_cross_fade(self.to_glib_none().0, progress);
        }
    }

    /// Push a [`gsk::GLShaderNode`][crate::gsk::GLShaderNode].
    ///
    /// The node uses the given [`gsk::GLShader`][crate::gsk::GLShader] and uniform values
    /// Additionally this takes a list of @n_children other nodes
    /// which will be passed to the [`gsk::GLShaderNode`][crate::gsk::GLShaderNode].
    ///
    /// The @take_args argument is a block of data to use for uniform
    /// arguments, as per types and offsets defined by the @shader.
    /// Normally this is generated by `Gsk::GLShader::format_args()`
    /// or `Gsk::ShaderArgsBuilder`.
    ///
    /// The snapshotter takes ownership of @take_args, so the caller should
    /// not free it after this.
    ///
    /// If the renderer doesn't support GL shaders, or if there is any
    /// problem when compiling the shader, then the node will draw pink.
    /// You should use [`GLShader::compile()`][crate::gsk::GLShader::compile()] to ensure the @shader
    /// will work for the renderer before using it.
    ///
    /// If the shader requires textures (see [`GLShader::n_textures()`][crate::gsk::GLShader::n_textures()]),
    /// then it is expected that you call [`gl_shader_pop_texture()`][Self::gl_shader_pop_texture()]
    /// the number of times that are required. Each of these calls will generate
    /// a node that is added as a child to the [`gsk::GLShaderNode`][crate::gsk::GLShaderNode], which in turn
    /// will render these offscreen and pass as a texture to the shader.
    ///
    /// Once all textures (if any) are pop:ed, you must call the regular
    /// [`pop()`][Self::pop()].
    ///
    /// If you want to use pre-existing textures as input to the shader rather
    /// than rendering new ones, use [`append_texture()`][Self::append_texture()] to
    /// push a texture node. These will be used directly rather than being
    /// re-rendered.
    ///
    /// For details on how to write shaders, see [`gsk::GLShader`][crate::gsk::GLShader].
    /// ## `shader`
    /// The code to run
    /// ## `bounds`
    /// the rectangle to render into
    /// ## `take_args`
    /// Data block with arguments for the shader.
    #[doc(alias = "gtk_snapshot_push_gl_shader")]
    pub fn push_gl_shader(
        &self,
        shader: &gsk::GLShader,
        bounds: &graphene::Rect,
        take_args: &glib::Bytes,
    ) {
        unsafe {
            ffi::gtk_snapshot_push_gl_shader(
                self.to_glib_none().0,
                shader.to_glib_none().0,
                bounds.to_glib_none().0,
                take_args.to_glib_full(),
            );
        }
    }

    /// Modifies the opacity of an image.
    ///
    /// The image is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `opacity`
    /// the opacity to use
    #[doc(alias = "gtk_snapshot_push_opacity")]
    pub fn push_opacity(&self, opacity: f64) {
        unsafe {
            ffi::gtk_snapshot_push_opacity(self.to_glib_none().0, opacity);
        }
    }

    /// Creates a node that repeats the child node.
    ///
    /// The child is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `bounds`
    /// the bounds within which to repeat
    /// ## `child_bounds`
    /// the bounds of the child or [`None`]
    ///   to use the full size of the collected child node
    #[doc(alias = "gtk_snapshot_push_repeat")]
    pub fn push_repeat(&self, bounds: &graphene::Rect, child_bounds: Option<&graphene::Rect>) {
        unsafe {
            ffi::gtk_snapshot_push_repeat(
                self.to_glib_none().0,
                bounds.to_glib_none().0,
                child_bounds.to_glib_none().0,
            );
        }
    }

    /// Clips an image to a rounded rectangle.
    ///
    /// The image is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `bounds`
    /// the rounded rectangle to clip to
    #[doc(alias = "gtk_snapshot_push_rounded_clip")]
    pub fn push_rounded_clip(&self, bounds: &gsk::RoundedRect) {
        unsafe {
            ffi::gtk_snapshot_push_rounded_clip(self.to_glib_none().0, bounds.to_glib_none().0);
        }
    }

    /// Applies a shadow to an image.
    ///
    /// The image is recorded until the next call to [`pop()`][Self::pop()].
    /// ## `shadow`
    /// the first shadow specification
    #[doc(alias = "gtk_snapshot_push_shadow")]
    pub fn push_shadow(&self, shadow: &[gsk::Shadow]) {
        let n_shadows = shadow.len() as usize;
        unsafe {
            ffi::gtk_snapshot_push_shadow(
                self.to_glib_none().0,
                shadow.to_glib_none().0,
                n_shadows,
            );
        }
    }

    /// Creates a render node for the CSS background according to @context,
    /// and appends it to the current node of @self, without changing
    /// the current node.
    /// ## `context`
    /// the style context that defines the background
    /// ## `x`
    /// X origin of the rectangle
    /// ## `y`
    /// Y origin of the rectangle
    /// ## `width`
    /// rectangle width
    /// ## `height`
    /// rectangle height
    #[doc(alias = "gtk_snapshot_render_background")]
    pub fn render_background(
        &self,
        context: &impl IsA<StyleContext>,
        x: f64,
        y: f64,
        width: f64,
        height: f64,
    ) {
        unsafe {
            ffi::gtk_snapshot_render_background(
                self.to_glib_none().0,
                context.as_ref().to_glib_none().0,
                x,
                y,
                width,
                height,
            );
        }
    }

    /// Creates a render node for the focus outline according to @context,
    /// and appends it to the current node of @self, without changing
    /// the current node.
    /// ## `context`
    /// the style context that defines the focus ring
    /// ## `x`
    /// X origin of the rectangle
    /// ## `y`
    /// Y origin of the rectangle
    /// ## `width`
    /// rectangle width
    /// ## `height`
    /// rectangle height
    #[doc(alias = "gtk_snapshot_render_focus")]
    pub fn render_focus(
        &self,
        context: &impl IsA<StyleContext>,
        x: f64,
        y: f64,
        width: f64,
        height: f64,
    ) {
        unsafe {
            ffi::gtk_snapshot_render_focus(
                self.to_glib_none().0,
                context.as_ref().to_glib_none().0,
                x,
                y,
                width,
                height,
            );
        }
    }

    /// Creates a render node for the CSS border according to @context,
    /// and appends it to the current node of @self, without changing
    /// the current node.
    /// ## `context`
    /// the style context that defines the frame
    /// ## `x`
    /// X origin of the rectangle
    /// ## `y`
    /// Y origin of the rectangle
    /// ## `width`
    /// rectangle width
    /// ## `height`
    /// rectangle height
    #[doc(alias = "gtk_snapshot_render_frame")]
    pub fn render_frame(
        &self,
        context: &impl IsA<StyleContext>,
        x: f64,
        y: f64,
        width: f64,
        height: f64,
    ) {
        unsafe {
            ffi::gtk_snapshot_render_frame(
                self.to_glib_none().0,
                context.as_ref().to_glib_none().0,
                x,
                y,
                width,
                height,
            );
        }
    }

    /// Draws a text caret using @self at the specified index of @layout.
    /// ## `context`
    /// a [`StyleContext`][crate::StyleContext]
    /// ## `x`
    /// X origin
    /// ## `y`
    /// Y origin
    /// ## `layout`
    /// the [`pango::Layout`][crate::pango::Layout] of the text
    /// ## `index`
    /// the index in the [`pango::Layout`][crate::pango::Layout]
    /// ## `direction`
    /// the [`pango::Direction`][crate::pango::Direction] of the text
    #[doc(alias = "gtk_snapshot_render_insertion_cursor")]
    pub fn render_insertion_cursor(
        &self,
        context: &impl IsA<StyleContext>,
        x: f64,
        y: f64,
        layout: &pango::Layout,
        index: i32,
        direction: pango::Direction,
    ) {
        unsafe {
            ffi::gtk_snapshot_render_insertion_cursor(
                self.to_glib_none().0,
                context.as_ref().to_glib_none().0,
                x,
                y,
                layout.to_glib_none().0,
                index,
                direction.into_glib(),
            );
        }
    }

    /// Creates a render node for rendering @layout according to the style
    /// information in @context, and appends it to the current node of @self,
    /// without changing the current node.
    /// ## `context`
    /// the style context that defines the text
    /// ## `x`
    /// X origin of the rectangle
    /// ## `y`
    /// Y origin of the rectangle
    /// ## `layout`
    /// the [`pango::Layout`][crate::pango::Layout] to render
    #[doc(alias = "gtk_snapshot_render_layout")]
    pub fn render_layout(
        &self,
        context: &impl IsA<StyleContext>,
        x: f64,
        y: f64,
        layout: &pango::Layout,
    ) {
        unsafe {
            ffi::gtk_snapshot_render_layout(
                self.to_glib_none().0,
                context.as_ref().to_glib_none().0,
                x,
                y,
                layout.to_glib_none().0,
            );
        }
    }

    /// Restores @self to the state saved by a preceding call to
    /// [`save()`][Self::save()] and removes that state from the stack of
    /// saved states.
    #[doc(alias = "gtk_snapshot_restore")]
    pub fn restore(&self) {
        unsafe {
            ffi::gtk_snapshot_restore(self.to_glib_none().0);
        }
    }

    /// Rotates @@self's coordinate system by @angle degrees in 2D space -
    /// or in 3D speak, rotates around the Z axis.
    ///
    /// To rotate around other axes, use [`gsk::Transform::rotate_3d()`][crate::gsk::Transform::rotate_3d()].
    /// ## `angle`
    /// the rotation angle, in degrees (clockwise)
    #[doc(alias = "gtk_snapshot_rotate")]
    pub fn rotate(&self, angle: f32) {
        unsafe {
            ffi::gtk_snapshot_rotate(self.to_glib_none().0, angle);
        }
    }

    /// Rotates @self's coordinate system by @angle degrees around @axis.
    ///
    /// For a rotation in 2D space, use [`gsk::Transform::rotate()`][crate::gsk::Transform::rotate()].
    /// ## `angle`
    /// the rotation angle, in degrees (clockwise)
    /// ## `axis`
    /// The rotation axis
    #[doc(alias = "gtk_snapshot_rotate_3d")]
    pub fn rotate_3d(&self, angle: f32, axis: &graphene::Vec3) {
        unsafe {
            ffi::gtk_snapshot_rotate_3d(self.to_glib_none().0, angle, axis.to_glib_none().0);
        }
    }

    /// Makes a copy of the current state of @self and saves it
    /// on an internal stack.
    ///
    /// When [`restore()`][Self::restore()] is called, @self will
    /// be restored to the saved state. Multiple calls to
    /// [`save()`][Self::save()] and `Snapshot::restore` can be nested;
    /// each call to `gtk_snapshot_restore()` restores the state from
    /// the matching paired `gtk_snapshot_save()`.
    ///
    /// It is necessary to clear all saved states with corresponding
    /// calls to `gtk_snapshot_restore()`.
    #[doc(alias = "gtk_snapshot_save")]
    pub fn save(&self) {
        unsafe {
            ffi::gtk_snapshot_save(self.to_glib_none().0);
        }
    }

    /// Scales @self's coordinate system in 2-dimensional space by
    /// the given factors.
    ///
    /// Use [`scale_3d()`][Self::scale_3d()] to scale in all 3 dimensions.
    /// ## `factor_x`
    /// scaling factor on the X axis
    /// ## `factor_y`
    /// scaling factor on the Y axis
    #[doc(alias = "gtk_snapshot_scale")]
    pub fn scale(&self, factor_x: f32, factor_y: f32) {
        unsafe {
            ffi::gtk_snapshot_scale(self.to_glib_none().0, factor_x, factor_y);
        }
    }

    /// Scales @self's coordinate system by the given factors.
    /// ## `factor_x`
    /// scaling factor on the X axis
    /// ## `factor_y`
    /// scaling factor on the Y axis
    /// ## `factor_z`
    /// scaling factor on the Z axis
    #[doc(alias = "gtk_snapshot_scale_3d")]
    pub fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32) {
        unsafe {
            ffi::gtk_snapshot_scale_3d(self.to_glib_none().0, factor_x, factor_y, factor_z);
        }
    }

    /// Returns the render node that was constructed
    /// by @self.
    ///
    /// After calling this function, it is no longer possible to
    /// add more nodes to @self. The only function that should
    /// be called after this is `GObject::Object::unref()`.
    ///
    /// # Returns
    ///
    /// the constructed [`gsk::RenderNode`][crate::gsk::RenderNode]
    #[doc(alias = "gtk_snapshot_to_node")]
    pub fn to_node(&self) -> Option<gsk::RenderNode> {
        unsafe { from_glib_full(ffi::gtk_snapshot_to_node(self.to_glib_none().0)) }
    }

    /// Returns a paintable encapsulating the render node
    /// that was constructed by @self.
    ///
    /// After calling this function, it is no longer possible to
    /// add more nodes to @self. The only function that should
    /// be called after this is `GObject::Object::unref()`.
    /// ## `size`
    /// The size of the resulting paintable
    ///   or [`None`] to use the bounds of the snapshot
    ///
    /// # Returns
    ///
    /// a new [`gdk::Paintable`][crate::gdk::Paintable]
    #[doc(alias = "gtk_snapshot_to_paintable")]
    pub fn to_paintable(&self, size: Option<&graphene::Size>) -> Option<gdk::Paintable> {
        unsafe {
            from_glib_full(ffi::gtk_snapshot_to_paintable(
                self.to_glib_none().0,
                size.to_glib_none().0,
            ))
        }
    }

    /// Transforms @self's coordinate system with the given @transform.
    /// ## `transform`
    /// the transform to apply
    #[doc(alias = "gtk_snapshot_transform")]
    pub fn transform(&self, transform: Option<&gsk::Transform>) {
        unsafe {
            ffi::gtk_snapshot_transform(self.to_glib_none().0, transform.to_glib_none().0);
        }
    }

    /// Transforms @self's coordinate system with the given @matrix.
    /// ## `matrix`
    /// the matrix to multiply the transform with
    #[doc(alias = "gtk_snapshot_transform_matrix")]
    pub fn transform_matrix(&self, matrix: &graphene::Matrix) {
        unsafe {
            ffi::gtk_snapshot_transform_matrix(self.to_glib_none().0, matrix.to_glib_none().0);
        }
    }

    /// Translates @self's coordinate system by @point in 2-dimensional space.
    /// ## `point`
    /// the point to translate the snapshot by
    #[doc(alias = "gtk_snapshot_translate")]
    pub fn translate(&self, point: &graphene::Point) {
        unsafe {
            ffi::gtk_snapshot_translate(self.to_glib_none().0, point.to_glib_none().0);
        }
    }

    /// Translates @self's coordinate system by @point.
    /// ## `point`
    /// the point to translate the snapshot by
    #[doc(alias = "gtk_snapshot_translate_3d")]
    pub fn translate_3d(&self, point: &graphene::Point3D) {
        unsafe {
            ffi::gtk_snapshot_translate_3d(self.to_glib_none().0, point.to_glib_none().0);
        }
    }
}

impl Default for Snapshot {
    fn default() -> Self {
        Self::new()
    }
}

impl fmt::Display for Snapshot {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        f.write_str("Snapshot")
    }
}