Struct gdk4::FrameTimings
source · #[repr(transparent)]pub struct FrameTimings { /* private fields */ }
Expand description
A FrameTimings
object holds timing information for a single frame
of the application’s displays.
To retrieve FrameTimings
objects, use FrameClock::timings()
or FrameClock::current_timings()
. The information in
FrameTimings
is useful for precise synchronization of video with
the event or audio streams, and for measuring quality metrics for the
application’s display, such as latency and jitter.
Implementations§
source§impl FrameTimings
impl FrameTimings
source§impl FrameTimings
impl FrameTimings
sourcepub fn is_complete(&self) -> bool
pub fn is_complete(&self) -> bool
Returns whether @self are complete.
The timing information in a FrameTimings
is filled in
incrementally as the frame as drawn and passed off to the
window system for processing and display to the user. The
accessor functions for FrameTimings
can return 0 to
indicate an unavailable value for two reasons: either because
the information is not yet available, or because it isn’t
available at all.
Once this function returns true
for a frame, you can be
certain that no further values will become available and be
stored in the FrameTimings
.
Returns
true
if all information that will be available
for the frame has been filled in.
sourcepub fn frame_counter(&self) -> i64
pub fn frame_counter(&self) -> i64
Gets the frame counter value of the FrameClock
when
this frame was drawn.
Returns
the frame counter value for this frame
sourcepub fn frame_time(&self) -> i64
pub fn frame_time(&self) -> i64
Returns the frame time for the frame.
This is the time value that is typically used to time
animations for the frame. See FrameClock::frame_time()
.
Returns
the frame time for the frame, in the timescale of g_get_monotonic_time()
sourcepub fn predicted_presentation_time(&self) -> i64
pub fn predicted_presentation_time(&self) -> i64
Gets the predicted time at which this frame will be displayed.
Although no predicted time may be available, if one is available,
it will be available while the frame is being generated, in contrast
to presentation_time()
, which is only
available after the frame has been presented.
In general, if you are simply animating, you should use
FrameClock::frame_time()
rather than this function,
but this function is useful for applications that want exact control
over latency. For example, a movie player may want this information
for Audio/Video synchronization.
Returns
The predicted time at which the frame will be presented, in the timescale of g_get_monotonic_time(), or 0 if no predicted presentation time is available.
sourcepub fn presentation_time(&self) -> i64
pub fn presentation_time(&self) -> i64
Reurns the presentation time.
This is the time at which the frame became visible to the user.
Returns
the time the frame was displayed to the user, in the
timescale of g_get_monotonic_time(), or 0 if no presentation
time is available. See is_complete()
sourcepub fn refresh_interval(&self) -> i64
pub fn refresh_interval(&self) -> i64
Gets the natural interval between presentation times for the display that this frame was displayed on.
Frame presentation usually happens during the “vertical blanking interval”.
Returns
the refresh interval of the display, in microseconds,
or 0 if the refresh interval is not available.
See is_complete()
.
Trait Implementations§
source§impl Clone for FrameTimings
impl Clone for FrameTimings
source§impl Debug for FrameTimings
impl Debug for FrameTimings
source§impl Hash for FrameTimings
impl Hash for FrameTimings
source§impl Ord for FrameTimings
impl Ord for FrameTimings
source§fn cmp(&self, other: &FrameTimings) -> Ordering
fn cmp(&self, other: &FrameTimings) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl PartialEq<FrameTimings> for FrameTimings
impl PartialEq<FrameTimings> for FrameTimings
source§fn eq(&self, other: &FrameTimings) -> bool
fn eq(&self, other: &FrameTimings) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<FrameTimings> for FrameTimings
impl PartialOrd<FrameTimings> for FrameTimings
source§fn partial_cmp(&self, other: &FrameTimings) -> Option<Ordering>
fn partial_cmp(&self, other: &FrameTimings) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for FrameTimings
impl StaticType for FrameTimings
source§fn static_type() -> Type
fn static_type() -> Type
Self
.