Trait gdk4::prelude::TextureExt

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pub trait TextureExt: 'static {
    // Required methods
    fn format(&self) -> MemoryFormat;
    fn height(&self) -> i32;
    fn width(&self) -> i32;
    fn save_to_png(&self, filename: impl AsRef<Path>) -> Result<(), BoolError>;
    fn save_to_png_bytes(&self) -> Bytes;
    fn save_to_tiff(&self, filename: impl AsRef<Path>) -> Result<(), BoolError>;
    fn save_to_tiff_bytes(&self) -> Bytes;
}
Expand description

Trait containing all Texture methods.

Implementors

GLTexture, MemoryTexture, Texture

Required Methods§

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fn format(&self) -> MemoryFormat

Available on crate feature v4_10 only.

Gets the memory format most closely associated with the data of the texture.

Note that it may not be an exact match for texture data stored on the GPU or with compression.

The format can give an indication about the bit depth and opacity of the texture and is useful to determine the best format for downloading the texture.

Returns

the preferred format for the texture’s data

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fn height(&self) -> i32

Returns the height of the @self, in pixels.

Returns

the height of the Texture

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fn width(&self) -> i32

Returns the width of @self, in pixels.

Returns

the width of the Texture

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fn save_to_png(&self, filename: impl AsRef<Path>) -> Result<(), BoolError>

Store the given @self to the @filename as a PNG file.

This is a utility function intended for debugging and testing. If you want more control over formats, proper error handling or want to store to a gio::File or other location, you might want to use save_to_png_bytes() or look into the gdk-pixbuf library.

filename

the filename to store to

Returns

true if saving succeeded, false on failure.

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fn save_to_png_bytes(&self) -> Bytes

Available on crate feature v4_6 only.
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fn save_to_tiff(&self, filename: impl AsRef<Path>) -> Result<(), BoolError>

Available on crate feature v4_6 only.
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fn save_to_tiff_bytes(&self) -> Bytes

Available on crate feature v4_6 only.

Implementors§