#[repr(transparent)]pub struct Device { /* private fields */ }
Expand description
The Device
object represents an input device, such
as a keyboard, a mouse, or a touchpad.
See the Seat
documentation for more information
about the various kinds of devices, and their relationships.
This is an Abstract Base Class, you cannot instantiate it.
Properties
caps-lock-state
Whether Caps Lock is on.
This is only relevant for keyboard devices.
Readable
direction
The direction of the current layout.
This is only relevant for keyboard devices.
Readable
display
The Display
the Device
pertains to.
Readable | Writeable | Construct Only
has-bidi-layouts
Whether the device has both right-to-left and left-to-right layouts.
This is only relevant for keyboard devices.
Readable
has-cursor
Whether the device is represented by a cursor on the screen.
Readable | Writeable | Construct Only
modifier-state
The current modifier state of the device.
This is only relevant for keyboard devices.
Readable
n-axes
Number of axes in the device.
Readable
name
The device name.
Readable | Writeable | Construct Only
num-lock-state
Whether Num Lock is on.
This is only relevant for keyboard devices.
Readable
num-touches
The maximal number of concurrent touches on a touch device.
Will be 0 if the device is not a touch device or if the number of touches is unknown.
Readable | Writeable | Construct Only
product-id
Product ID of this device.
Readable | Writeable | Construct Only
scroll-lock-state
Whether Scroll Lock is on.
This is only relevant for keyboard devices.
Readable
seat
Seat
of this device.
Readable | Writeable
source
Source type for the device.
Readable | Writeable | Construct Only
tool
The DeviceTool
that is currently used with this device.
Readable
vendor-id
Vendor ID of this device.
Readable | Writeable | Construct Only
Signals
changed
Emitted either when the number of either axes or keys changes.
On X11 this will normally happen when the physical device routing events through the logical device changes (for example, user switches from the USB mouse to a tablet); in that case the logical device will change to reflect the axes and keys on the new physical device.
tool-changed
Emitted on pen/eraser devices whenever tools enter or leave proximity.
Implements
Implementations§
Trait Implementations§
source§impl HasParamSpec for Device
impl HasParamSpec for Device
source§impl Ord for Device
impl Ord for Device
source§impl<OT: ObjectType> PartialEq<OT> for Device
impl<OT: ObjectType> PartialEq<OT> for Device
source§impl<OT: ObjectType> PartialOrd<OT> for Device
impl<OT: ObjectType> PartialOrd<OT> for Device
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Device
impl StaticType for Device
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Device
impl IsA<Device> for DevicePad
Auto Trait Implementations§
impl RefUnwindSafe for Device
impl !Send for Device
impl !Sync for Device
impl Unpin for Device
impl UnwindSafe for Device
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