Expand description
Rust GSK 4 bindings
The project website is here.
Rust bindings of GSK 4, part of gtk4-rs.
GSK is an intermediate layer that isolates GTK from the details of the OpenGL or Vulkan implementation.
Minimum supported Rust version
Currently, the minimum supported Rust version is 1.64.0
.
Documentation
- The Rust API Stable/Development
- The C API
- GTK Installation instructions
Using
We recommend using crates from crates.io, as demonstrated here.
If you want to track the bleeding edge, use the git dependency instead:
[dependencies]
gsk = { git = "https://github.com/gtk-rs/gtk4-rs.git", package = "gsk4" }
Avoid mixing versioned and git crates like this:
# This will not compile
[dependencies]
gdk = {version = "0.1", package = "gdk4"}
gsk = { git = "https://github.com/gtk-rs/gtk4-rs.git", package = "gsk4" }
Features
Feature | Description |
---|---|
broadway | Enable broadway Renderer. Only if GTK is compiled with Broadway support |
v4_10 | Enable the new APIs part of GTK 4.10 |
v4_6 | Enable the new APIs part of GTK 4.6 |
v4_4 | Enable the new APIs part of GTK 4.4 |
v4_2 | Enable the new APIs part of GTK 4.2 |
See Also
License
The Rust bindings of gsk4 are available under the MIT License, please refer to it.
Re-exports
Modules
- Builder pattern types.
- Traits intended for blanket imports.
Structs
- A render node applying a blending function between its two child nodes.
- A render node applying a blur effect to its single child.
- A render node for a border.
- BroadwayRenderer
broadway
Implements - A render node for a Cairo surface.
- A GSK renderer that is using cairo.
- A render node applying a rectangular clip to its single child node.
- A render node controlling the color matrix of its single child node.
- A render node for a solid color.
- A color stop in a gradient node.
- A render node for a conic gradient.
- A render node that can contain other render nodes.
- A render node cross fading between two child nodes.
- A render node that emits a debugging message when drawing its child node.
- Implements
- A
GLShader
is a snippet of GLSL that is meant to run in the fragment shader of the rendering pipeline. - A render node using a GL shader when drawing its children nodes.
- A render node for an inset shadow.
- A render node for a linear gradient.
- MaskNode
v4_10
A render node masking one child node with another. - NglRenderer
v4_2
Implements - A render node controlling the opacity of its single child node.
- A render node for an outset shadow.
- A location in a parse buffer.
- A render node for a radial gradient.
RenderNode
is the basic block in a scene graph to be rendered usingRenderer
.Renderer
is a class that renders a scene graph defined via a tree ofRenderNode
instances.- A render node repeating its single child node.
- A render node for a repeating linear gradient.
- A render node for a repeating radial gradient.
- A render node applying a rounded rectangle clip to its single child.
- A rectangular region with rounded corners.
- An object to build the uniforms data for a
GLShader
. - The shadow parameters in a shadow node.
- A render node drawing one or more shadows behind its single child node.
- A render node drawing a set of glyphs.
- A render node for a
gdk::Texture
. - TextureScaleNode
v4_10
A render node for agdk::Texture
. Transform
is an object to describe transform matrices.- A render node applying a
Transform
to its single child node.
Enums
- The blend modes available for render nodes.
- The corner indices used by
RoundedRect
. - This defines the types of the uniforms that
GskGLShaders
declare. - MaskMode
v4_10
The mask modes available for mask nodes. - The type of a node determines what the node is rendering.
- The filters used when scaling texture data.
- Errors that can happen during (de)serialization.
- The categories of matrices relevant for GSK and GTK.