Struct gtk4::CellRendererProgress
source · #[repr(transparent)]pub struct CellRendererProgress { /* private fields */ }
Expand description
List views use widgets to display their contents.
You should use ProgressBar
instead
Renders numbers as progress bars
CellRendererProgress
renders a numeric value as a progress par in a cell.
Additionally, it can display a text on top of the progress bar.
Properties
inverted
Readable | Writeable
pulse
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
Readable | Writeable
text
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
Readable | Writeable
text-xalign
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
Readable | Writeable
text-yalign
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
Readable | Writeable
value
The “value” property determines the percentage to which the progress bar will be “filled in”.
Readable | Writeable
CellRenderer
cell-background
Writeable
cell-background-rgba
Cell background as a gdk::RGBA
Readable | Writeable
cell-background-set
Readable | Writeable
editing
Readable
height
Readable | Writeable
is-expanded
Readable | Writeable
is-expander
Readable | Writeable
mode
Readable | Writeable
sensitive
Readable | Writeable
visible
Readable | Writeable
width
Readable | Writeable
xalign
Readable | Writeable
xpad
Readable | Writeable
yalign
Readable | Writeable
ypad
Readable | Writeable
Implements
CellRendererExt
, glib::ObjectExt
, OrientableExt
, [CellRendererExtManual
][trait@crate::prelude::CellRendererExtManual]
Implementations§
source§impl CellRendererProgress
impl CellRendererProgress
sourcepub fn new() -> CellRendererProgress
pub fn new() -> CellRendererProgress
sourcepub fn builder() -> CellRendererProgressBuilder
pub fn builder() -> CellRendererProgressBuilder
Creates a new builder-pattern struct instance to construct CellRendererProgress
objects.
This method returns an instance of CellRendererProgressBuilder
which can be used to create CellRendererProgress
objects.
pub fn is_inverted(&self) -> bool
pub fn set_inverted(&self, inverted: bool)
sourcepub fn pulse(&self) -> i32
pub fn pulse(&self) -> i32
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
sourcepub fn set_pulse(&self, pulse: i32)
pub fn set_pulse(&self, pulse: i32)
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
sourcepub fn text(&self) -> Option<GString>
pub fn text(&self) -> Option<GString>
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
sourcepub fn set_text(&self, text: Option<&str>)
pub fn set_text(&self, text: Option<&str>)
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
sourcepub fn text_xalign(&self) -> f32
pub fn text_xalign(&self) -> f32
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
sourcepub fn set_text_xalign(&self, text_xalign: f32)
pub fn set_text_xalign(&self, text_xalign: f32)
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
sourcepub fn text_yalign(&self) -> f32
pub fn text_yalign(&self) -> f32
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
sourcepub fn set_text_yalign(&self, text_yalign: f32)
pub fn set_text_yalign(&self, text_yalign: f32)
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
sourcepub fn value(&self) -> i32
pub fn value(&self) -> i32
The “value” property determines the percentage to which the progress bar will be “filled in”.
sourcepub fn set_value(&self, value: i32)
pub fn set_value(&self, value: i32)
The “value” property determines the percentage to which the progress bar will be “filled in”.
pub fn connect_inverted_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_pulse_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_text_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_text_xalign_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_text_yalign_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_value_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for CellRendererProgress
impl Clone for CellRendererProgress
source§impl Debug for CellRendererProgress
impl Debug for CellRendererProgress
source§impl Default for CellRendererProgress
impl Default for CellRendererProgress
source§impl Display for CellRendererProgress
impl Display for CellRendererProgress
source§impl HasParamSpec for CellRendererProgress
impl HasParamSpec for CellRendererProgress
type ParamSpec = ParamSpecObject
§type SetValue = CellRendererProgress
type SetValue = CellRendererProgress
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, CellRendererProgress>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for CellRendererProgress
impl Hash for CellRendererProgress
source§impl Ord for CellRendererProgress
impl Ord for CellRendererProgress
source§impl ParentClassIs for CellRendererProgress
impl ParentClassIs for CellRendererProgress
type Parent = CellRenderer
source§impl<OT: ObjectType> PartialEq<OT> for CellRendererProgress
impl<OT: ObjectType> PartialEq<OT> for CellRendererProgress
source§impl<OT: ObjectType> PartialOrd<OT> for CellRendererProgress
impl<OT: ObjectType> PartialOrd<OT> for CellRendererProgress
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for CellRendererProgress
impl StaticType for CellRendererProgress
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for CellRendererProgress
impl IsA<CellRenderer> for CellRendererProgress
impl IsA<Orientable> for CellRendererProgress
Auto Trait Implementations§
impl RefUnwindSafe for CellRendererProgress
impl !Send for CellRendererProgress
impl !Sync for CellRendererProgress
impl Unpin for CellRendererProgress
impl UnwindSafe for CellRendererProgress
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) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more