#[repr(transparent)]pub struct LevelBar { /* private fields */ }
Expand description
LevelBar
is a widget that can be used as a level indicator.
Typical use cases are displaying the strength of a password, or showing the charge level of a battery.
Use set_value()
to set the current value, and
add_offset_value()
to set the value offsets at which
the bar will be considered in a different state. GTK will add a few
offsets by default on the level bar: LEVEL_BAR_OFFSET_LOW
,
LEVEL_BAR_OFFSET_HIGH
and LEVEL_BAR_OFFSET_FULL
, with
values 0.25, 0.75 and 1.0 respectively.
Note that it is your responsibility to update preexisting offsets when changing the minimum or maximum value. GTK will simply clamp them to the new range.
Adding a custom offset on the bar
⚠️ The following code is in c ⚠️
static GtkWidget *
create_level_bar (void)
{
GtkWidget *widget;
GtkLevelBar *bar;
widget = gtk_level_bar_new ();
bar = GTK_LEVEL_BAR (widget);
// This changes the value of the default low offset
gtk_level_bar_add_offset_value (bar,
GTK_LEVEL_BAR_OFFSET_LOW,
0.10);
// This adds a new offset to the bar; the application will
// be able to change its color CSS like this:
//
// levelbar block.my-offset {
// background-color: magenta;
// border-style: solid;
// border-color: black;
// border-width: 1px;
// }
gtk_level_bar_add_offset_value (bar, "my-offset", 0.60);
return widget;
}
The default interval of values is between zero and one, but it’s possible
to modify the interval using set_min_value()
and
set_max_value()
. The value will be always drawn in
proportion to the admissible interval, i.e. a value of 15 with a specified
interval between 10 and 20 is equivalent to a value of 0.5 with an interval
between 0 and 1. When LevelBarMode::Discrete
is used, the bar level
is rendered as a finite number of separated blocks instead of a single one.
The number of blocks that will be rendered is equal to the number of units
specified by the admissible interval.
For instance, to build a bar rendered with five blocks, it’s sufficient to set the minimum value to 0 and the maximum value to 5 after changing the indicator mode to discrete.
GtkLevelBar as GtkBuildable
The LevelBar
implementation of the Buildable
interface supports a
custom <offsets>
element, which can contain any number of <offset>
elements,
each of which must have “name” and “value” attributes.
CSS nodes
levelbar[.discrete]
╰── trough
├── block.filled.level-name
┊
├── block.empty
┊
LevelBar
has a main CSS node with name levelbar and one of the style
classes .discrete or .continuous and a subnode with name trough. Below the
trough node are a number of nodes with name block and style class .filled
or .empty. In continuous mode, there is exactly one node of each, in discrete
mode, the number of filled and unfilled nodes corresponds to blocks that are
drawn. The block.filled nodes also get a style class .level-name corresponding
to the level for the current value.
In horizontal orientation, the nodes are always arranged from left to right, regardless of text direction.
Accessibility
LevelBar
uses the AccessibleRole::Meter
role.
Properties
inverted
Whether the GtkLeveBar
is inverted.
Level bars normally grow from top to bottom or left to right. Inverted level bars grow in the opposite direction.
Readable | Writeable
max-value
Determines the maximum value of the interval that can be displayed by the bar.
Readable | Writeable
min-value
Determines the minimum value of the interval that can be displayed by the bar.
Readable | Writeable
mode
Determines the way LevelBar
interprets the value properties to draw the
level fill area.
Specifically, when the value is LevelBarMode::Continuous
,
LevelBar
will draw a single block representing the current value in
that area; when the value is LevelBarMode::Discrete
,
the widget will draw a succession of separate blocks filling the
draw area, with the number of blocks being equal to the units separating
the integral roundings of min-value
and
max-value
.
Readable | Writeable
value
Determines the currently filled value of the level bar.
Readable | Writeable
Widget
can-focus
Whether the widget or any of its descendents can accept the input focus.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable
can-target
Whether the widget can receive pointer events.
Readable | Writeable
css-classes
A list of css classes applied to this widget.
Readable | Writeable
css-name
The name of this widget in the CSS tree.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable | Construct Only
cursor
The cursor used by @widget.
Readable | Writeable
focus-on-click
Whether the widget should grab focus when it is clicked with the mouse.
This property is only relevant for widgets that can take focus.
Readable | Writeable
focusable
Whether this widget itself will accept the input focus.
Readable | Writeable
halign
How to distribute horizontal space if widget gets extra space.
Readable | Writeable
has-default
Whether the widget is the default widget.
Readable
has-focus
Whether the widget has the input focus.
Readable
has-tooltip
Enables or disables the emission of the ::query-tooltip signal on @widget.
A value of true
indicates that @widget can have a tooltip, in this case
the widget will be queried using query-tooltip
to
determine whether it will provide a tooltip or not.
Readable | Writeable
height-request
Override for height request of the widget.
If this is -1, the natural request will be used.
Readable | Writeable
hexpand
Whether to expand horizontally.
Readable | Writeable
hexpand-set
Whether to use the hexpand
property.
Readable | Writeable
layout-manager
The LayoutManager
instance to use to compute the preferred size
of the widget, and allocate its children.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable
margin-bottom
Margin on bottom side of widget.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
margin-end
Margin on end of widget, horizontally.
This property supports left-to-right and right-to-left text directions.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
margin-start
Margin on start of widget, horizontally.
This property supports left-to-right and right-to-left text directions.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
margin-top
Margin on top side of widget.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
name
The name of the widget.
Readable | Writeable
opacity
The requested opacity of the widget.
Readable | Writeable
overflow
How content outside the widget’s content area is treated.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable
parent
The parent widget of this widget.
Readable
receives-default
Whether the widget will receive the default action when it is focused.
Readable | Writeable
root
The Root
widget of the widget tree containing this widget.
This will be None
if the widget is not contained in a root widget.
Readable
scale-factor
The scale factor of the widget.
Readable
sensitive
Whether the widget responds to input.
Readable | Writeable
tooltip-markup
Sets the text of tooltip to be the given string, which is marked up with Pango markup.
Also see Tooltip::set_markup()
.
This is a convenience property which will take care of getting the
tooltip shown if the given string is not None
:
has-tooltip
will automatically be set to true
and there will be taken care of query-tooltip
in
the default signal handler.
Note that if both tooltip-text
and
tooltip-markup
are set, the last one wins.
Readable | Writeable
tooltip-text
Sets the text of tooltip to be the given string.
Also see Tooltip::set_text()
.
This is a convenience property which will take care of getting the
tooltip shown if the given string is not None
:
has-tooltip
will automatically be set to true
and there will be taken care of query-tooltip
in
the default signal handler.
Note that if both tooltip-text
and
tooltip-markup
are set, the last one wins.
Readable | Writeable
valign
How to distribute vertical space if widget gets extra space.
Readable | Writeable
vexpand
Whether to expand vertically.
Readable | Writeable
vexpand-set
Whether to use the vexpand
property.
Readable | Writeable
visible
Whether the widget is visible.
Readable | Writeable
width-request
Override for width request of the widget.
If this is -1, the natural request will be used.
Readable | Writeable
Accessible
accessible-role
The accessible role of the given Accessible
implementation.
The accessible role cannot be changed once set.
Readable | Writeable
Signals
offset-changed
Emitted when an offset specified on the bar changes value.
This typically is the result of a LevelBar::add_offset_value()
call.
The signal supports detailed connections; you can connect to the detailed signal “changed::x” in order to only receive callbacks when the value of offset “x” changes.
Detailed
Widget
destroy
Signals that all holders of a reference to the widget should release the reference that they hold.
May result in finalization of the widget if all references are released.
This signal is not suitable for saving widget state.
direction-changed
Emitted when the text direction of a widget changes.
hide
Emitted when @widget is hidden.
keynav-failed
Emitted if keyboard navigation fails.
See WidgetExt::keynav_failed()
for details.
map
Emitted when @widget is going to be mapped.
A widget is mapped when the widget is visible (which is controlled with
visible
) and all its parents up to the toplevel widget
are also visible.
The ::map signal can be used to determine whether a widget will be drawn,
for instance it can resume an animation that was stopped during the
emission of unmap
.
mnemonic-activate
Emitted when a widget is activated via a mnemonic.
The default handler for this signal activates @widget if @group_cycling
is false
, or just makes @widget grab focus if @group_cycling is true
.
move-focus
Emitted when the focus is moved.
Action
query-tooltip
Emitted when the widgets tooltip is about to be shown.
This happens when the has-tooltip
property
is true
and the hover timeout has expired with the cursor hovering
“above” @widget; or emitted when @widget got focus in keyboard mode.
Using the given coordinates, the signal handler should determine
whether a tooltip should be shown for @widget. If this is the case
true
should be returned, false
otherwise. Note that if
@keyboard_mode is true
, the values of @x and @y are undefined and
should not be used.
The signal handler is free to manipulate @tooltip with the therefore destined function calls.
realize
Emitted when @widget is associated with a gdk::Surface
.
This means that WidgetExt::realize()
has been called
or the widget has been mapped (that is, it is going to be drawn).
show
Emitted when @widget is shown.
state-flags-changed
Emitted when the widget state changes.
unmap
Emitted when @widget is going to be unmapped.
A widget is unmapped when either it or any of its parents up to the toplevel widget have been set as hidden.
As ::unmap indicates that a widget will not be shown any longer, it can be used to, for example, stop an animation on the widget.
unrealize
Emitted when the gdk::Surface
associated with @widget is destroyed.
This means that WidgetExt::unrealize()
has been called
or the widget has been unmapped (that is, it is going to be hidden).
Implements
WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, AccessibleRangeExt
, OrientableExt
, WidgetExtManual
, AccessibleExtManual
Implementations§
source§impl LevelBar
impl LevelBar
sourcepub fn for_interval(min_value: f64, max_value: f64) -> LevelBar
pub fn for_interval(min_value: f64, max_value: f64) -> LevelBar
sourcepub fn builder() -> LevelBarBuilder
pub fn builder() -> LevelBarBuilder
Creates a new builder-pattern struct instance to construct LevelBar
objects.
This method returns an instance of LevelBarBuilder
which can be used to create LevelBar
objects.
sourcepub fn add_offset_value(&self, name: &str, value: f64)
pub fn add_offset_value(&self, name: &str, value: f64)
Adds a new offset marker on @self at the position specified by @value.
When the bar value is in the interval topped by @value (or between @value
and max-value
in case the offset is the last one
on the bar) a style class named level-
@name will be applied
when rendering the level bar fill.
If another offset marker named @name exists, its value will be replaced by @value.
name
the name of the new offset
value
the value for the new offset
sourcepub fn is_inverted(&self) -> bool
pub fn is_inverted(&self) -> bool
sourcepub fn mode(&self) -> LevelBarMode
pub fn mode(&self) -> LevelBarMode
sourcepub fn remove_offset_value(&self, name: Option<&str>)
pub fn remove_offset_value(&self, name: Option<&str>)
Removes an offset marker from a LevelBar
.
The marker must have been previously added with
add_offset_value()
.
name
the name of an offset in the bar
sourcepub fn set_inverted(&self, inverted: bool)
pub fn set_inverted(&self, inverted: bool)
sourcepub fn set_max_value(&self, value: f64)
pub fn set_max_value(&self, value: f64)
sourcepub fn set_min_value(&self, value: f64)
pub fn set_min_value(&self, value: f64)
sourcepub fn set_mode(&self, mode: LevelBarMode)
pub fn set_mode(&self, mode: LevelBarMode)
sourcepub fn connect_offset_changed<F: Fn(&Self, &str) + 'static>(
&self,
detail: Option<&str>,
f: F
) -> SignalHandlerId
pub fn connect_offset_changed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId
Emitted when an offset specified on the bar changes value.
This typically is the result of a add_offset_value()
call.
The signal supports detailed connections; you can connect to the detailed signal “changed::x” in order to only receive callbacks when the value of offset “x” changes.
name
the name of the offset that changed value
pub fn connect_inverted_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_max_value_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_min_value_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_mode_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_value_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl HasParamSpec for LevelBar
impl HasParamSpec for LevelBar
source§impl Ord for LevelBar
impl Ord for LevelBar
source§impl<OT: ObjectType> PartialEq<OT> for LevelBar
impl<OT: ObjectType> PartialEq<OT> for LevelBar
source§impl<OT: ObjectType> PartialOrd<OT> for LevelBar
impl<OT: ObjectType> PartialOrd<OT> for LevelBar
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for LevelBar
impl StaticType for LevelBar
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for LevelBar
impl IsA<Accessible> for LevelBar
impl IsA<AccessibleRange> for LevelBar
impl IsA<Buildable> for LevelBar
impl IsA<ConstraintTarget> for LevelBar
impl IsA<Orientable> for LevelBar
impl IsA<Widget> for LevelBar
Auto Trait Implementations§
impl RefUnwindSafe for LevelBar
impl !Send for LevelBar
impl !Sync for LevelBar
impl Unpin for LevelBar
impl UnwindSafe for LevelBar
Blanket Implementations§
source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere O: IsA<Accessible>,
source§fn update_property(&self, properties: &[Property<'_>])
fn update_property(&self, properties: &[Property<'_>])
source§fn update_relation(&self, relations: &[Relation<'_>])
fn update_relation(&self, relations: &[Relation<'_>])
source§fn update_state(&self, states: &[State])
fn update_state(&self, states: &[State])
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T: ObjectType,
impl<T> Cast for Twhere T: ObjectType,
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fn property<V>(&self, property_name: &str) -> Vwhere V: for<'b> FromValue<'b> + 'static,
property_name
of the object and cast it to the type V. Read moresource§fn property_value(&self, property_name: &str) -> Value
fn property_value(&self, property_name: &str) -> Value
property_name
of the object. Read moresource§fn property_type(&self, property_name: &str) -> Option<Type>
fn property_type(&self, property_name: &str) -> Option<Type>
property_name
of this object. Read moresource§fn find_property(&self, property_name: &str) -> Option<ParamSpec>
fn find_property(&self, property_name: &str) -> Option<ParamSpec>
ParamSpec
of the property property_name
of this object.source§fn list_properties(&self) -> PtrSlice<ParamSpec>
fn list_properties(&self) -> PtrSlice<ParamSpec>
ParamSpec
of the properties of this object.source§fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where QD: 'static,
key
. Read moresource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where QD: 'static,
key
. Read moresource§unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where QD: 'static,
key
. Read moresource§unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where QD: 'static,
key
. Read moresource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where QD: 'static,
key
. Read moresource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where QD: 'static,
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more