#[repr(transparent)]pub struct Renderer { /* private fields */ }
Expand description
Renderer
is a class that renders a scene graph defined via a
tree of RenderNode
instances.
Typically you will use a Renderer
instance to repeatedly call
GskRendererExt::render()
to update the contents of its associated
gdk::Surface
.
It is necessary to realize a Renderer
instance using
GskRendererExt::realize()
before calling GskRendererExt::render()
,
in order to create the appropriate windowing system resources needed
to render the scene.
This is an Abstract Base Class, you cannot instantiate it.
Properties
realized
Whether the renderer has been associated with a surface or draw context.
Readable
surface
The surface associated with renderer.
Readable
Implements
Implementations§
source§impl Renderer
impl Renderer
pub const NONE: Option<&'static Renderer> = None
sourcepub fn for_surface(surface: &Surface) -> Option<Renderer>
pub fn for_surface(surface: &Surface) -> Option<Renderer>
Creates an appropriate Renderer
instance for the given @surface.
If the GSK_RENDERER
environment variable is set, GSK will
try that renderer first, before trying the backend-specific
default. The ultimate fallback is the cairo renderer.
The renderer will be realized before it is returned.
surface
Returns
a Renderer
Trait Implementations§
source§impl HasParamSpec for Renderer
impl HasParamSpec for Renderer
source§impl Ord for Renderer
impl Ord for Renderer
source§impl<OT: ObjectType> PartialEq<OT> for Renderer
impl<OT: ObjectType> PartialEq<OT> for Renderer
source§impl<OT: ObjectType> PartialOrd<OT> for Renderer
impl<OT: ObjectType> PartialOrd<OT> for Renderer
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Renderer
impl StaticType for Renderer
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Renderer
impl IsA<Renderer> for BroadwayRenderer
broadway
only.impl IsA<Renderer> for CairoRenderer
impl IsA<Renderer> for GLRenderer
impl IsA<Renderer> for NglRenderer
v4_2
only.impl IsA<Renderer> for VulkanRenderer
vulkan
only.Auto Trait Implementations§
impl RefUnwindSafe for Renderer
impl !Send for Renderer
impl !Sync for Renderer
impl Unpin for Renderer
impl UnwindSafe for Renderer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> Cast for Twhere T: ObjectType,
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source§impl<O> GskRendererExt for Owhere
O: IsA<Renderer>,
impl<O> GskRendererExt for Owhere O: IsA<Renderer>,
source§fn surface(&self) -> Option<Surface>
fn surface(&self) -> Option<Surface>
gdk::Surface
set using gsk_enderer_realize(). Read moresource§fn is_realized(&self) -> bool
fn is_realized(&self) -> bool
source§fn realize(&self, surface: Option<&Surface>) -> Result<(), Error>
fn realize(&self, surface: Option<&Surface>) -> Result<(), Error>
source§fn render(&self, root: impl AsRef<RenderNode>, region: Option<&Region>)
fn render(&self, root: impl AsRef<RenderNode>, region: Option<&Region>)
RenderNode
instances
to the renderer’s surface, ensuring that the given @region gets redrawn. Read moresource§fn render_texture(
&self,
root: impl AsRef<RenderNode>,
viewport: Option<&Rect>
) -> Texture
fn render_texture( &self, root: impl AsRef<RenderNode>, viewport: Option<&Rect> ) -> Texture
fn connect_realized_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
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