Struct gtk4::AlertDialog
source · #[repr(transparent)]pub struct AlertDialog { /* private fields */ }v4_10 only.Expand description
A AlertDialog object collects the arguments that
are needed to present a message to the user.
The message is shown with the choose()
function. This API follows the GIO async pattern, and the result can
be obtained by calling Gtk::AlertDialog::choose_finish().
If you don’t need to wait for a button to be clicked, you can use
show().
Properties
buttons
Labels for buttons to show in the alert.
The labels should be translated and may contain a _ to indicate the mnemonic character.
If this property is not set, then a ‘Close’ button is automatically created.
Readable | Writeable
cancel-button
This property determines what happens when the Escape key is pressed while the alert is shown.
If this property holds the index of a button in buttons,
then pressing Escape is treated as if that button was pressed. If it is -1
or not a valid index for the buttons array, then an error is returned.
If buttons is NULL, then the automatically created ‘Close’ button
is treated as both cancel and default button, so 0 is returned.
Readable | Writeable
default-button
This property determines what happens when the Return key is pressed while the alert is shown.
If this property holds the index of a button in buttons,
then pressing Return is treated as if that button was pressed. If it is -1
or not a valid index for the buttons array, then nothing happens.
If buttons is NULL, then the automatically created ‘Close’ button
is treated as both cancel and default button, so 0 is returned.
Readable | Writeable
detail
The detail text for the alert.
Readable | Writeable
message
The message for the alert.
Readable | Writeable
modal
Whether the alert is modal.
Readable | Writeable
Implements
Implementations§
source§impl AlertDialog
impl AlertDialog
sourcepub fn builder() -> AlertDialogBuilder
pub fn builder() -> AlertDialogBuilder
Creates a new builder-pattern struct instance to construct AlertDialog objects.
This method returns an instance of AlertDialogBuilder which can be used to create AlertDialog objects.
sourcepub fn choose<P: FnOnce(Result<i32, Error>) + 'static>(
&self,
parent: Option<&impl IsA<Window>>,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P
)
pub fn choose<P: FnOnce(Result<i32, Error>) + 'static>( &self, parent: Option<&impl IsA<Window>>, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
This function shows the alert to the user.
The @callback will be called when the alert is dismissed.
It should call Gtk::AlertDialog::choose_finish()
to obtain the result.
It is ok to pass NULL for the callback if the alert
does not have more than one button. A simpler API for
this case is show().
parent
the parent Window
cancellable
a GCancellable to cancel the operation
callback
a callback to call when the operation is complete
pub fn choose_future( &self, parent: Option<&(impl IsA<Window> + Clone + 'static)> ) -> Pin<Box_<dyn Future<Output = Result<i32, Error>> + 'static>>
sourcepub fn is_modal(&self) -> bool
pub fn is_modal(&self) -> bool
Returns whether the alert blocks interaction with the parent window while it is presented.
Returns
TRUE if the alert is modal
Sets the index of the cancel button.
See cancel-button for
details of how this value is used.
button
the new cancel button
Sets the index of the default button.
See default-button for
details of how this value is used.
button
the new default button
sourcepub fn set_detail(&self, detail: &str)
pub fn set_detail(&self, detail: &str)
sourcepub fn set_message(&self, message: &str)
pub fn set_message(&self, message: &str)
sourcepub fn set_modal(&self, modal: bool)
pub fn set_modal(&self, modal: bool)
Sets whether the alert blocks interaction with the parent window while it is presented.
modal
the new value
sourcepub fn show(&self, parent: Option<&impl IsA<Window>>)
pub fn show(&self, parent: Option<&impl IsA<Window>>)
Show the alert to the user.
This function is a simple version of choose()
intended for dialogs with a single button.
If you want to cancel the dialog or if the alert has more than one button,
you should use that function instead and provide it with a #GCancellable or
callback respectively.
parent
the parent Window
pub fn connect_detail_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_message_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_modal_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for AlertDialog
impl Clone for AlertDialog
source§impl Debug for AlertDialog
impl Debug for AlertDialog
source§impl Default for AlertDialog
impl Default for AlertDialog
source§impl Display for AlertDialog
impl Display for AlertDialog
source§impl HasParamSpec for AlertDialog
impl HasParamSpec for AlertDialog
type ParamSpec = ParamSpecObject
§type SetValue = AlertDialog
type SetValue = AlertDialog
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, AlertDialog>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for AlertDialog
impl Hash for AlertDialog
source§impl Ord for AlertDialog
impl Ord for AlertDialog
source§impl ParentClassIs for AlertDialog
impl ParentClassIs for AlertDialog
source§impl<OT: ObjectType> PartialEq<OT> for AlertDialog
impl<OT: ObjectType> PartialEq<OT> for AlertDialog
source§impl<OT: ObjectType> PartialOrd<OT> for AlertDialog
impl<OT: ObjectType> PartialOrd<OT> for AlertDialog
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moresource§impl StaticType for AlertDialog
impl StaticType for AlertDialog
source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for AlertDialog
Auto Trait Implementations§
impl RefUnwindSafe for AlertDialog
impl !Send for AlertDialog
impl !Sync for AlertDialog
impl Unpin for AlertDialog
impl UnwindSafe for AlertDialog
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f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify signal of the object. Read more