#[repr(transparent)]pub struct Shortcut { /* private fields */ }
Expand description
A Shortcut
describes a keyboard shortcut.
It contains a description of how to trigger the shortcut via a
ShortcutTrigger
and a way to activate the shortcut
on a widget via a ShortcutAction
.
The actual work is usually done via ShortcutController
,
which decides if and when to activate a shortcut. Using that controller
directly however is rarely necessary as various higher level
convenience APIs exist on Widget
s that make it easier to use
shortcuts in GTK.
Shortcut
does provide functionality to make it easy for users
to work with shortcuts, either by providing informational strings
for display purposes or by allowing shortcuts to be configured.
Properties
action
The action that gets activated by this shortcut.
Readable | Writeable
arguments
Arguments passed to activation.
Readable | Writeable
trigger
The trigger that triggers this shortcut.
Readable | Writeable
Implements
Implementations§
source§impl Shortcut
impl Shortcut
sourcepub fn new(
trigger: Option<impl IsA<ShortcutTrigger>>,
action: Option<impl IsA<ShortcutAction>>
) -> Shortcut
pub fn new( trigger: Option<impl IsA<ShortcutTrigger>>, action: Option<impl IsA<ShortcutAction>> ) -> Shortcut
sourcepub fn builder() -> ShortcutBuilder
pub fn builder() -> ShortcutBuilder
Creates a new builder-pattern struct instance to construct Shortcut
objects.
This method returns an instance of ShortcutBuilder
which can be used to create Shortcut
objects.
sourcepub fn action(&self) -> Option<ShortcutAction>
pub fn action(&self) -> Option<ShortcutAction>
sourcepub fn trigger(&self) -> Option<ShortcutTrigger>
pub fn trigger(&self) -> Option<ShortcutTrigger>
sourcepub fn set_action(&self, action: Option<impl IsA<ShortcutAction>>)
pub fn set_action(&self, action: Option<impl IsA<ShortcutAction>>)
sourcepub fn set_arguments(&self, args: Option<&Variant>)
pub fn set_arguments(&self, args: Option<&Variant>)
Sets the arguments to pass when activating the shortcut.
args
arguments to pass when activating @self
sourcepub fn set_trigger(&self, trigger: Option<impl IsA<ShortcutTrigger>>)
pub fn set_trigger(&self, trigger: Option<impl IsA<ShortcutTrigger>>)
pub fn connect_action_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_arguments_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_trigger_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
source§impl Shortcut
impl Shortcut
sourcepub fn with_arguments(
trigger: Option<impl IsA<ShortcutTrigger>>,
action: Option<impl IsA<ShortcutAction>>,
args: &Variant
) -> Self
pub fn with_arguments( trigger: Option<impl IsA<ShortcutTrigger>>, action: Option<impl IsA<ShortcutAction>>, args: &Variant ) -> Self
Creates a new Shortcut
that is triggered by @trigger and then activates
@action with arguments given by @format_string.
trigger
The trigger that will trigger the shortcut
action
The action that will be activated upon triggering
format_string
GVariant format string for arguments or None
for
no arguments
Returns
a new Shortcut
Trait Implementations§
source§impl HasParamSpec for Shortcut
impl HasParamSpec for Shortcut
source§impl Ord for Shortcut
impl Ord for Shortcut
source§impl<OT: ObjectType> PartialEq<OT> for Shortcut
impl<OT: ObjectType> PartialEq<OT> for Shortcut
source§impl<OT: ObjectType> PartialOrd<OT> for Shortcut
impl<OT: ObjectType> PartialOrd<OT> for Shortcut
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Shortcut
impl StaticType for Shortcut
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Shortcut
Auto Trait Implementations§
impl RefUnwindSafe for Shortcut
impl !Send for Shortcut
impl !Sync for Shortcut
impl Unpin for Shortcut
impl UnwindSafe for Shortcut
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