#[repr(transparent)]pub struct Snapshot { /* private fields */ }Expand description
Snapshot assists in creating gsk::RenderNodes for widgets.
It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.
The node at the top of the stack is the one that gtk_snapshot_append_…()
functions operate on. Use the gtk_snapshot_push_…() functions and
SnapshotExt::pop() to change the current node.
The typical way to obtain a Snapshot object is as an argument to
the WidgetImpl::snapshot() vfunc. If you need to create your own
Snapshot, use new().
Implements
SnapshotExt, [trait@gdk::prelude::SnapshotExt], glib::ObjectExt, SnapshotExtManual
Implementations§
Trait Implementations§
source§impl HasParamSpec for Snapshot
 
impl HasParamSpec for Snapshot
source§impl Ord for Snapshot
 
impl Ord for Snapshot
source§impl<OT: ObjectType> PartialEq<OT> for Snapshot
 
impl<OT: ObjectType> PartialEq<OT> for Snapshot
source§impl<OT: ObjectType> PartialOrd<OT> for Snapshot
 
impl<OT: ObjectType> PartialOrd<OT> for Snapshot
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
 
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for 
self and other) and is used by the <=
operator. Read moresource§impl StaticType for Snapshot
 
impl StaticType for Snapshot
source§fn static_type() -> Type
 
fn static_type() -> Type
Returns the type identifier of 
Self.impl Eq for Snapshot
impl IsA<Snapshot> for Snapshot
impl IsA<Snapshot> for Snapshot
Auto Trait Implementations§
impl RefUnwindSafe for Snapshot
impl !Send for Snapshot
impl !Sync for Snapshot
impl Unpin for Snapshot
impl UnwindSafe for Snapshot
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source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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impl<T> Cast for Twhere T: ObjectType,
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source§fn property_expression(&self, property_name: &str) -> PropertyExpression
 
fn property_expression(&self, property_name: &str) -> PropertyExpression
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source§fn property_expression_weak(&self, property_name: &str) -> PropertyExpression
 
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source§fn this_expression(property_name: &str) -> PropertyExpression
 
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source§fn property<V>(&self, property_name: &str) -> Vwhere
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source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
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key. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
 
fn block_signal(&self, handler_id: &SignalHandlerId)
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Unblock a given signal handler.
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Connect to the 
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fn notify(&self, property_name: &str)
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    T: HasParamSpec,
 
impl<T> PropertyGet for Twhere T: HasParamSpec,
source§impl<O> SnapshotExt for Owhere
    O: IsA<Snapshot>,
 
impl<O> SnapshotExt for Owhere O: IsA<Snapshot>,
source§fn append_cairo(&self, bounds: &Rect) -> Context
 
fn append_cairo(&self, bounds: &Rect) -> Context
Creates a new 
gsk::CairoNode and appends it to the current
render node of @self, without changing the current node. Read moresource§fn append_color(&self, color: &RGBA, bounds: &Rect)
 
fn append_color(&self, color: &RGBA, bounds: &Rect)
Creates a new render node drawing the @color into the
given @bounds and appends it to the current render node
of @self. Read more
source§fn append_conic_gradient(
    &self,
    bounds: &Rect,
    center: &Point,
    rotation: f32,
    stops: &[ColorStop]
)
 
fn append_conic_gradient( &self, bounds: &Rect, center: &Point, rotation: f32, stops: &[ColorStop] )
Appends a conic gradient node with the given stops to @self. Read more
source§fn append_fill(&self, path: &Path, fill_rule: FillRule, color: &RGBA)
 
fn append_fill(&self, path: &Path, fill_rule: FillRule, color: &RGBA)
Available on crate feature 
v4_14 only.A convenience method to fill a path with a color. Read more
source§fn append_inset_shadow(
    &self,
    outline: &RoundedRect,
    color: &RGBA,
    dx: f32,
    dy: f32,
    spread: f32,
    blur_radius: f32
)
 
fn append_inset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32 )
Appends an inset shadow into the box given by @outline. Read more
fn append_layout(&self, layout: &Layout, color: &RGBA)
source§fn append_linear_gradient(
    &self,
    bounds: &Rect,
    start_point: &Point,
    end_point: &Point,
    stops: &[ColorStop]
)
 
fn append_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop] )
Appends a linear gradient node with the given stops to @self. Read more
source§fn append_node(&self, node: impl AsRef<RenderNode>)
 
fn append_node(&self, node: impl AsRef<RenderNode>)
Appends @node to the current render node of @self,
without changing the current node. Read more
source§fn append_outset_shadow(
    &self,
    outline: &RoundedRect,
    color: &RGBA,
    dx: f32,
    dy: f32,
    spread: f32,
    blur_radius: f32
)
 
fn append_outset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32 )
Appends an outset shadow node around the box given by @outline. Read more
source§fn append_radial_gradient(
    &self,
    bounds: &Rect,
    center: &Point,
    hradius: f32,
    vradius: f32,
    start: f32,
    end: f32,
    stops: &[ColorStop]
)
 
fn append_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop] )
Appends a radial gradient node with the given stops to @self. Read more
source§fn append_repeating_linear_gradient(
    &self,
    bounds: &Rect,
    start_point: &Point,
    end_point: &Point,
    stops: &[ColorStop]
)
 
fn append_repeating_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop] )
Appends a repeating linear gradient node with the given stops to @self. Read more
source§fn append_repeating_radial_gradient(
    &self,
    bounds: &Rect,
    center: &Point,
    hradius: f32,
    vradius: f32,
    start: f32,
    end: f32,
    stops: &[ColorStop]
)
 
fn append_repeating_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop] )
Appends a repeating radial gradient node with the given stops to @self. Read more
source§fn append_scaled_texture(
    &self,
    texture: &impl IsA<Texture>,
    filter: ScalingFilter,
    bounds: &Rect
)
 
fn append_scaled_texture( &self, texture: &impl IsA<Texture>, filter: ScalingFilter, bounds: &Rect )
Available on crate feature 
v4_10 only.Creates a new render node drawing the @texture
into the given @bounds and appends it to the
current render node of @self. Read more
source§fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)
 
fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)
Available on crate feature 
v4_14 only.A convenience method to stroke a path with a color. Read more
source§fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)
 
fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)
Creates a new render node drawing the @texture
into the given @bounds and appends it to the
current render node of @self. Read more
source§fn gl_shader_pop_texture(&self)
 
fn gl_shader_pop_texture(&self)
Removes the top element from the stack of render nodes and
adds it to the nearest 
gsk::GLShaderNode below it. Read moresource§fn perspective(&self, depth: f32)
 
fn perspective(&self, depth: f32)
Applies a perspective projection transform. Read more
source§fn pop(&self)
 
fn pop(&self)
Removes the top element from the stack of render nodes,
and appends it to the node underneath it.
source§fn push_blend(&self, blend_mode: BlendMode)
 
fn push_blend(&self, blend_mode: BlendMode)
Blends together two images with the given blend mode. Read more
source§fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)
 
fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)
Modifies the colors of an image by applying an affine transformation
in RGB space. Read more
source§fn push_cross_fade(&self, progress: f64)
 
fn push_cross_fade(&self, progress: f64)
Snapshots a cross-fade operation between two images with the
given @progress. Read more
source§fn push_fill(&self, path: &Path, fill_rule: FillRule)
 
fn push_fill(&self, path: &Path, fill_rule: FillRule)
Available on crate feature 
v4_14 only.Fills the area given by @path and @fill_rule with an image and discards everything
outside of it. Read more
source§fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)
 
fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)
Push a 
gsk::GLShaderNode. Read moresource§fn push_opacity(&self, opacity: f64)
 
fn push_opacity(&self, opacity: f64)
Modifies the opacity of an image. Read more
source§fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)
 
fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)
Creates a node that repeats the child node. Read more
source§fn push_rounded_clip(&self, bounds: &RoundedRect)
 
fn push_rounded_clip(&self, bounds: &RoundedRect)
Clips an image to a rounded rectangle. Read more
source§fn push_shadow(&self, shadow: &[Shadow])
 
fn push_shadow(&self, shadow: &[Shadow])
Applies a shadow to an image. Read more
source§fn push_stroke(&self, path: &Path, stroke: &Stroke)
 
fn push_stroke(&self, path: &Path, stroke: &Stroke)
Available on crate feature 
v4_14 only.Strokes the given @path with the attributes given by @stroke and
an image. Read more
source§fn render_background(
    &self,
    context: &impl IsA<StyleContext>,
    x: f64,
    y: f64,
    width: f64,
    height: f64
)
 
fn render_background( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )
👎Deprecated: Since 4.10
Creates a render node for the CSS background according to @context,
and appends it to the current node of @self, without changing
the current node. Read more
source§fn render_focus(
    &self,
    context: &impl IsA<StyleContext>,
    x: f64,
    y: f64,
    width: f64,
    height: f64
)
 
fn render_focus( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )
👎Deprecated: Since 4.10
Creates a render node for the focus outline according to @context,
and appends it to the current node of @self, without changing
the current node. Read more
source§fn render_frame(
    &self,
    context: &impl IsA<StyleContext>,
    x: f64,
    y: f64,
    width: f64,
    height: f64
)
 
fn render_frame( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )
👎Deprecated: Since 4.10
Creates a render node for the CSS border according to @context,
and appends it to the current node of @self, without changing
the current node. Read more
source§fn render_insertion_cursor(
    &self,
    context: &impl IsA<StyleContext>,
    x: f64,
    y: f64,
    layout: &Layout,
    index: i32,
    direction: Direction
)
 
fn render_insertion_cursor( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, index: i32, direction: Direction )
👎Deprecated: Since 4.10
Draws a text caret using @self at the specified index of @layout. Read more
source§fn render_layout(
    &self,
    context: &impl IsA<StyleContext>,
    x: f64,
    y: f64,
    layout: &Layout
)
 
fn render_layout( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout )
👎Deprecated: Since 4.10
Creates a render node for rendering @layout according to the style
information in @context, and appends it to the current node of @self,
without changing the current node. Read more
source§fn restore(&self)
 
fn restore(&self)
Restores @self to the state saved by a preceding call to
save() and removes that state from the stack of
saved states.source§fn rotate(&self, angle: f32)
 
fn rotate(&self, angle: f32)
Rotates @@self’s coordinate system by @angle degrees in 2D space -
or in 3D speak, rotates around the Z axis. The rotation happens around
the origin point of (0, 0) in the @self’s current coordinate system. Read more
source§fn rotate_3d(&self, angle: f32, axis: &Vec3)
 
fn rotate_3d(&self, angle: f32, axis: &Vec3)
Rotates @self’s coordinate system by @angle degrees around @axis. Read more
source§fn save(&self)
 
fn save(&self)
Makes a copy of the current state of @self and saves it
on an internal stack. Read more
source§fn scale(&self, factor_x: f32, factor_y: f32)
 
fn scale(&self, factor_x: f32, factor_y: f32)
Scales @self’s coordinate system in 2-dimensional space by
the given factors. Read more
source§fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32)
 
fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32)
Scales @self’s coordinate system by the given factors. Read more
source§fn to_node(self) -> Option<RenderNode>
 
fn to_node(self) -> Option<RenderNode>
Returns the render node that was constructed
by @self. Read more
source§fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>
 
fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>
Returns a paintable encapsulating the render node
that was constructed by @self. Read more
source§fn transform(&self, transform: Option<&Transform>)
 
fn transform(&self, transform: Option<&Transform>)
Transforms @self’s coordinate system with the given @transform. Read more
source§fn transform_matrix(&self, matrix: &Matrix)
 
fn transform_matrix(&self, matrix: &Matrix)
Transforms @self’s coordinate system with the given @matrix. Read more
source§fn translate(&self, point: &Point)
 
fn translate(&self, point: &Point)
Translates @self’s coordinate system by @point in 2-dimensional space. Read more
source§fn translate_3d(&self, point: &Point3D)
 
fn translate_3d(&self, point: &Point3D)
Translates @self’s coordinate system by @point. Read more
source§impl<O> SnapshotExtManual for Owhere
    O: IsA<Snapshot>,
 
impl<O> SnapshotExtManual for Owhere O: IsA<Snapshot>,
source§fn append_border(
    &self,
    outline: &RoundedRect,
    border_width: &[f32; 4],
    border_color: &[RGBA; 4]
)
 
fn append_border( &self, outline: &RoundedRect, border_width: &[f32; 4], border_color: &[RGBA; 4] )
Appends a stroked border rectangle inside the given @outline. Read more
source§fn push_debug(&self, message: impl IntoGStr)
 
fn push_debug(&self, message: impl IntoGStr)
Inserts a debug node with a message. Read more
source§impl<T> StaticTypeExt for Twhere
    T: StaticType,
 
impl<T> StaticTypeExt for Twhere T: StaticType,
source§fn ensure_type()
 
fn ensure_type()
Ensures that the type has been registered with the type system.