Struct gtk4::Snapshot

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pub struct Snapshot { /* private fields */ }
Expand description

Snapshot assists in creating gsk::RenderNodes for widgets.

It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.

The node at the top of the stack is the one that gtk_snapshot_append_…() functions operate on. Use the gtk_snapshot_push_…() functions and SnapshotExt::pop() to change the current node.

The typical way to obtain a Snapshot object is as an argument to the WidgetImpl::snapshot() vfunc. If you need to create your own Snapshot, use new().

§Implements

SnapshotExt, [trait@gdk::prelude::SnapshotExt], [trait@glib::ObjectExt], SnapshotExtManual

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impl Snapshot

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pub const NONE: Option<&'static Snapshot> = None

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pub fn new() -> Snapshot

Creates a new Snapshot.

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a newly-allocated Snapshot

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impl AsRef<Snapshot> for Snapshot

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fn as_ref(&self) -> &Snapshot

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<Snapshot> for Snapshot

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fn borrow(&self) -> &Snapshot

Immutably borrows from an owned value. Read more
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impl Clone for Snapshot

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Snapshot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Snapshot

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<Snapshot> for Snapshot

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fn from(e: Snapshot) -> Snapshot

Converts to this type from the input type.
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impl HasParamSpec for Snapshot

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type ParamSpec = ParamSpecObject

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type SetValue = Snapshot

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Snapshot>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Snapshot

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Snapshot

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Snapshot

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impl<OT: ObjectType> PartialEq<OT> for Snapshot

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Snapshot

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Snapshot

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Snapshot

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impl IsA<Snapshot> for Snapshot

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impl IsA<Snapshot> for Snapshot

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: ObjectType,

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fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
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unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<O> GObjectPropertyExpressionExt for O
where O: IsA<Object>,

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fn property_expression(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property.
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fn property_expression_weak(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property with a weak reference.
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fn this_expression(property_name: &str) -> PropertyExpression

Create an expression looking up a property in the bound this object.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<U> IsSubclassableExt for U

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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<O> SnapshotExt for O
where O: IsA<Snapshot>,

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fn append_cairo(&self, bounds: &Rect) -> Context

Creates a new gsk::CairoNode and appends it to the current render node of @self, without changing the current node. Read more
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fn append_color(&self, color: &RGBA, bounds: &Rect)

Creates a new render node drawing the @color into the given @bounds and appends it to the current render node of @self. Read more
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fn append_conic_gradient( &self, bounds: &Rect, center: &Point, rotation: f32, stops: &[ColorStop] )

Appends a conic gradient node with the given stops to @self. Read more
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fn append_fill(&self, path: &Path, fill_rule: FillRule, color: &RGBA)

Available on crate feature v4_14 only.
A convenience method to fill a path with a color. Read more
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fn append_inset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32 )

Appends an inset shadow into the box given by @outline. Read more
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fn append_layout(&self, layout: &Layout, color: &RGBA)

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fn append_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop] )

Appends a linear gradient node with the given stops to @self. Read more
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fn append_node(&self, node: impl AsRef<RenderNode>)

Appends @node to the current render node of @self, without changing the current node. Read more
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fn append_outset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32 )

Appends an outset shadow node around the box given by @outline. Read more
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fn append_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop] )

Appends a radial gradient node with the given stops to @self. Read more
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fn append_repeating_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop] )

Appends a repeating linear gradient node with the given stops to @self. Read more
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fn append_repeating_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop] )

Appends a repeating radial gradient node with the given stops to @self. Read more
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fn append_scaled_texture( &self, texture: &impl IsA<Texture>, filter: ScalingFilter, bounds: &Rect )

Available on crate feature v4_10 only.
Creates a new render node drawing the @texture into the given @bounds and appends it to the current render node of @self. Read more
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fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)

Available on crate feature v4_14 only.
A convenience method to stroke a path with a color. Read more
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fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)

Creates a new render node drawing the @texture into the given @bounds and appends it to the current render node of @self. Read more
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fn gl_shader_pop_texture(&self)

Removes the top element from the stack of render nodes and adds it to the nearest gsk::GLShaderNode below it. Read more
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fn perspective(&self, depth: f32)

Applies a perspective projection transform. Read more
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fn pop(&self)

Removes the top element from the stack of render nodes, and appends it to the node underneath it.
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fn push_blend(&self, blend_mode: BlendMode)

Blends together two images with the given blend mode. Read more
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fn push_blur(&self, radius: f64)

Blurs an image. Read more
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fn push_clip(&self, bounds: &Rect)

Clips an image to a rectangle. Read more
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fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)

Modifies the colors of an image by applying an affine transformation in RGB space. Read more
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fn push_cross_fade(&self, progress: f64)

Snapshots a cross-fade operation between two images with the given @progress. Read more
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fn push_fill(&self, path: &Path, fill_rule: FillRule)

Available on crate feature v4_14 only.
Fills the area given by @path and @fill_rule with an image and discards everything outside of it. Read more
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fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)

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fn push_mask(&self, mask_mode: MaskMode)

Available on crate feature v4_10 only.
Until the first call to pop(), the mask image for the mask operation will be recorded. Read more
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fn push_opacity(&self, opacity: f64)

Modifies the opacity of an image. Read more
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fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)

Creates a node that repeats the child node. Read more
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fn push_rounded_clip(&self, bounds: &RoundedRect)

Clips an image to a rounded rectangle. Read more
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fn push_shadow(&self, shadow: &[Shadow])

Applies a shadow to an image. Read more
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fn push_stroke(&self, path: &Path, stroke: &Stroke)

Available on crate feature v4_14 only.
Strokes the given @path with the attributes given by @stroke and an image. Read more
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fn render_background( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )

👎Deprecated: Since 4.10
Creates a render node for the CSS background according to @context, and appends it to the current node of @self, without changing the current node. Read more
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fn render_focus( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )

👎Deprecated: Since 4.10
Creates a render node for the focus outline according to @context, and appends it to the current node of @self, without changing the current node. Read more
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fn render_frame( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64 )

👎Deprecated: Since 4.10
Creates a render node for the CSS border according to @context, and appends it to the current node of @self, without changing the current node. Read more
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fn render_insertion_cursor( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, index: i32, direction: Direction )

👎Deprecated: Since 4.10
Draws a text caret using @self at the specified index of @layout. Read more
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fn render_layout( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout )

👎Deprecated: Since 4.10
Creates a render node for rendering @layout according to the style information in @context, and appends it to the current node of @self, without changing the current node. Read more
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fn restore(&self)

Restores @self to the state saved by a preceding call to save() and removes that state from the stack of saved states.
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fn rotate(&self, angle: f32)

Rotates @@self’s coordinate system by @angle degrees in 2D space - or in 3D speak, rotates around the Z axis. The rotation happens around the origin point of (0, 0) in the @self’s current coordinate system. Read more
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fn rotate_3d(&self, angle: f32, axis: &Vec3)

Rotates @self’s coordinate system by @angle degrees around @axis. Read more
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fn save(&self)

Makes a copy of the current state of @self and saves it on an internal stack. Read more
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fn scale(&self, factor_x: f32, factor_y: f32)

Scales @self’s coordinate system in 2-dimensional space by the given factors. Read more
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fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32)

Scales @self’s coordinate system by the given factors. Read more
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fn to_node(self) -> Option<RenderNode>

Returns the render node that was constructed by @self. Read more
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fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>

Returns a paintable encapsulating the render node that was constructed by @self. Read more
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fn transform(&self, transform: Option<&Transform>)

Transforms @self’s coordinate system with the given @transform. Read more
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fn transform_matrix(&self, matrix: &Matrix)

Transforms @self’s coordinate system with the given @matrix. Read more
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fn translate(&self, point: &Point)

Translates @self’s coordinate system by @point in 2-dimensional space. Read more
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fn translate_3d(&self, point: &Point3D)

Translates @self’s coordinate system by @point. Read more
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impl<O> SnapshotExtManual for O
where O: IsA<Snapshot>,

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fn append_border( &self, outline: &RoundedRect, border_width: &[f32; 4], border_color: &[RGBA; 4] )

Appends a stroked border rectangle inside the given @outline. Read more
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fn push_debug(&self, message: impl IntoGStr)

Inserts a debug node with a message. Read more
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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,