pub struct GestureRotate { /* private fields */ }
Expand description
GestureRotate
is a Gesture
for 2-finger rotations.
Whenever the angle between both handled sequences changes, the
angle-changed
signal is emitted.
§Signals
§angle-changed
Emitted when the angle between both tracked points changes.
Gesture
§begin
Emitted when the gesture is recognized.
This means the number of touch sequences matches
n-points
.
Note: These conditions may also happen when an extra touch (eg. a third touch on a 2-touches gesture) is lifted, in that situation @sequence won’t pertain to the current set of active touches, so don’t rely on this being true.
§cancel
Emitted whenever a sequence is cancelled.
This usually happens on active touches when
EventControllerExt::reset()
is called on @gesture
(manually, due to grabs…), or the individual @sequence
was claimed by parent widgets’ controllers (see
GestureExt::set_sequence_state()
).
@gesture must forget everything about @sequence as in response to this signal.
§end
Emitted when @gesture either stopped recognizing the event
sequences as something to be handled, or the number of touch
sequences became higher or lower than n-points
.
Note: @sequence might not pertain to the group of sequences that
were previously triggering recognition on @gesture (ie. a just
pressed touch sequence that exceeds n-points
).
This situation may be detected by checking through
GestureExt::handles_sequence()
.
§sequence-state-changed
Emitted whenever a sequence state changes.
See GestureExt::set_sequence_state()
to know
more about the expectable sequence lifetimes.
§update
Emitted whenever an event is handled while the gesture is recognized.
@sequence is guaranteed to pertain to the set of active touches.
§Implements
GestureExt
, EventControllerExt
, [trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl GestureRotate
impl GestureRotate
Sourcepub fn new() -> GestureRotate
pub fn new() -> GestureRotate
Returns a newly created Gesture
that recognizes 2-touch
rotation gestures.
§Returns
a newly created GestureRotate
Sourcepub fn builder() -> GestureRotateBuilder
pub fn builder() -> GestureRotateBuilder
Creates a new builder-pattern struct instance to construct GestureRotate
objects.
This method returns an instance of GestureRotateBuilder
which can be used to create GestureRotate
objects.
Sourcepub fn angle_delta(&self) -> f64
pub fn angle_delta(&self) -> f64
Gets the angle delta in radians.
If @self is active, this function returns the angle difference in radians since the gesture was first recognized. If @self is not active, 0 is returned.
§Returns
the angle delta in radians
Sourcepub fn connect_angle_changed<F: Fn(&Self, f64, f64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_angle_changed<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for GestureRotate
impl Clone for GestureRotate
Source§impl Debug for GestureRotate
impl Debug for GestureRotate
Source§impl Default for GestureRotate
impl Default for GestureRotate
Source§impl HasParamSpec for GestureRotate
impl HasParamSpec for GestureRotate
type ParamSpec = ParamSpecObject
Source§type SetValue = GestureRotate
type SetValue = GestureRotate
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, GestureRotate>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for GestureRotate
impl Hash for GestureRotate
Source§impl Ord for GestureRotate
impl Ord for GestureRotate
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for GestureRotate
impl ParentClassIs for GestureRotate
Source§impl<OT: ObjectType> PartialEq<OT> for GestureRotate
impl<OT: ObjectType> PartialEq<OT> for GestureRotate
Source§impl<OT: ObjectType> PartialOrd<OT> for GestureRotate
impl<OT: ObjectType> PartialOrd<OT> for GestureRotate
Source§impl StaticType for GestureRotate
impl StaticType for GestureRotate
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for GestureRotate
impl IsA<EventController> for GestureRotate
impl IsA<Gesture> for GestureRotate
Auto Trait Implementations§
impl Freeze for GestureRotate
impl RefUnwindSafe for GestureRotate
impl !Send for GestureRotate
impl !Sync for GestureRotate
impl Unpin for GestureRotate
impl UnwindSafe for GestureRotate
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signal_id
on this object. Read moreSource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more