pub struct GestureStylus { /* private fields */ }
Expand description
GestureStylus
is a Gesture
specific to stylus input.
The provided signals just relay the basic information of the stylus events.
§Properties
§stylus-only
If this gesture should exclusively react to stylus input devices.
Readable | Writeable | Construct
GestureSingle
§button
Mouse button number to listen to, or 0 to listen for any button.
Readable | Writeable
§exclusive
Whether the gesture is exclusive.
Exclusive gestures only listen to pointer and pointer emulated events.
Readable | Writeable
§touch-only
Whether the gesture handles only touch events.
Readable | Writeable
Gesture
§n-points
The number of touch points that trigger recognition on this gesture.
Readable | Writeable | Construct Only
EventController
§name
The name for this controller, typically used for debugging purposes.
Readable | Writeable
§propagation-limit
The limit for which events this controller will handle.
Readable | Writeable
§propagation-phase
The propagation phase at which this controller will handle events.
Readable | Writeable
§widget
The widget receiving the GdkEvents
that the controller will handle.
Readable
§Signals
§down
Emitted when the stylus touches the device.
§motion
Emitted when the stylus moves while touching the device.
§proximity
Emitted when the stylus is in proximity of the device.
§up
Emitted when the stylus no longer touches the device.
Gesture
§begin
Emitted when the gesture is recognized.
This means the number of touch sequences matches
n-points
.
Note: These conditions may also happen when an extra touch (eg. a third touch on a 2-touches gesture) is lifted, in that situation @sequence won’t pertain to the current set of active touches, so don’t rely on this being true.
§cancel
Emitted whenever a sequence is cancelled.
This usually happens on active touches when
EventControllerExt::reset()
is called on @gesture
(manually, due to grabs…), or the individual @sequence
was claimed by parent widgets’ controllers (see
GestureExt::set_sequence_state()
).
@gesture must forget everything about @sequence as in response to this signal.
§end
Emitted when @gesture either stopped recognizing the event
sequences as something to be handled, or the number of touch
sequences became higher or lower than n-points
.
Note: @sequence might not pertain to the group of sequences that
were previously triggering recognition on @gesture (ie. a just
pressed touch sequence that exceeds n-points
).
This situation may be detected by checking through
GestureExt::handles_sequence()
.
§sequence-state-changed
Emitted whenever a sequence state changes.
See GestureExt::set_sequence_state()
to know
more about the expectable sequence lifetimes.
§update
Emitted whenever an event is handled while the gesture is recognized.
@sequence is guaranteed to pertain to the set of active touches.
§Implements
GestureSingleExt
, GestureExt
, EventControllerExt
, [trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl GestureStylus
impl GestureStylus
Sourcepub fn new() -> GestureStylus
pub fn new() -> GestureStylus
Sourcepub fn builder() -> GestureStylusBuilder
pub fn builder() -> GestureStylusBuilder
Creates a new builder-pattern struct instance to construct GestureStylus
objects.
This method returns an instance of GestureStylusBuilder
which can be used to create GestureStylus
objects.
Sourcepub fn backlog(&self) -> Option<Vec<TimeCoord>>
pub fn backlog(&self) -> Option<Vec<TimeCoord>>
Returns the accumulated backlog of tracking information.
By default, GTK will limit rate of input events. On stylus input where accuracy of strokes is paramount, this function returns the accumulated coordinate/timing state before the emission of the current [Gtk.GestureStylus::motion] signal.
This function may only be called within a motion
signal handler, the state given in this signal and obtainable through
axis()
express the latest (most up-to-date)
state in motion history.
The @backlog is provided in chronological order.
§Returns
true
if there is a backlog to unfold in the current state.
§backlog
coordinates and times for the backlog events
Sourcepub fn device_tool(&self) -> Option<DeviceTool>
pub fn device_tool(&self) -> Option<DeviceTool>
Sourcepub fn is_stylus_only(&self) -> bool
Available on crate feature v4_10
only.
pub fn is_stylus_only(&self) -> bool
v4_10
only.Sourcepub fn set_stylus_only(&self, stylus_only: bool)
Available on crate feature v4_10
only.
pub fn set_stylus_only(&self, stylus_only: bool)
v4_10
only.Sets the state of stylus-only
If true, the gesture will exclusively handle events from stylus input devices, otherwise it’ll handle events from any pointing device.
§stylus_only
whether the gesture is used exclusively for stylus events
Sourcepub fn connect_down<F: Fn(&Self, f64, f64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_down<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
Sourcepub fn connect_motion<F: Fn(&Self, f64, f64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_motion<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
Sourcepub fn connect_proximity<F: Fn(&Self, f64, f64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_proximity<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
Sourcepub fn connect_up<F: Fn(&Self, f64, f64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_up<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_stylus_only_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
v4_10
only.Source§impl GestureStylus
impl GestureStylus
Sourcepub fn axes(&self, axes: Vec<AxisUse>) -> Option<Vec<f64>>
pub fn axes(&self, axes: Vec<AxisUse>) -> Option<Vec<f64>>
Returns the current values for the requested @axes.
This function must be called from the handler of one of the
down
, motion
,
up
or proximity
signals.
§axes
array of requested axes, terminated with gdk::AxisUse::Ignore
§Returns
true
if there is a current value for the axes
§values
return location for the axis values
Trait Implementations§
Source§impl Clone for GestureStylus
impl Clone for GestureStylus
Source§impl Debug for GestureStylus
impl Debug for GestureStylus
Source§impl Default for GestureStylus
impl Default for GestureStylus
Source§impl HasParamSpec for GestureStylus
impl HasParamSpec for GestureStylus
type ParamSpec = ParamSpecObject
Source§type SetValue = GestureStylus
type SetValue = GestureStylus
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, GestureStylus>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for GestureStylus
impl Hash for GestureStylus
Source§impl Ord for GestureStylus
impl Ord for GestureStylus
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for GestureStylus
impl ParentClassIs for GestureStylus
type Parent = GestureSingle
Source§impl<OT: ObjectType> PartialEq<OT> for GestureStylus
impl<OT: ObjectType> PartialEq<OT> for GestureStylus
Source§impl<OT: ObjectType> PartialOrd<OT> for GestureStylus
impl<OT: ObjectType> PartialOrd<OT> for GestureStylus
Source§impl StaticType for GestureStylus
impl StaticType for GestureStylus
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for GestureStylus
impl IsA<EventController> for GestureStylus
impl IsA<Gesture> for GestureStylus
impl IsA<GestureSingle> for GestureStylus
Auto Trait Implementations§
impl Freeze for GestureStylus
impl RefUnwindSafe for GestureStylus
impl !Send for GestureStylus
impl !Sync for GestureStylus
impl Unpin for GestureStylus
impl UnwindSafe for GestureStylus
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Source§fn set_properties_from_value(&self, property_values: &[(&str, Value)])
fn set_properties_from_value(&self, property_values: &[(&str, Value)])
Source§fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
property_name
of the object and cast it to the type V. Read moreSource§fn property_value(&self, property_name: &str) -> Value
fn property_value(&self, property_name: &str) -> Value
property_name
of the object. Read moreSource§fn property_type(&self, property_name: &str) -> Option<Type>
fn property_type(&self, property_name: &str) -> Option<Type>
property_name
of this object. Read moreSource§fn find_property(&self, property_name: &str) -> Option<ParamSpec>
fn find_property(&self, property_name: &str) -> Option<ParamSpec>
ParamSpec
of the property property_name
of this object.Source§fn list_properties(&self) -> PtrSlice<ParamSpec>
fn list_properties(&self) -> PtrSlice<ParamSpec>
ParamSpec
of the properties of this object.Source§fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
Source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
key
. Read moreSource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moreSource§unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
key
. Read moreSource§unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
key
. Read moreSource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moreSource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
key
. Read moreSource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more