pub trait SocketExtManual: IsA<Socket> + Sized {
Show 15 methods
// Provided methods
fn receive<B: AsMut<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn receive_from<B: AsMut<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
cancellable: Option<&C>,
) -> Result<(usize, SocketAddress), Error> { ... }
fn receive_message<C: IsA<Cancellable>>(
&self,
address: Option<&mut Option<SocketAddress>>,
vectors: &mut [InputVector<'_>],
control_messages: Option<&mut SocketControlMessages>,
flags: i32,
cancellable: Option<&C>,
) -> Result<(usize, i32), Error> { ... }
fn receive_messages<C: IsA<Cancellable>>(
&self,
messages: &mut [InputMessage<'_>],
flags: i32,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn receive_with_blocking<B: AsMut<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
blocking: bool,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn send<B: AsRef<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn send_message<P: IsA<SocketAddress>, C: IsA<Cancellable>>(
&self,
address: Option<&P>,
vectors: &[OutputVector<'_>],
messages: &[SocketControlMessage],
flags: i32,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn send_message_with_timeout<P: IsA<SocketAddress>, C: IsA<Cancellable>>(
&self,
address: Option<&P>,
vectors: &[OutputVector<'_>],
messages: &[SocketControlMessage],
flags: i32,
timeout: Option<Duration>,
cancellable: Option<&C>,
) -> Result<(PollableReturn, usize), Error> { ... }
fn send_messages<C: IsA<Cancellable>>(
&self,
messages: &mut [OutputMessage<'_>],
flags: i32,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn send_to<B: AsRef<[u8]>, P: IsA<SocketAddress>, C: IsA<Cancellable>>(
&self,
address: Option<&P>,
buffer: B,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn send_with_blocking<B: AsRef<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
blocking: bool,
cancellable: Option<&C>,
) -> Result<usize, Error> { ... }
fn fd<T: FromRawFd>(&self) -> T { ... }
fn create_source<F, C>(
&self,
condition: IOCondition,
cancellable: Option<&C>,
name: Option<&str>,
priority: Priority,
func: F,
) -> Source
where F: FnMut(&Self, IOCondition) -> ControlFlow + 'static,
C: IsA<Cancellable> { ... }
fn create_source_future<C: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&C>,
priority: Priority,
) -> Pin<Box<dyn Future<Output = IOCondition> + 'static>> { ... }
fn create_source_stream<C: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&C>,
priority: Priority,
) -> Pin<Box<dyn Stream<Item = IOCondition> + 'static>> { ... }
}
Provided Methods§
Sourcefn receive<B: AsMut<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn receive<B: AsMut<[u8]>, C: IsA<Cancellable>>( &self, buffer: B, cancellable: Option<&C>, ) -> Result<usize, Error>
Receive data (up to @size bytes) from a socket. This is mainly used by
connection-oriented sockets; it is identical to g_socket_receive_from()
with @address set to None
.
For SocketType::Datagram
and SocketType::Seqpacket
sockets,
g_socket_receive() will always read either 0 or 1 complete messages from
the socket. If the received message is too large to fit in @buffer, then
the data beyond @size bytes will be discarded, without any explicit
indication that this has occurred.
For SocketType::Stream
sockets, g_socket_receive() can return any
number of bytes, up to @size. If more than @size bytes have been
received, the additional data will be returned in future calls to
g_socket_receive().
If the socket is in blocking mode the call will block until there
is some data to receive, the connection is closed, or there is an
error. If there is no data available and the socket is in
non-blocking mode, a IOErrorEnum::WouldBlock
error will be
returned. To be notified when data is available, wait for the
glib::IOCondition::IN
condition.
On error -1 is returned and @error is set accordingly.
§cancellable
a GCancellable
or None
§Returns
Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
§buffer
a buffer to read data into (which should be at least @size bytes long).
Sourcefn receive_from<B: AsMut<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
cancellable: Option<&C>,
) -> Result<(usize, SocketAddress), Error>
fn receive_from<B: AsMut<[u8]>, C: IsA<Cancellable>>( &self, buffer: B, cancellable: Option<&C>, ) -> Result<(usize, SocketAddress), Error>
Receive data (up to @size bytes) from a socket.
If @address is non-None
then @address will be set equal to the
source address of the received packet.
@address is owned by the caller.
See g_socket_receive() for additional information.
§cancellable
a GCancellable
or None
§Returns
Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
§address
a pointer to a #GSocketAddress
pointer, or None
§buffer
a buffer to read data into (which should be at least @size bytes long).
Sourcefn receive_message<C: IsA<Cancellable>>(
&self,
address: Option<&mut Option<SocketAddress>>,
vectors: &mut [InputVector<'_>],
control_messages: Option<&mut SocketControlMessages>,
flags: i32,
cancellable: Option<&C>,
) -> Result<(usize, i32), Error>
fn receive_message<C: IsA<Cancellable>>( &self, address: Option<&mut Option<SocketAddress>>, vectors: &mut [InputVector<'_>], control_messages: Option<&mut SocketControlMessages>, flags: i32, cancellable: Option<&C>, ) -> Result<(usize, i32), Error>
Receive data from a socket. For receiving multiple messages, see g_socket_receive_messages(); for easier use, see g_socket_receive() and g_socket_receive_from().
If @address is non-None
then @address will be set equal to the
source address of the received packet.
@address is owned by the caller.
@vector must point to an array of #GInputVector structs and
@num_vectors must be the length of this array. These structs
describe the buffers that received data will be scattered into.
If @num_vectors is -1, then @vectors is assumed to be terminated
by a #GInputVector with a None
buffer pointer.
As a special case, if @num_vectors is 0 (in which case, @vectors
may of course be None
), then a single byte is received and
discarded. This is to facilitate the common practice of sending a
single ‘\0’ byte for the purposes of transferring ancillary data.
@messages, if non-None
, will be set to point to a newly-allocated
array of #GSocketControlMessage instances or None
if no such
messages was received. These correspond to the control messages
received from the kernel, one #GSocketControlMessage per message
from the kernel. This array is None
-terminated and must be freed
by the caller using g_free() after calling g_object_unref() on each
element. If @messages is None
, any control messages received will
be discarded.
@num_messages, if non-None
, will be set to the number of control
messages received.
If both @messages and @num_messages are non-None
, then
@num_messages gives the number of #GSocketControlMessage instances
in @messages (ie: not including the None
terminator).
@flags is an in/out parameter. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too (and g_socket_receive_message() may pass system-specific flags out). Flags passed in to the parameter affect the receive operation; flags returned out of it are relevant to the specific returned message.
As with g_socket_receive(), data may be discarded if @self is
SocketType::Datagram
or SocketType::Seqpacket
and you do not
provide enough buffer space to read a complete message. You can pass
G_SOCKET_MSG_PEEK
in @flags to peek at the current message without
removing it from the receive queue, but there is no portable way to find
out the length of the message other than by reading it into a
sufficiently-large buffer.
If the socket is in blocking mode the call will block until there
is some data to receive, the connection is closed, or there is an
error. If there is no data available and the socket is in
non-blocking mode, a IOErrorEnum::WouldBlock
error will be
returned. To be notified when data is available, wait for the
glib::IOCondition::IN
condition.
On error -1 is returned and @error is set accordingly.
§vectors
an array of #GInputVector structs
§flags
a pointer to an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
§cancellable
a GCancellable
or None
§Returns
Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
§address
a pointer to a #GSocketAddress
pointer, or None
§messages
a pointer
which may be filled with an array of #GSocketControlMessages, or None
Sourcefn receive_messages<C: IsA<Cancellable>>(
&self,
messages: &mut [InputMessage<'_>],
flags: i32,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn receive_messages<C: IsA<Cancellable>>( &self, messages: &mut [InputMessage<'_>], flags: i32, cancellable: Option<&C>, ) -> Result<usize, Error>
Receive multiple data messages from @self in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message().
@messages must point to an array of #GInputMessage structs and @num_messages must be the length of this array. Each #GInputMessage contains a pointer to an array of #GInputVector structs describing the buffers that the data received in each message will be written to. Using multiple #GInputVectors is more memory-efficient than manually copying data out of a single buffer to multiple sources, and more system-call-efficient than making multiple calls to g_socket_receive(), such as in scenarios where a lot of data packets need to be received (e.g. high-bandwidth video streaming over RTP/UDP).
@flags modify how all messages are received. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in #GInputMessage.flags.
The other members of #GInputMessage are treated as described in its documentation.
If #GSocket:blocking is true
the call will block until @num_messages have
been received, or the end of the stream is reached.
If #GSocket:blocking is false
the call will return up to @num_messages
without blocking, or IOErrorEnum::WouldBlock
if no messages are queued in the
operating system to be received.
In blocking mode, if #GSocket:timeout is positive and is reached before any
messages are received, IOErrorEnum::TimedOut
is returned, otherwise up to
@num_messages are returned. (Note: This is effectively the
behaviour of MSG_WAITFORONE
with recvmmsg().)
To be notified when messages are available, wait for the
glib::IOCondition::IN
condition. Note though that you may still receive
IOErrorEnum::WouldBlock
from g_socket_receive_messages() even if you were
previously notified of a glib::IOCondition::IN
condition.
If the remote peer closes the connection, any messages queued in the operating system will be returned, and subsequent calls to g_socket_receive_messages() will return 0 (with no error set).
On error -1 is returned and @error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned.
§messages
an array of #GInputMessage structs
§flags
an int containing #GSocketMsgFlags flags for the overall operation, which may additionally contain other platform specific flags
§cancellable
a GCancellable
or None
§Returns
number of messages received, or -1 on error. Note that the number
of messages received may be smaller than @num_messages if in non-blocking
mode, if the peer closed the connection, or if @num_messages
was larger than UIO_MAXIOV
(1024), in which case the caller may re-try
to receive the remaining messages.
Sourcefn receive_with_blocking<B: AsMut<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
blocking: bool,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn receive_with_blocking<B: AsMut<[u8]>, C: IsA<Cancellable>>( &self, buffer: B, blocking: bool, cancellable: Option<&C>, ) -> Result<usize, Error>
This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @self’s properties.
§blocking
whether to do blocking or non-blocking I/O
§cancellable
a GCancellable
or None
§Returns
Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
§buffer
a buffer to read data into (which should be at least @size bytes long).
Sourcefn send<B: AsRef<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn send<B: AsRef<[u8]>, C: IsA<Cancellable>>( &self, buffer: B, cancellable: Option<&C>, ) -> Result<usize, Error>
Tries to send @size bytes from @buffer on the socket. This is
mainly used by connection-oriented sockets; it is identical to
g_socket_send_to() with @address set to None
.
If the socket is in blocking mode the call will block until there is
space for the data in the socket queue. If there is no space available
and the socket is in non-blocking mode a IOErrorEnum::WouldBlock
error
will be returned. To be notified when space is available, wait for the
glib::IOCondition::OUT
condition. Note though that you may still receive
IOErrorEnum::WouldBlock
from g_socket_send() even if you were previously
notified of a glib::IOCondition::OUT
condition. (On Windows in particular, this is
very common due to the way the underlying APIs work.)
On error -1 is returned and @error is set accordingly.
§buffer
the buffer containing the data to send.
§cancellable
a GCancellable
or None
§Returns
Number of bytes written (which may be less than @size), or -1 on error
Sourcefn send_message<P: IsA<SocketAddress>, C: IsA<Cancellable>>(
&self,
address: Option<&P>,
vectors: &[OutputVector<'_>],
messages: &[SocketControlMessage],
flags: i32,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn send_message<P: IsA<SocketAddress>, C: IsA<Cancellable>>( &self, address: Option<&P>, vectors: &[OutputVector<'_>], messages: &[SocketControlMessage], flags: i32, cancellable: Option<&C>, ) -> Result<usize, Error>
Send data to @address on @self. For sending multiple messages see g_socket_send_messages(); for easier use, see g_socket_send() and g_socket_send_to().
If @address is None
then the message is sent to the default receiver
(set by g_socket_connect()).
@vectors must point to an array of #GOutputVector structs and
@num_vectors must be the length of this array. (If @num_vectors is -1,
then @vectors is assumed to be terminated by a #GOutputVector with a
None
buffer pointer.) The #GOutputVector structs describe the buffers
that the sent data will be gathered from. Using multiple
#GOutputVectors is more memory-efficient than manually copying
data from multiple sources into a single buffer, and more
network-efficient than making multiple calls to g_socket_send().
@messages, if non-None
, is taken to point to an array of @num_messages
#GSocketControlMessage instances. These correspond to the control
messages to be sent on the socket.
If @num_messages is -1 then @messages is treated as a None
-terminated
array.
@flags modify how the message is sent. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is
space for the data in the socket queue. If there is no space available
and the socket is in non-blocking mode a IOErrorEnum::WouldBlock
error
will be returned. To be notified when space is available, wait for the
glib::IOCondition::OUT
condition. Note though that you may still receive
IOErrorEnum::WouldBlock
from g_socket_send() even if you were previously
notified of a glib::IOCondition::OUT
condition. (On Windows in particular, this is
very common due to the way the underlying APIs work.)
The sum of the sizes of each #GOutputVector in vectors must not be
greater than G_MAXSSIZE
. If the message can be larger than this,
then it is mandatory to use the g_socket_send_message_with_timeout()
function.
On error -1 is returned and @error is set accordingly.
§address
a #GSocketAddress, or None
§vectors
an array of #GOutputVector structs
§messages
a pointer to an
array of #GSocketControlMessages, or None
.
§flags
an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
§cancellable
a GCancellable
or None
§Returns
Number of bytes written (which may be less than @size), or -1 on error
Sourcefn send_message_with_timeout<P: IsA<SocketAddress>, C: IsA<Cancellable>>(
&self,
address: Option<&P>,
vectors: &[OutputVector<'_>],
messages: &[SocketControlMessage],
flags: i32,
timeout: Option<Duration>,
cancellable: Option<&C>,
) -> Result<(PollableReturn, usize), Error>
Available on crate feature v2_60
only.
fn send_message_with_timeout<P: IsA<SocketAddress>, C: IsA<Cancellable>>( &self, address: Option<&P>, vectors: &[OutputVector<'_>], messages: &[SocketControlMessage], flags: i32, timeout: Option<Duration>, cancellable: Option<&C>, ) -> Result<(PollableReturn, usize), Error>
v2_60
only.This behaves exactly the same as g_socket_send_message(), except that the choice of timeout behavior is determined by the @timeout_us argument rather than by @self’s properties.
On error PollableReturn::Failed
is returned and @error is set accordingly, or
if the socket is currently not writable PollableReturn::WouldBlock
is
returned. @bytes_written will contain 0 in both cases.
§address
a #GSocketAddress, or None
§vectors
an array of #GOutputVector structs
§messages
a pointer to an
array of #GSocketControlMessages, or None
.
§flags
an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
§timeout_us
the maximum time (in microseconds) to wait, or -1
§cancellable
a GCancellable
or None
§Returns
PollableReturn::Ok
if all data was successfully written,
PollableReturn::WouldBlock
if the socket is currently not writable, or
PollableReturn::Failed
if an error happened and @error is set.
§bytes_written
location to store the number of bytes that were written to the socket
Sourcefn send_messages<C: IsA<Cancellable>>(
&self,
messages: &mut [OutputMessage<'_>],
flags: i32,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn send_messages<C: IsA<Cancellable>>( &self, messages: &mut [OutputMessage<'_>], flags: i32, cancellable: Option<&C>, ) -> Result<usize, Error>
Send multiple data messages from @self in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_send(), g_socket_send_to(), and g_socket_send_message().
@messages must point to an array of #GOutputMessage structs and @num_messages must be the length of this array. Each #GOutputMessage contains an address to send the data to, and a pointer to an array of #GOutputVector structs to describe the buffers that the data to be sent for each message will be gathered from. Using multiple #GOutputVectors is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to g_socket_send(). Sending multiple messages in one go avoids the overhead of making a lot of syscalls in scenarios where a lot of data packets need to be sent (e.g. high-bandwidth video streaming over RTP/UDP), or where the same data needs to be sent to multiple recipients.
@flags modify how the message is sent. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is
space for all the data in the socket queue. If there is no space available
and the socket is in non-blocking mode a IOErrorEnum::WouldBlock
error
will be returned if no data was written at all, otherwise the number of
messages sent will be returned. To be notified when space is available,
wait for the glib::IOCondition::OUT
condition. Note though that you may still receive
IOErrorEnum::WouldBlock
from g_socket_send() even if you were previously
notified of a glib::IOCondition::OUT
condition. (On Windows in particular, this is
very common due to the way the underlying APIs work.)
On error -1 is returned and @error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned.
§messages
an array of #GOutputMessage structs
§flags
an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
§cancellable
a GCancellable
or None
§Returns
number of messages sent, or -1 on error. Note that the number of messages sent may be smaller than @num_messages if the socket is non-blocking or if @num_messages was larger than UIO_MAXIOV (1024), in which case the caller may re-try to send the remaining messages.
Sourcefn send_to<B: AsRef<[u8]>, P: IsA<SocketAddress>, C: IsA<Cancellable>>(
&self,
address: Option<&P>,
buffer: B,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn send_to<B: AsRef<[u8]>, P: IsA<SocketAddress>, C: IsA<Cancellable>>( &self, address: Option<&P>, buffer: B, cancellable: Option<&C>, ) -> Result<usize, Error>
Tries to send @size bytes from @buffer to @address. If @address is
None
then the message is sent to the default receiver (set by
g_socket_connect()).
See g_socket_send() for additional information.
§address
a #GSocketAddress, or None
§buffer
the buffer containing the data to send.
§cancellable
a GCancellable
or None
§Returns
Number of bytes written (which may be less than @size), or -1 on error
Sourcefn send_with_blocking<B: AsRef<[u8]>, C: IsA<Cancellable>>(
&self,
buffer: B,
blocking: bool,
cancellable: Option<&C>,
) -> Result<usize, Error>
fn send_with_blocking<B: AsRef<[u8]>, C: IsA<Cancellable>>( &self, buffer: B, blocking: bool, cancellable: Option<&C>, ) -> Result<usize, Error>
This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @self’s properties.
§buffer
the buffer containing the data to send.
§blocking
whether to do blocking or non-blocking I/O
§cancellable
a GCancellable
or None
§Returns
Number of bytes written (which may be less than @size), or -1 on error
Sourcefn fd<T: FromRawFd>(&self) -> T
Available on Unix only.
fn fd<T: FromRawFd>(&self) -> T
Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.
§Returns
the file descriptor of the socket.
fn create_source<F, C>( &self, condition: IOCondition, cancellable: Option<&C>, name: Option<&str>, priority: Priority, func: F, ) -> Source
fn create_source_future<C: IsA<Cancellable>>( &self, condition: IOCondition, cancellable: Option<&C>, priority: Priority, ) -> Pin<Box<dyn Future<Output = IOCondition> + 'static>>
fn create_source_stream<C: IsA<Cancellable>>( &self, condition: IOCondition, cancellable: Option<&C>, priority: Priority, ) -> Pin<Box<dyn Stream<Item = IOCondition> + 'static>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.