Trait gio::prelude::SocketClientExt [−][src]
pub trait SocketClientExt: 'static {
Show methods
fn add_application_proxy(&self, protocol: &str);
fn connect<P: IsA<SocketConnectable>, Q: IsA<Cancellable>>(
&self,
connectable: &P,
cancellable: Option<&Q>
) -> Result<SocketConnection, Error>;
fn connect_async<P: IsA<SocketConnectable>, Q: IsA<Cancellable>, R: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
connectable: &P,
cancellable: Option<&Q>,
callback: R
);
fn connect_async_future<P: IsA<SocketConnectable> + Clone + 'static>(
&self,
connectable: &P
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>;
fn connect_to_host<P: IsA<Cancellable>>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>;
fn connect_to_host_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&P>,
callback: Q
);
fn connect_to_host_async_future(
&self,
host_and_port: &str,
default_port: u16
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>;
fn connect_to_service<P: IsA<Cancellable>>(
&self,
domain: &str,
service: &str,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>;
fn connect_to_service_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&P>,
callback: Q
);
fn connect_to_service_async_future(
&self,
domain: &str,
service: &str
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>;
fn connect_to_uri<P: IsA<Cancellable>>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>;
fn connect_to_uri_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&P>,
callback: Q
);
fn connect_to_uri_async_future(
&self,
uri: &str,
default_port: u16
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>;
fn enables_proxy(&self) -> bool;
fn family(&self) -> SocketFamily;
fn local_address(&self) -> Option<SocketAddress>;
fn protocol(&self) -> SocketProtocol;
fn proxy_resolver(&self) -> ProxyResolver;
fn socket_type(&self) -> SocketType;
fn timeout(&self) -> u32;
fn is_tls(&self) -> bool;
fn tls_validation_flags(&self) -> TlsCertificateFlags;
fn set_enable_proxy(&self, enable: bool);
fn set_family(&self, family: SocketFamily);
fn set_local_address<P: IsA<SocketAddress>>(&self, address: Option<&P>);
fn set_protocol(&self, protocol: SocketProtocol);
fn set_proxy_resolver<P: IsA<ProxyResolver>>(
&self,
proxy_resolver: Option<&P>
);
fn set_socket_type(&self, type_: SocketType);
fn set_timeout(&self, timeout: u32);
fn set_tls(&self, tls: bool);
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags);
fn type_(&self) -> SocketType;
fn set_type(&self, type_: SocketType);
fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_enable_proxy_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_family_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_local_address_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_protocol_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_proxy_resolver_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_timeout_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_tls_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_tls_validation_flags_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_type_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Expand description
Required methods
fn add_application_proxy(&self, protocol: &str)
fn add_application_proxy(&self, protocol: &str)Enable proxy protocols to be handled by the application. When the
indicated proxy protocol is returned by the ProxyResolver,
SocketClient will consider this protocol as supported but will
not try to find a Proxy instance to handle handshaking. The
application must check for this case by calling
SocketConnectionExt::remote_address() on the returned
SocketConnection, and seeing if it’s a ProxyAddress of the
appropriate type, to determine whether or not it needs to handle
the proxy handshaking itself.
This should be used for proxy protocols that are dialects of another protocol such as HTTP proxy. It also allows cohabitation of proxy protocols that are reused between protocols. A good example is HTTP. It can be used to proxy HTTP, FTP and Gopher and can also be use as generic socket proxy through the HTTP CONNECT method.
When the proxy is detected as being an application proxy, TLS handshake will be skipped. This is required to let the application do the proxy specific handshake.
protocol
The proxy protocol
fn connect<P: IsA<SocketConnectable>, Q: IsA<Cancellable>>(
&self,
connectable: &P,
cancellable: Option<&Q>
) -> Result<SocketConnection, Error>
fn connect<P: IsA<SocketConnectable>, Q: IsA<Cancellable>>(
&self,
connectable: &P,
cancellable: Option<&Q>
) -> Result<SocketConnection, Error>Tries to resolve the connectable and make a network connection to it.
Upon a successful connection, a new SocketConnection is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
The type of the SocketConnection object returned depends on the type of
the underlying socket that is used. For instance, for a TCP/IP connection
it will be a TcpConnection.
The socket created will be the same family as the address that the
connectable resolves to, unless family is set with set_family()
or indirectly via set_local_address(). The socket type
defaults to SocketType::Stream but can be set with
set_socket_type().
If a local address is specified with set_local_address() the
socket will be bound to this address before connecting.
connectable
a SocketConnectable specifying the remote address.
cancellable
optional Cancellable object, None to ignore.
Returns
a SocketConnection on success, None on error.
fn connect_async<P: IsA<SocketConnectable>, Q: IsA<Cancellable>, R: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
connectable: &P,
cancellable: Option<&Q>,
callback: R
)
fn connect_async<P: IsA<SocketConnectable>, Q: IsA<Cancellable>, R: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
connectable: &P,
cancellable: Option<&Q>,
callback: R
)This is the asynchronous version of connect().
You may wish to prefer the asynchronous version even in synchronous command line programs because, since 2.60, it implements RFC 8305 “Happy Eyeballs” recommendations to work around long connection timeouts in networks where IPv6 is broken by performing an IPv4 connection simultaneously without waiting for IPv6 to time out, which is not supported by the synchronous call. (This is not an API guarantee, and may change in the future.)
When the operation is finished callback will be
called. You can then call g_socket_client_connect_finish() to get
the result of the operation.
connectable
a SocketConnectable specifying the remote address.
cancellable
a Cancellable, or None
callback
a GAsyncReadyCallback
fn connect_async_future<P: IsA<SocketConnectable> + Clone + 'static>(
&self,
connectable: &P
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>fn connect_to_host<P: IsA<Cancellable>>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>
fn connect_to_host<P: IsA<Cancellable>>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>This is a helper function for connect().
Attempts to create a TCP connection to the named host.
host_and_port may be in any of a number of recognized formats; an IPv6
address, an IPv4 address, or a domain name (in which case a DNS
lookup is performed). Quoting with [] is supported for all address
types. A port override may be specified in the usual way with a
colon. Ports may be given as decimal numbers or symbolic names (in
which case an /etc/services lookup is performed).
If no port override is given in host_and_port then default_port will be
used as the port number to connect to.
In general, host_and_port is expected to be provided by the user (allowing
them to give the hostname, and a port override if necessary) and
default_port is expected to be provided by the application.
In the case that an IP address is given, a single connection attempt is made. In the case that a name is given, multiple connection attempts may be made, in turn and according to the number of address records in DNS, until a connection succeeds.
Upon a successful connection, a new SocketConnection is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None is returned and error (if non-None) is set
accordingly.
host_and_port
the name and optionally port of the host to connect to
default_port
the default port to connect to
cancellable
a Cancellable, or None
Returns
a SocketConnection on success, None on error.
fn connect_to_host_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&P>,
callback: Q
)
fn connect_to_host_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
host_and_port: &str,
default_port: u16,
cancellable: Option<&P>,
callback: Q
)This is the asynchronous version of connect_to_host().
When the operation is finished callback will be
called. You can then call g_socket_client_connect_to_host_finish() to get
the result of the operation.
host_and_port
the name and optionally the port of the host to connect to
default_port
the default port to connect to
cancellable
a Cancellable, or None
callback
a GAsyncReadyCallback
fn connect_to_host_async_future(
&self,
host_and_port: &str,
default_port: u16
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>fn connect_to_service<P: IsA<Cancellable>>(
&self,
domain: &str,
service: &str,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>
fn connect_to_service<P: IsA<Cancellable>>(
&self,
domain: &str,
service: &str,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>Attempts to create a TCP connection to a service.
This call looks up the SRV record for service at domain for the
“tcp” protocol. It then attempts to connect, in turn, to each of
the hosts providing the service until either a connection succeeds
or there are no hosts remaining.
Upon a successful connection, a new SocketConnection is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None is returned and error (if non-None) is set
accordingly.
domain
a domain name
service
the name of the service to connect to
cancellable
a Cancellable, or None
Returns
a SocketConnection if successful, or None on error
fn connect_to_service_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&P>,
callback: Q
)
fn connect_to_service_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
domain: &str,
service: &str,
cancellable: Option<&P>,
callback: Q
)This is the asynchronous version of
connect_to_service().
domain
a domain name
service
the name of the service to connect to
cancellable
a Cancellable, or None
callback
a GAsyncReadyCallback
fn connect_to_service_async_future(
&self,
domain: &str,
service: &str
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>fn connect_to_uri<P: IsA<Cancellable>>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>
fn connect_to_uri<P: IsA<Cancellable>>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&P>
) -> Result<SocketConnection, Error>This is a helper function for connect().
Attempts to create a TCP connection with a network URI.
uri may be any valid URI containing an “authority” (hostname/port)
component. If a port is not specified in the URI, default_port
will be used. TLS will be negotiated if property::SocketClient::tls is true.
(SocketClient does not know to automatically assume TLS for
certain URI schemes.)
Using this rather than connect() or
connect_to_host() allows SocketClient to
determine when to use application-specific proxy protocols.
Upon a successful connection, a new SocketConnection is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
In the event of any failure (DNS error, service not found, no hosts
connectable) None is returned and error (if non-None) is set
accordingly.
uri
A network URI
default_port
the default port to connect to
cancellable
a Cancellable, or None
Returns
a SocketConnection on success, None on error.
fn connect_to_uri_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&P>,
callback: Q
)
fn connect_to_uri_async<P: IsA<Cancellable>, Q: FnOnce(Result<SocketConnection, Error>) + Send + 'static>(
&self,
uri: &str,
default_port: u16,
cancellable: Option<&P>,
callback: Q
)This is the asynchronous version of connect_to_uri().
When the operation is finished callback will be
called. You can then call g_socket_client_connect_to_uri_finish() to get
the result of the operation.
uri
a network uri
default_port
the default port to connect to
cancellable
a Cancellable, or None
callback
a GAsyncReadyCallback
fn connect_to_uri_async_future(
&self,
uri: &str,
default_port: u16
) -> Pin<Box_<dyn Future<Output = Result<SocketConnection, Error>> + 'static>>fn enables_proxy(&self) -> bool
fn enables_proxy(&self) -> boolfn family(&self) -> SocketFamily
fn family(&self) -> SocketFamilyfn local_address(&self) -> Option<SocketAddress>
fn local_address(&self) -> Option<SocketAddress>Gets the local address of the socket client.
See set_local_address() for details.
Returns
a SocketAddress or None. Do not free.
fn protocol(&self) -> SocketProtocol
fn protocol(&self) -> SocketProtocolfn proxy_resolver(&self) -> ProxyResolver
fn proxy_resolver(&self) -> ProxyResolverGets the ProxyResolver being used by self. Normally, this will
be the resolver returned by ProxyResolver::default(), but you
can override it with set_proxy_resolver().
Returns
The ProxyResolver being used by
self.
fn socket_type(&self) -> SocketType
fn socket_type(&self) -> SocketTypeGets the I/O timeout time for sockets created by self.
See set_timeout() for details.
Returns
the timeout in seconds
fn tls_validation_flags(&self) -> TlsCertificateFlags
fn tls_validation_flags(&self) -> TlsCertificateFlagsGets the TLS validation flags used creating TLS connections via
self.
Returns
the TLS validation flags
fn set_enable_proxy(&self, enable: bool)
fn set_enable_proxy(&self, enable: bool)Sets whether or not self attempts to make connections via a
proxy server. When enabled (the default), SocketClient will use a
ProxyResolver to determine if a proxy protocol such as SOCKS is
needed, and automatically do the necessary proxy negotiation.
See also set_proxy_resolver().
enable
whether to enable proxies
fn set_family(&self, family: SocketFamily)
fn set_family(&self, family: SocketFamily)Sets the socket family of the socket client.
If this is set to something other than SocketFamily::Invalid
then the sockets created by this object will be of the specified
family.
This might be useful for instance if you want to force the local connection to be an ipv4 socket, even though the address might be an ipv6 mapped to ipv4 address.
family
fn set_local_address<P: IsA<SocketAddress>>(&self, address: Option<&P>)
fn set_local_address<P: IsA<SocketAddress>>(&self, address: Option<&P>)Sets the local address of the socket client.
The sockets created by this object will bound to the
specified address (if not None) before connecting.
This is useful if you want to ensure that the local side of the connection is on a specific port, or on a specific interface.
address
a SocketAddress, or None
fn set_protocol(&self, protocol: SocketProtocol)
fn set_protocol(&self, protocol: SocketProtocol)Sets the protocol of the socket client. The sockets created by this object will use of the specified protocol.
If protocol is SocketProtocol::Default that means to use the default
protocol for the socket family and type.
protocol
fn set_proxy_resolver<P: IsA<ProxyResolver>>(&self, proxy_resolver: Option<&P>)
fn set_proxy_resolver<P: IsA<ProxyResolver>>(&self, proxy_resolver: Option<&P>)Overrides the ProxyResolver used by self. You can call this if
you want to use specific proxies, rather than using the system
default proxy settings.
Note that whether or not the proxy resolver is actually used
depends on the setting of property::SocketClient::enable-proxy, which is not
changed by this function (but which is true by default)
proxy_resolver
a ProxyResolver, or None for the
default.
fn set_socket_type(&self, type_: SocketType)
fn set_socket_type(&self, type_: SocketType)Sets the socket type of the socket client. The sockets created by this object will be of the specified type.
It doesn’t make sense to specify a type of SocketType::Datagram,
as GSocketClient is used for connection oriented services.
type_
fn set_timeout(&self, timeout: u32)
fn set_timeout(&self, timeout: u32)Sets the I/O timeout for sockets created by self. timeout is a
time in seconds, or 0 for no timeout (the default).
The timeout value affects the initial connection attempt as well,
so setting this may cause calls to connect(), etc,
to fail with IOErrorEnum::TimedOut.
timeout
the timeout
Sets whether self creates TLS (aka SSL) connections. If tls is
true, self will wrap its connections in a TlsClientConnection
and perform a TLS handshake when connecting.
Note that since SocketClient must return a SocketConnection,
but TlsClientConnection is not a SocketConnection, this
actually wraps the resulting TlsClientConnection in a
GTcpWrapperConnection when returning it. You can use
g_tcp_wrapper_connection_get_base_io_stream() on the return value
to extract the TlsClientConnection.
If you need to modify the behavior of the TLS handshake (eg, by
setting a client-side certificate to use, or connecting to the
signal::TlsConnection::accept-certificate signal), you can connect to
self’s signal::SocketClient::event signal and wait for it to be
emitted with SocketClientEvent::TlsHandshaking, which will give you
a chance to see the TlsClientConnection before the handshake
starts.
tls
whether to use TLS
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags)
fn set_tls_validation_flags(&self, flags: TlsCertificateFlags)Sets the TLS validation flags used when creating TLS connections
via self. The default value is TlsCertificateFlags::VALIDATE_ALL.
flags
the validation flags
fn type_(&self) -> SocketTypefn set_type(&self, type_: SocketType)fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_event<F: Fn(&Self, SocketClientEvent, &SocketConnectable, Option<&IOStream>) + 'static>(
&self,
f: F
) -> SignalHandlerIdEmitted when client’s activity on connectable changes state.
Among other things, this can be used to provide progress
information about a network connection in the UI. The meanings of
the different event values are as follows:
-
SocketClientEvent::Resolving:clientis about to look upconnectablein DNS.connectionwill beNone. -
SocketClientEvent::Resolved:clienthas successfully resolvedconnectablein DNS.connectionwill beNone. -
SocketClientEvent::Connecting:clientis about to make a connection to a remote host; either a proxy server or the destination server itself.connectionis theSocketConnection, which is not yet connected. Since GLib 2.40, you can access the remote address viaSocketConnectionExt::remote_address(). -
SocketClientEvent::Connected:clienthas successfully connected to a remote host.connectionis the connectedSocketConnection. -
SocketClientEvent::ProxyNegotiating:clientis about to negotiate with a proxy to get it to connect toconnectable.connectionis theSocketConnectionto the proxy server. -
SocketClientEvent::ProxyNegotiated:clienthas negotiated a connection toconnectablethrough a proxy server.connectionis the stream returned fromProxyExt::connect(), which may or may not be aSocketConnection. -
SocketClientEvent::TlsHandshaking:clientis about to begin a TLS handshake.connectionis aTlsClientConnection. -
SocketClientEvent::TlsHandshaked:clienthas successfully completed the TLS handshake.connectionis aTlsClientConnection. -
SocketClientEvent::Complete:clienthas either successfully connected toconnectable(in which caseconnectionis theSocketConnectionthat it will be returning to the caller) or has failed (in which caseconnectionisNoneand the client is about to return an error).
Each event except SocketClientEvent::Complete may be emitted
multiple times (or not at all) for a given connectable (in
particular, if client ends up attempting to connect to more than
one address). However, if client emits the signal::SocketClient::event
signal at all for a given connectable, then it will always emit
it with SocketClientEvent::Complete when it is done.
Note that there may be additional SocketClientEvent values in
the future; unrecognized event values should be ignored.
event
the event that is occurring
connectable
the SocketConnectable that event is occurring on
connection
the current representation of the connection
fn connect_enable_proxy_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_family_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_local_address_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_protocol_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_proxy_resolver_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_timeout_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_tls_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_tls_validation_flags_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerIdfn connect_type_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId