Struct gio::MenuModel [−][src]
pub struct MenuModel(_);
Expand description
MenuModel
represents the contents of a menu – an ordered list of
menu items. The items are associated with actions, which can be
activated through them. Items can be grouped in sections, and may
have submenus associated with them. Both items and sections usually
have some representation data, such as labels or icons. The type of
the associated action (ie whether it is stateful, and what kind of
state it has) can influence the representation of the item.
The conceptual model of menus in MenuModel
is hierarchical:
sections and submenus are again represented by GMenuModels
.
Menus themselves do not define their own roles. Rather, the role
of a particular MenuModel
is defined by the item that references
it (or, in the case of the ‘root’ menu, is defined by the context
in which it is used).
As an example, consider the visible portions of this menu:
An example menu # {menu
-example}
There are 8 “menus” visible in the screenshot: one menubar, two submenus and 5 sections:
- the toplevel menubar (containing 4 items)
- the View submenu (containing 3 sections)
- the first section of the View submenu (containing 2 items)
- the second section of the View submenu (containing 1 item)
- the final section of the View submenu (containing 1 item)
- the Highlight Mode submenu (containing 2 sections)
- the Sources section (containing 2 items)
- the Markup section (containing 2 items)
The [example][menu-model] illustrates the conceptual connection between these 8 menus. Each large block in the figure represents a menu and the smaller blocks within the large block represent items in that menu. Some items contain references to other menus.
A menu example # {menu
-model}
Notice that the separators visible in the [example][menu-example] appear nowhere in the [menu model][menu-model]. This is because separators are not explicitly represented in the menu model. Instead, a separator is inserted between any two non-empty sections of a menu. Section items can have labels just like any other item. In that case, a display system may show a section header instead of a separator.
The motivation for this abstract model of application controls is
that modern user interfaces tend to make these controls available
outside the application. Examples include global menus, jumplists,
dash boards, etc. To support such uses, it is necessary to ‘export’
information about actions and their representation in menus, which
is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter]
and the [GMenuModel exporter][gio-GMenuModel-exporter] do for
ActionGroup
and MenuModel
. The client-side counterparts to
make use of the exported information are DBusActionGroup
and
DBusMenuModel
.
The API of MenuModel
is very generic, with iterators for the
attributes and links of an item, see MenuModelExt::iterate_item_attributes()
and MenuModelExt::iterate_item_links()
. The ‘standard’ attributes and
link types have predefined names: MENU_ATTRIBUTE_LABEL
,
MENU_ATTRIBUTE_ACTION
, MENU_ATTRIBUTE_TARGET
, MENU_LINK_SECTION
and MENU_LINK_SUBMENU
.
Items in a MenuModel
represent active controls if they refer to
an action that can get activated when the user interacts with the
menu item. The reference to the action is encoded by the string id
in the MENU_ATTRIBUTE_ACTION
attribute. An action id uniquely
identifies an action in an action group. Which action group(s) provide
actions depends on the context in which the menu model is used.
E.g. when the model is exported as the application menu of a
GtkApplication
, actions can be application-wide or window-specific
(and thus come from two different action groups). By convention, the
application-wide actions have names that start with “app.”, while the
names of window-specific actions start with “win.”.
While a wide variety of stateful actions is possible, the following is the minimum that is expected to be supported by all users of exported menu information:
- an action with no parameter type and no state
- an action with no parameter type and boolean state
- an action with string parameter type and string state
Stateless
A stateless action typically corresponds to an ordinary menu item.
Selecting such a menu item will activate the action (with no parameter).
Boolean State
An action with a boolean state will most typically be used with a “toggle” or “switch” menu item. The state can be set directly, but activating the action (with no parameter) results in the state being toggled.
Selecting a toggle menu item will activate the action. The menu item should be rendered as “checked” when the state is true.
String Parameter and State
Actions with string parameters and state will most typically be used to represent an enumerated choice over the items available for a group of radio menu items. Activating the action with a string parameter is equivalent to setting that parameter as the state.
Radio menu items, in addition to being associated with the action, will have a target value. Selecting that menu item will result in activation of the action with the target value as the parameter. The menu item should be rendered as “selected” when the state of the action is equal to the target value of the menu item.
This is an Abstract Base Class, you cannot instantiate it.
Implements
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for MenuModel
impl UnwindSafe for MenuModel
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
V: ToValue,
N: Into<&'a str>,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Same as emit
but takes Value
for the arguments.
Same as emit_by_name
but takes Value
for the arguments.
Returns a SendValue
clone of self
.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,