#[repr(transparent)]pub struct Point3D { /* private fields */ }
Expand description
A point with three components: X, Y, and Z.
Implementations§
source§impl Point3D
impl Point3D
sourcepub fn interpolate(&self, b: &Point3D, factor: f64) -> Point3D
pub fn interpolate(&self, b: &Point3D, factor: f64) -> Point3D
sourcepub fn normalize_viewport(
&self,
viewport: &Rect,
z_near: f32,
z_far: f32
) -> Point3D
pub fn normalize_viewport( &self, viewport: &Rect, z_near: f32, z_far: f32 ) -> Point3D
Normalizes the coordinates of a Point3D
using the
given viewport and clipping planes.
The coordinates of the resulting Point3D
will be
in the [ -1, 1 ] range.
viewport
a Rect
representing a viewport
z_near
the coordinate of the near clipping plane, or 0 for the default near clipping plane
z_far
the coordinate of the far clipping plane, or 1 for the default far clipping plane
Returns
res
the return location for the
normalized Point3D
source§impl Point3D
impl Point3D
Trait Implementations§
source§impl PartialEq<Point3D> for Point3D
impl PartialEq<Point3D> for Point3D
source§impl StaticType for Point3D
impl StaticType for Point3D
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Copy for Point3D
impl Eq for Point3D
Auto Trait Implementations§
impl RefUnwindSafe for Point3D
impl Send for Point3D
impl Sync for Point3D
impl Unpin for Point3D
impl UnwindSafe for Point3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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