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// Take a look at the license at the top of the repository in the LICENSE file.
use crate::Point3D;
use crate::Vec3;
use glib::translate::*;
use std::fmt;
impl Point3D {
/// Initializes a [`Point3D`][crate::Point3D] with the given coordinates.
/// ## `x`
/// the X coordinate of the point
/// ## `y`
/// the Y coordinate of the point
/// ## `z`
/// the Z coordinate of the point
///
/// # Returns
///
/// the initialized [`Point3D`][crate::Point3D]
#[doc(alias = "graphene_point3d_init")]
pub fn new(x: f32, y: f32, z: f32) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut p = Self::uninitialized();
ffi::graphene_point3d_init(p.to_glib_none_mut().0, x, y, z);
p
}
}
/// Initializes a [`Point3D`][crate::Point3D] using the components
/// of a [`Vec3`][crate::Vec3].
/// ## `v`
/// a [`Vec3`][crate::Vec3]
///
/// # Returns
///
/// the initialized [`Point3D`][crate::Point3D]
#[doc(alias = "graphene_point3d_init_from_vec3")]
#[doc(alias = "init_from_vec3")]
pub fn from_vec3(v: &Vec3) -> Self {
assert_initialized_main_thread!();
unsafe {
let mut p = Self::uninitialized();
ffi::graphene_point3d_init_from_vec3(p.to_glib_none_mut().0, v.to_glib_none().0);
p
}
}
pub fn x(&self) -> f32 {
self.inner.x
}
pub fn set_x(&mut self, x: f32) {
self.inner.x = x;
}
pub fn y(&self) -> f32 {
self.inner.y
}
pub fn set_y(&mut self, y: f32) {
self.inner.y = y;
}
pub fn z(&self) -> f32 {
self.inner.z
}
pub fn set_z(&mut self, z: f32) {
self.inner.z = z;
}
}
impl fmt::Debug for Point3D {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Point3D")
.field("x", &self.x())
.field("y", &self.y())
.field("z", &self.z())
.finish()
}
}