#[repr(transparent)]pub struct Action { /* private fields */ }
Expand description
Action
represents a single named action.
The main interface to an action is that it can be activated with
ActionExt::activate()
. This results in the ‘activate’ signal being
emitted. An activation has a glib::Variant
parameter (which may be
None
). The correct type for the parameter is determined by a static
parameter type (which is given at construction time).
An action may optionally have a state, in which case the state may be
set with ActionExt::change_state()
. This call takes a glib::Variant
. The
correct type for the state is determined by a static state type
(which is given at construction time).
The state may have a hint associated with it, specifying its valid range.
Action
is merely the interface to the concept of an action, as
described above. Various implementations of actions exist, including
SimpleAction
.
In all cases, the implementing class is responsible for storing the
name of the action, the parameter type, the enabled state, the
optional state type and the state and emitting the appropriate
signals when these change. The implementor is responsible for filtering
calls to ActionExt::activate()
and ActionExt::change_state()
for type
safety and for the state being enabled.
Probably the only useful thing to do with a Action
is to put it
inside of a SimpleActionGroup
.
Properties
enabled
If action
is currently enabled.
If the action is disabled then calls to ActionExt::activate()
and
ActionExt::change_state()
have no effect.
Readable
name
The name of the action. This is mostly meaningful for identifying
the action once it has been added to a ActionGroup
. It is immutable.
Readable
parameter-type
The type of the parameter that must be given when activating the
action. This is immutable, and may be None
if no parameter is needed when
activating the action.
Readable
state
The state of the action, or None
if the action is stateless.
Readable
state-type
The glib::VariantType
of the state that the action has, or None
if the
action is stateless. This is immutable.
Readable
Implements
Implementations§
source§impl Action
impl Action
pub const NONE: Option<&'static Action> = None
sourcepub fn name_is_valid(action_name: &str) -> bool
pub fn name_is_valid(action_name: &str) -> bool
Checks if action_name
is valid.
action_name
is valid if it consists only of alphanumeric characters,
plus ‘-’ and ‘.’. The empty string is not a valid action name.
It is an error to call this function with a non-utf8 action_name
.
action_name
must not be None
.
action_name
a potential action name
Returns
true
if action_name
is valid
sourcepub fn parse_detailed_name(
detailed_name: &str
) -> Result<(GString, Option<Variant>), Error>
pub fn parse_detailed_name( detailed_name: &str ) -> Result<(GString, Option<Variant>), Error>
Parses a detailed action name into its separate name and target components.
Detailed action names can have three formats.
The first format is used to represent an action name with no target
value and consists of just an action name containing no whitespace
nor the characters :
, (
or )
. For example: app.action
.
The second format is used to represent an action with a target value
that is a non-empty string consisting only of alphanumerics, plus -
and .
. In that case, the action name and target value are
separated by a double colon (::
). For example:
app.action::target
.
The third format is used to represent an action with any type of
target value, including strings. The target value follows the action
name, surrounded in parens. For example: app.action(42)
. The
target value is parsed using g_variant_parse()
. If a tuple-typed
value is desired, it must be specified in the same way, resulting in
two sets of parens, for example: app.action((1,2,3))
. A string
target can be specified this way as well: app.action('target')
.
For strings, this third format must be used if target value is
empty or contains characters other than alphanumerics, -
and .
.
If this function returns true
, a non-None
value is guaranteed to be returned
in action_name
(if a pointer is passed in). A None
value may still be
returned in target_value
, as the detailed_name
may not contain a target.
If returned, the glib::Variant
in target_value
is guaranteed to not be floating.
detailed_name
a detailed action name
Returns
true
if successful, else false
with error
set
action_name
the action name
target_value
the target value,
or None
for no target
sourcepub fn print_detailed_name(
action_name: &str,
target_value: Option<&Variant>
) -> GString
pub fn print_detailed_name( action_name: &str, target_value: Option<&Variant> ) -> GString
Formats a detailed action name from action_name
and target_value
.
It is an error to call this function with an invalid action name.
This function is the opposite of parse_detailed_name()
.
It will produce a string that can be parsed back to the action_name
and target_value
by that function.
See that function for the types of strings that will be printed by this function.
action_name
a valid action name
target_value
a glib::Variant
target value, or None
Returns
a detailed format string
Trait Implementations§
source§impl HasParamSpec for Action
impl HasParamSpec for Action
source§impl Ord for Action
impl Ord for Action
source§impl<OT: ObjectType> PartialEq<OT> for Action
impl<OT: ObjectType> PartialEq<OT> for Action
source§impl<OT: ObjectType> PartialOrd<OT> for Action
impl<OT: ObjectType> PartialOrd<OT> for Action
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Action
impl StaticType for Action
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Action
impl IsA<Action> for PropertyAction
impl IsA<Action> for SimpleAction
Auto Trait Implementations§
impl RefUnwindSafe for Action
impl !Send for Action
impl !Sync for Action
impl Unpin for Action
impl UnwindSafe for Action
Blanket Implementations§
source§impl<O> ActionExt for Owhere
O: IsA<Action>,
impl<O> ActionExt for Owhere O: IsA<Action>,
source§fn change_state(&self, value: &Variant)
fn change_state(&self, value: &Variant)
source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
self
is currently enabled. Read moresource§fn parameter_type(&self) -> Option<VariantType>
fn parameter_type(&self) -> Option<VariantType>
self
. Read moresource§fn state_hint(&self) -> Option<Variant>
fn state_hint(&self) -> Option<Variant>
self
. Read moresource§fn state_type(&self) -> Option<VariantType>
fn state_type(&self) -> Option<VariantType>
self
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fn connect_name_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_parameter_type_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_state_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_state_type_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
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source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more